Let me begin this review by stating that despite the terrible name, #Drive is probably the best auto runner I have ever played in my life. This former mobile exclusive takes the simplest concept in the world, adds a ton of features without ever bloating the overall experience, and covers everything up with a ton of style and a rewarding gameplay loop, resulting in a very addictive experience.
Way Too Many Games is an up and coming gaming site run by gamers for gamers. Established in January 2017 Way Too Many Games began with the goal to provide objective reviews and better represent independent developers and niche titles, eventually expanding into board games as well. Since its launch, WTMG has been a presence at E3, Brasil Game Show, and Play NYC, with more events on the way.
A new trailer for the upcoming racer #DRIVE Rally from Pixel Perfect Dude just released and provides a break down of gameplay features players can expect when they take the wheel later this year. #DRIVE Rally is a homage to 90s racers and will feature 36 different cars divided into 3 unique classes, along with race courses pulled from all over the world. #DRIVE Rally is set to release in Early Access on PC this Autumn with a console release sometime in 2025. Read below for more info:
With 36 different cars divided into 3 unique classes, #DRIVE Rally provides an extensive roster for players to master. Customize your vehicles with a variety of paint jobs, decals, and performance upgrades to make each car truly your own. Dive into the career mode to achieve racing glory or capture stunning moments with the photo mode, complete with custom camera angles and effects.
Richard Allen is a freelance writer and contributing editor for various publications. While he enjoys modern gaming, he is a retro gamer at heart, having been raised on a steady diet of Contra, Mario, and Dragon's Lair. Chat with him via @thricetheartist on Twitter.
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Developer Pixel Perfect Dude has released a new trailer for #DRIVE Rally that shows off gameplay features like customisation, car classes, and more. The game is set to hit PC early access in Autumn, while PlayStation 5 and Xbox Series SX versions are planned for 2025, along with a Nintendo Switch release, too.
Today, Pixel Perfect Dude is diving into the gameplay features that set #DRIVE Rally apart and will make your return to 90s rally racing better than you remember! From a roster of up to 36 legendary rally cars, to the more than 400 kilometers of winding roads and paths that you will be able to drive with keyboard and mouse, gamepads, or even racing wheels; check out the latest gameplay features trailer below! And remember, #DRIVE Rally will be sliding onto Switch in 2025
Driver (subtitled "You Are the Wheelman" in North America) is an action driving video game and the first installment in the Driver series. Developed by Reflections Interactive and published by GT Interactive, it was released on the PlayStation on 25 June 1999,[8] and was ported to Microsoft Windows on 1 October 1999, and to Classic Mac OS on 12 December 2000[9][6] by Abersoft Limited.[10][11]
The game is played out in four cities: Miami, San Francisco, Los Angeles and New York, each of which remain only partially faithful to the actual city layouts. A fifth bonus city, Newcastle (where Reflections Interactive is based), is unlockable in the PC version through gameplay and in the PlayStation version using a cheat device,[13] but no missions are available and the playable area is small. The game was notable at the time of its original release insofar as the player was able to explore each city as an open world environment. Driver has often been compared to the Grand Theft Auto series. It also bears significant thematic resemblances to the 20th Century Fox movie The Driver (1978).
NYPD detective and former racing driver John Tanner is sent undercover by Lieutenant McKenzie to investigate a crime syndicate led by Castaldi; McKenzie instructs Tanner to go to Miami and meet a pimp named Rufus. After arriving in Miami, Tanner uses his driving skills to prove himself to some gangsters in a parking garage, and becomes their getaway driver.
Tanner carries out jobs for various criminals before meeting Rufus, who tasks Tanner with rescuing Jean-Paul, one of his associates. Rufus is later shot dead by his girlfriend Jesse, whom Tanner apprehends, and she reveals that Jean-Paul is now in San Francisco.
Tanner goes to San Francisco, where he finally meets Castaldi and begins working directly for him. He also meets Rusty Slater, his former racing rival, who also works for Castaldi. Tanner later learns from local informant Mojo that Castaldi is working with a man named Don Hancock, who is running for president. He comes to suspect that Slater has been spying on him and wrecks Slater's car during a chase, resulting in Slater being arrested.
Castaldi's syndicate moves to Los Angeles, where Castaldi plans to assassinate FBI agent Bill Maddox. Tanner instructs Lech, a police associate, to ensure Maddox turns up; otherwise, his cover may be blown. The assassination fails and the police ambush the gangsters, forcing Tanner to take them to safety. Tanner convinces the suspicious gangsters that Slater told the police about the planned assassination. Lech later tells Tanner that McKenzie recently met with Marcus Vaughn, an FBI agent whom Tanner realizes is working with Castaldi and Hancock.
The syndicate then moves to New York, where Castaldi plans a high-profile assassination. Lech tells Tanner that Hancock has bribed several people in the FBI and that McKenzie wants him to pull out of the operation, as he worries for Tanner's cover. Tanner insists on staying undercover and keeps working for Castaldi, intent on uncovering his plan.
Tanner eventually learns that Castaldi plans to assassinate the President of the United States, and Tanner is tasked with driving the President's car. However, he ignores all instructions and takes the President to safety. McKenzie then arrives and tells Tanner that Castaldi and all of his associates, including Hancock and Vaughn, have been arrested, then offers Tanner his badge back. However, Tanner suspects that the police and FBI were involved with Castaldi, so he leaves, ignoring McKenzie completely.
Series creator Martin Edmonson was inspired by the very first film he saw at the cinema, 1978 crime thriller The Driver. The "infamous car park level", which tasks players with performing a series of driving feats such as handbrake turns and slaloming, the difficulty of which frustrated many players, was directly lifted from a scene in the film.[14]
The destruction of vehicles in-game was inspired by Edmonson watching "real destruction derbies and banger racing" as a child and observing the "twisted metal and the battered cars" afterwards. To achieve the "sound effects of the crunching metal sound" of car crashes during development, the team "went to a wrecker's yard and hired a big JCB, and we were picking up cars and dropping them on top of other cars".[15]
According to Spanish video game magazine Magazine 64, in 1999, GT Interactive were conducting development tests for a port to the Nintendo 64, although no such release ever materialized.[16] In 2009, a remastered version of the game was released on the App Store. Developed and published by Gameloft, the original plot and structure were left intact, but the graphics were enhanced, the music was re-done, and voice acting was re-recorded for the cutscenes.[17][18]
Driver was a commercial hit, with sales above 1 million units by early August 1999.[49] In the German market, Driver's PlayStation version received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of July,[50] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[51] The committee raised it to "Platinum" status (200,000 sales) by the end of September.[52] In the United States, Driver's jewel case version for computers sold 390,000 copies and earned $3.8 million by August 2006, after its release in October 2000. It was the country's 42nd-best-selling computer game between January 2000 and August 2006.[53] As of 2000[update], it has sold over 4 million units worldwide and grossed $150 million in revenue.[54]
Upon its initial release, Driver was met with very positive feedback and critical acclaim. The PlayStation and iOS versions received "favorable" reviews according to video game review aggregator Metacritic.[47][48]
IGN's Mike Morrissey praised the quality of the PC port and said: "Though the PC version of Driver is a fairly straight port from the PlayStation title released in July, graphic improvements are apparent, especially at resolutions of 800x600 and over with the details cranked. Though this requires a fairly fast computer, the effect is worth it. Smooth frame rates reveal nice textures for the buildings and surroundings, translucent water in areas of Miami, and of course, lens flare".[37] GameSpot's Erik Wolpaw was somewhat disappointed with the port, but this was negated because the original game was so strong: "Like many console-to-PC ports, Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform. However, Driver's core game design is so strikingly original and fun that it can be enjoyed without embellishment". They concluded that "it is addictive, intuitive, and fun, which are qualities sometimes overlooked in the industry's myopic pursuit of purely technical innovation. With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game".[33]
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