iapetes
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to Shaman Round Table
Looking for criticism, suggestions, etc. This is just an outline.
Survivability:
- Probably the biggest pvp concern remaining. Enhancement shamans
simply go down too easily.
- Lowest survivability of all melee
- A Survivability mechanic should not be tied to feral spirit, same
reason anti-kiting shouldn't be tied to SR
- Some 'active' mechanics that increase survivability, ala disarm,
armor increase activated by other ability etc.
- Or maybe allow maelstrom weapon to affect heals again? At least LHW?
- Or even make a new baseline spell for shamans an instant heal? Kinda
like holy shock's heal? Seems like resto lacks mobile healing as well.
- Or make Astral Shift extremely accesible to all 3 specs?
Maelstrom Weapon:
- Again, affect heals maybe?
- Should be undispellable. Enh Shamans have too few magic buffs/dispel
resistance to be dependant on dispellable buffs.
Unleashed Rage:
- Too many points for a completely replaceable buff. Needs to be
reduced in cost and/or offer secondary personal benefit.
Feral Spirit:
- Currently feels weak dps wise (though probably from lack of proper
scaling? Still half NYI? Just make it feel less sucky)
- Windwalk feels redundant, probably should offer snare/slow immunity
for the duration
- Survivability shouldn't be tied to Feral Spirit (twin howls), it
serves too many purposes like that.
- Stun feels weak for such a long cooldown. But another interrupt to
chain together is still useful. Maybe change to a howl that causes an
AoE silence?
Mana Issues:
- Enhancement spends a lot more mana in WotLK than tBC, due to
maelstrom weapon, downranking nerf, and SR nerf
- Needs to strike a balance between wanting some int and not running
oom.
- Meleers not running oom in pvp is important. We can't just back off
and drink.
- Perhaps Enhancement should have a talent that regens personal mana
based on the size of your total mana pool
Passive Slows and Frostbrand:
- Because using frostshock means not using earthshock/windshock,
Shamans avoid using it, giving them limited slowing capabilities.
- Because using frostbrand means not using windfury, nobody uses it
- Blizzard has made nice changes to frostbrand already, but still it
won't be used due to the large dps loss
- Should be changed to do only slightly less dps than windfury, so
that the loss of using FB on the off-hand does not feel larger than
the gain of it in pvp.
General Damage Scaling:
- I'm aware you're still working on this, and have a ways to go, so
will talk about how scaling should be done.
- Spirit Wolves should feel like a satisfying dps boost for their
duration. Around as good as avenging wrath? May be hard due to nature
of numbers being seperate from shaman's.
- Really hoping for a less 'mathy' WF weapon, even if it means some
negative changes elsewhere (as long as it all works out to shamans
doing dps on par with everyone else, of course).
- How about a 2 second cooldown on WF?
- Damage still feels too RNG based, even maelstrom is fairly RNG-
based.
- Maybe make stormstrike not proc windfury, but compensate with higher
damage? Decreases RNG and would make removing windfury's cooldown
completely more reasonable.
Stormstrike:
- Stormstrike should affect all spell damage, but be limited to the
enhancement shaman. If needed just compensate elemental and balance
with personal dps. Synergy isn't fun when it feels like it's being
stolen from you.
- Charges are dumb, eliminate please!
- imp SS is not really a fun talent, just a new mandatory one that
serves no purpose beyond making shaman spend talent points. Fold into
primary Stormstrike talent.