Is there any way to compile the widgets without using gtk, wayland, x, qt? And just depend on SDL2?
In other words, is there a version of wxWidgets for Linux that is SDL2-based, only?
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Closed #26000 as not planned.
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Please don't use issue tracker for asking questions.
Short answer: no.
Longer answer: wxUniv could be modified to use SDL instead of DirectFB.
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While not easily doable, may I ask about the specific use case? Is an SDL backend key, or the absence of GTK or X11? Basically, how exactly do you want to use wxWidgets?
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Thanks for asking.
It's the latter. The abscense of everything but SDL2. The platform is a Linux-based ARM64 retro-game consoles -Trimui Smart Pro- that has a Frankenstein GPU driver that is not supported by any backend by default.
The manufacturers had to tailor a version of SDL2 for it: although it's a PowerVR GPU they'd done it through a patch available for MALI.
And to make matters worse, package managers have been truncated for this OS (TinaLinux 4.x). There is no way to get packages other than by compiling it on a systems close to it, like for instance, Debian 11:11.
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That is a particular setup.. is this for a touch interface like a tablet, a classical desktop interface or a fancy game design interface?
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A fancy SDL-based interface on a non-toucheable device.
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