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Talented Developers Wanted

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Steven N. Clarke

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Feb 11, 1997, 3:00:00 AM2/11/97
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Specular Dreams, Inc. of Worcester, Massachusetts is hiring! We are seeking
creative, motivated software engineers who are interested in working on
innovative, enjoyable computer games.


Java Games:
We are currently working on two projects, and are seeking individuals
for both teams. We are in the final pre-opening development stages of
our Java-based multiplayer games 'n chat site. We're seeking someone
with experience and creative insight into object-oriented development
(both design and implementation) and prefereably with solid Java
experience to continue to improve our games and our chat client, and
develop new Java-based multiplayer games.

Windows '95 Game:
We are also in the design stages of the Next Big Thing (tm). It's an
innovative, immersive, and complex space strategy game that will touch
on pretty much every hot field out there. Most notably, it will feature
3D in a few places, network multiplayer support, and will likely also
incorporate a bit of artificial life, and a bunch of other sexy stuff.
We're coding the game in C++ -- with our initial release targeted at
Windows '95 using DirectX. We are seeking talented developers to become
a part of the team; you'll be expected to be flexible enough to take up
slack in any of a number of areas. Specifically, you *must* be
conversant and talented with object-oriented development in general and
C++ in specific. In this game and others, we'll be using 3D graphics,
so a familiarity with 3D graphics is strongly recommended -- the more
you know about graphics, the better. Familiarity with sound technology
is also important. You must be a fast learner and a very solid coder.


A thorough working knowledge of both UNIX and Windows '95 is recommended for
both positions. Creativity and innovative ideas are a major plus; you
won't be a cog in a big machine, you'll be a full member of a small
development team. Of course, you must also work well in small groups.


We're an informal team. As a member, you won't be held to any dress codes.
In fact, we don't yet have an office, so you'll be expected to work from
home on your own equipment. We're on a shoestring budget right now, coughed
up by the founders of the company, and cannot offer salaries. What we can
offer is a chance for you to shape your gaming dreams and visions into
reality, a chance to finally develop some of the ideas you've been kicking
around in your imagination, and a chance to work as part of a young,
cutting-edge game development team, and most importantly, a share of the
profits.

Interested? Send mail to jo...@specdreams.com -- tell me which position
you're interested in (crossovers welcome!), and why you think you're a good
match for the position -- and our team. Also, tell me about your technical
& software engineering abilities and what technologies you're
more-than-familiar with.

Specular Dreams is a very small, informal company, formed in August '96 to
create original, exciting, cutting-edge games. Our team currently consists
of three founders: Steven Clarke, Biz Guy, Damian Frank, Coder and Lead
Designer, and Benjamin Lipchak, Coder Extraordinaire.


--
Steven N. Clarke http://www.wpi.edu/~sclarke (508)873-5148
p o s t t e n e b r a s l u x

Gabe Mares

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Feb 13, 1997, 3:00:00 AM2/13/97
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In article <5dop0a$9sg$1...@bigboote.WPI.EDU>, scl...@ece.WPI.EDU (Steven N.
Clarke) wrote:

> Specular Dreams, Inc. of Worcester, Massachusetts is hiring! We are seeking
> creative, motivated software engineers who are interested in working on
> innovative, enjoyable computer games.
>

[snip]


>
> Windows '95 Game:
> We are also in the design stages of the Next Big Thing (tm). It's an
> innovative, immersive, and complex space strategy game that will touch
> on pretty much every hot field out there. Most notably, it will feature
> 3D in a few places, network multiplayer support, and will likely also
> incorporate a bit of artificial life, and a bunch of other sexy stuff.
> We're coding the game in C++ -- with our initial release targeted at
> Windows '95 using DirectX. We are seeking talented developers to become
> a part of the team; you'll be expected to be flexible enough to take up
> slack in any of a number of areas. Specifically, you *must* be
> conversant and talented with object-oriented development in general and
> C++ in specific. In this game and others, we'll be using 3D graphics,
> so a familiarity with 3D graphics is strongly recommended -- the more
> you know about graphics, the better. Familiarity with sound technology
> is also important. You must be a fast learner and a very solid coder.
>
>
> A thorough working knowledge of both UNIX and Windows '95 is recommended for
> both positions. Creativity and innovative ideas are a major plus; you
> won't be a cog in a big machine, you'll be a full member of a small
> development team. Of course, you must also work well in small groups.
>
>
> We're an informal team. As a member, you won't be held to any dress codes.
> In fact, we don't yet have an office, so you'll be expected to work from
> home on your own equipment. We're on a shoestring budget right now, coughed
> up by the founders of the company, and cannot offer salaries. What we can

^^^^^^^^^^^^^^^^^^^^^


> offer is a chance for you to shape your gaming dreams and visions into
> reality, a chance to finally develop some of the ideas you've been kicking
> around in your imagination, and a chance to work as part of a young,
> cutting-edge game development team, and most importantly, a share of the
> profits.

Hehe. To your lengthy list of requirements, you might as well add
"experience with at least 2 shipping commercial products". Pretty
stringent when prospective "employees" are expected to work for nothing,
from home, on their own computer. Btw, I looked up the word "hire" in the
dictionary, and the definitions all seemed to involve payment. :) "Must
have experience with at least 2 shipping commercial products or
pyramid/network-marketing schemes. If you're interested in applying for
one of these positions, please send your resume, and $5, to Speculative
Dreamers at the address below."

Gabe
Graphic Simulations Corporation

David Springer

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Feb 13, 1997, 3:00:00 AM2/13/97
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Gabe Mares (gma...@cyberramp.net) wrote:
: In article <5dop0a$9sg$1...@bigboote.WPI.EDU>, scl...@ece.WPI.EDU (Steven N.
: Clarke) wrote:

-Talented- developers ?

Damn... since you thought it important to mention that you only want
talented developers do me a favor and point me towards the companies
that want untalented developers.

I can be an untalented developer in my sleep and for what you're paying
it isn't worth my waking up.

David Springer

--

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* *
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* developers, players, and ISP's can try it out at: *
* *
****************** http://www.igames.com ******************


guy f klose

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Feb 14, 1997, 3:00:00 AM2/14/97
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spri...@eden.com (David Springer) writes:
>Damn... since you thought it important to mention that you only want
>talented developers do me a favor and point me towards the companies
>that want untalented developers.

I interviewed at a place that said they only hire "the best and the
brightest" (now which company could that be?).

I told my wife about the interview, and she asked me where all the
slow and dim ones go...

Guy
--
Guy Klose
g...@world.std.com

Randy Buckland

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Feb 14, 1997, 3:00:00 AM2/14/97
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g...@world.std.com (guy f klose) writes:

>I told my wife about the interview, and she asked me where all the
>slow and dim ones go...

tech support
--
Randy Buckland "It's difficult to work
Independent computer consultant in a group when you're
r...@ipass.net omnipotent" -- Q

Rogue the Unworthy

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Feb 14, 1997, 3:00:00 AM2/14/97
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Randy Buckland wrote:

: g...@world.std.com (guy f klose) writes:
:
: >I told my wife about the interview, and she asked me where all the
: >slow and dim ones go...
:
: tech support

HEY! I resemble that remark. . . . .

-- rogue (hmmm . . . you have to cycle the power 30 times...)

--
Ben Higgins | *** ROGUE *** (ro...@wpi.edu)
100 Institute Road |
WPI Box 1088 | CCC Computer Shop - Student Network Specialist
Worcester, MA 01609 | Office: Fuller A15 Telephone: x5015

William Edward Woody

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Feb 14, 1997, 3:00:00 AM2/14/97
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In article <E5LKC...@world.std.com>, g...@world.std.com (guy f klose) wrote:
> I told my wife about the interview, and she asked me where all the
> slow and dim ones go...

Based on what I've seen, if they can meet the daily two drink minimum,
they go into Marketing....

- Bill

--
William Edward Woody - In Phase Consulting - wo...@alumni.caltech.edu
http://www.alumni.caltech.edu/~woody

Bob_in_Fla

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Feb 15, 1997, 3:00:00 AM2/15/97
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In article <E5LKC...@world.std.com>, g...@world.std.com says...

>
>spri...@eden.com (David Springer) writes:
>>Damn... since you thought it important to mention that you only want
>>talented developers do me a favor and point me towards the companies
>>that want untalented developers.
>
>I interviewed at a place that said they only hire "the best and the
>brightest" (now which company could that be?).
>
>I told my wife about the interview, and she asked me where all the
>slow and dim ones go...

they go into upper management! <g,d,r>

Adam Mellis

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Feb 17, 1997, 3:00:00 AM2/17/97
to

ah yes, the Dilbert principle ...


Adam Mellis
Personal Performance Software
ad...@lifepeak.com

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