WoW2GO, SOCKS, and HandyLight.

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elliottcable

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Sep 6, 2010, 7:50:50 AM9/6/10
to WoW2GO
I finally got WoW2GO booted (by the way, your trial license gets
downloaded and treated as an XML file by Safari; are you sure it’s
being served with the correct MIME type?)… but I can’t actually
*play*.

WoW boots when I click ‘play,’ but the *moment I try to log in*, I get
“Disconnected from server.” I don’t mean that it shows “Connecting…”
for a moment and *then* disconnects, I mean it disconnects the
absolute moment I submit my login data.

WoW2GO’s window doesn’t appear to be reporting any errors.

(The SOCKS proxy is HandyLight; I’m connecting to 13.37.13.37:1337
while broadcasting a WiFi network to which my iPhone is connected.
`ssh -o 'ProxyCommand nc -x 13.37.13.37:1337 %h %p' <server>` works
fine, so I know the network and SOCKS proxy are fine; the problem is
somewhere in WoW2GO or World of Warcraft.)

Andrei

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Sep 6, 2010, 10:03:15 AM9/6/10
to WoW2GO
I tried to look into your problem, but I can not see anything
"listening" on port 1337. This is what nmap -PN 13.37.13.37 reports:

nmap -PN 13.37.13.37

Starting Nmap 4.85BETA9 ( http://nmap.org ) at 2010-09-06 10:00 EDT
Interesting ports on 13.37.13.37:
Not shown: 997 filtered ports
PORT STATE SERVICE
21/tcp open ftp
554/tcp open rtsp
7070/tcp open realserver

Nmap done: 1 IP address (1 host up) scanned in 5.18 seconds

Andrei

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Sep 6, 2010, 3:06:02 PM9/6/10
to WoW2GO
Dam it, feel like an idiot. Did not realize that you are talking
about

http://appshopper.com/blog/2010/07/20/handy-light-tethering-app-camouflaged-as-flashlight/

I have tested WoW2GO with some Socks proxies and it seems there are
issues...
Looking into it. Most likely, new version of WoW2GO will be needed to
rectify them.

Andrei
Leaping Bytes, LLC

On Sep 6, 10:03 am, Andrei <andrei.tchi...@gmail.com> wrote:
> I tried to look into your problem, but I can not see anything
> "listening" on port 1337.  This is what nmap -PN 13.37.13.37 reports:
>
> nmap -PN 13.37.13.37
>
> Starting Nmap 4.85BETA9 (http://nmap.org) at 2010-09-06 10:00 EDT

Andrei

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Sep 6, 2010, 4:38:30 PM9/6/10
to WoW2GO
Try to specify username/password (anything, foo/bar will be just
fine). This will "force" WoW2GO to use SOCKS5 protocol. It looks
like I have a problem with trying to be smart about SOCKS5 vs. SOCKS4
selection. Let me know if this made any difference.


On Sep 6, 7:50 am, elliottcable <m...@ell.io> wrote:

elliottcable

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Sep 9, 2010, 1:24:04 PM9/9/10
to WoW2GO
Ahhah! Not exactly an *improvement*, but a *change*, at least! using
foo/bar as the name/pass, instead of *immediately* saying
‘disconnected from server’ the moment I enter my WoW account
information, the game freezes (http://spinningbeachballofdeath.com/)
for about, hm, forty five seconds or so. When I return, the game has
unfrozen, and is telling me that I’ve been ‘disconnected from server.’

The former case suggests to me that the game can’t connect at all (the
instantaneous ‘disconnected from server’ is what you get if you try to
connect with your WiFi turned entirely off, etc), whereas the latter
suggest the connection is working, but something in your dylib
insertion is going badly, freezing the game until it stops attempting
to connect. Can you give me a build with some sort of debugging output
enabled so I can throw that back to you?
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