We invite contributions to Tabletop Teaching: Board Games and Social Justice, an edited collection breaking new ground in the field of gaming studies and bringing together scholars and board game designers. We encourage proposals from under-represented groups in game studies and from outside the United States to submit.
Proposals Due: September 15, 2021.
Manuscripts Due: January 7, 2022.
Exploring Social Justice with Board Games
Prior to the pandemic, the popularity of board games surged. Offerings from traditional juggernauts (Hasbro, Mattel) remained strong, while the popularity of “Hobby Games” exploded, fueled by innovations in crowd-sourced funding. Game designers explored new subjects and mechanics, from short session card games like Marrying Mr. Darcy and The Grizzled to chrome-heavy time sinks like Scythe. They also investigated new ways of combining in-person tactile gaming with digital applications. Target began selling not only established Euro hits like the Ticket to Ride and Settlers of Catan franchises but also the best-selling, time-intensive Gloomhaven. While the pandemic forced players to find creative ways to play together through existing tools like Vassal or new ones like Zoom, the board games industry is weathering the pandemic better than many entertainment sectors.
The pandemic also added fuel to activism against systemic racism, especially in relation to police brutality, treatment of migrants, and public display of white supremacist symbols. This collection focuses on how tabletop games shape conversations both inside and outside of the classroom about citizenship, social justice, and how they influence players’ understandings of historical and contemporary debates. As a form that is highly participatory and situational, board games in general—and sometimes individual titles—can play a role in those debates in progressive and reactionary ways. We are, therefore, keenly interested in how games move people to real-world action.
We use “social justice” in the most expansive way possible. While much of the current conversation, especially in the US, focuses on systemic racism, racism overlaps other systemic challenges: misogyny, discrimination against LGBTQ communities, religious intolerance, environmental challenges, and ongoing assaults on worker’s rights, to name just a few. This collection will have one eye firmly fixed on the present (What are we doing now?) and one eye on the future (What more do we need to do?).
Tabletop Teaching
While Shultz Colby published a study examining ways rhetoric and writing teachers use board games and Colby, Shultz Colby, and Johnson published a collection in which board games were assessed in the ways they can teach audiences and act as safe spaces to enact interpersonally difficult conversations, there has been surprisingly little scholarship concerning how board games foster critical conversations about social justice.
Our collection also aims to bridge games studies scholarship and videogame design, bringing together the insights and needs of designers and scholars.
We are also interested in employing open-source platforms to broaden both content and audience. We desire to work with a progressive scholarly publisher already employing a robust open source platform and more conventional forms of publication. Many innovative open source platforms will facilitate development of the collection as a conversation: for example, once the selection of proposals is complete, we are interested in peer reviewing manuscripts among the contributors.
Suggested Areas of Inquiry
Below, while we define possible areas of interest for game designers and academic researchers, we acknowledge that the distinction is to an extent arbitrary: some game studies scholars are also game designers, and the design of many games often involves considerable research.
For Academic Researchers
For Game Designers
Editorial Team
Richard Colby, University of Denver
Rebekah Shultz Colby, University of Denver
Matthew S.S. Johnson, Southern Illinois University Edwardsville
Mark Mullen, The George Washington University
Inquiries are welcome and should be directed to Richard Colby <Richar...@du.edu> and/or Matthew Johnson <mat...@siue.edu>.
Proposals (1000 words maximum) should be submitted to Richard Colby <Richar...@du.edu> by September 15, 2021.