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to WSU-Assembly-Engrs
I'm needing some assistance on how to get the SpriteBall, the golf
ball, to react with the course walls in the background map.
Technically what is suppose to happen is the ball is shot in direction
of target, but once it hits the wall it reflects in an opposite but
symetrical direction. I'm having trouble developing this method into
the complexity of what I have already written. If anyone can help the
code is on the class site under Project Scratchpad Josh Johnson
MiniGolf updated as of May 6.
Thanks
Josh