Wurfel Engine SDK alpha 1 & news

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Wurfel Engine

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Aug 10, 2014, 10:32:35 AM8/10/14
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Hi!
Here are some updates in the Wurfel Engine

SDK
V1.2 is still in the making but I packed everything important together into a SDK.
You can download it from the front page or download section under wurfelengine.net

For the SDK I polished the javadoc and the github wiki a bit.

I will update it from time to time in the next weeks.

Benchmark
I included a screenshot from a benchmark/stresstest. You can test it by opening the console with the ENTER key and then enter /benchmark. It will spawn balls at an accelerating rate but will stop if the fps are getting too low (it won't spawn more then one if your fps are always too low). ... Oh gosh, I just discovered another load of bugs with these many bouncing balls.

Mobile port
ThTomate updated the mobile version. More information here:

Gamescom & personal stuff
I am at Gamescom in Cologne next week. if you are there, let me know!
After Gamescom I have to write a ray tracer for university and then learn for an oral exam which will cost me about 2-3 weeks. After that I'm working full time on the engine.


Cheers,
Benedikt
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