Fix rendering of non-BMP chars in wxD2DContext in UTF-8 build We need the length of the wide character string, but wxString::length() (correctly) returns the number of Unicode characters in the string in UTF-8 build and not the number of UTF-16 code units, which is actually needed by IDWriteFactory::CreateTextLayout(), so the buffer contents was truncated when it contained any characters outside of the BMP, such as emojis. Fix this by using UTF-16 buffer length. Closes #26259.
Record check sums for 3.3.2 release files
Add change log section for 3.3.3 Restore instructions for updating it too.
Update version to 3.3.3 Run misc/scripts/inc_release and rebake and rerun autoconf.
Use "vc145" versioned suffix for MSVS 2026 compiler Use a distinct value for MSVS 2026 with wxMSVC_VERSION_AUTO. Note that vc144 should have been used for MSVS 2022 v17.14, see https://learn.microsoft.com/en-us/cpp/overview/compiler-versions but we didn't do it, so there is a hole between vc143 and vc145.
Update Italian translations
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