Warband Warcraft Mod

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Hayley Sweigard

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Aug 4, 2024, 5:18:33 PM8/4/24
to worlriconssi
Maybethis sounds stupid but I think it would be interesting if you got some kind of camp or base you could go to in the world like your own fort you go inside and you can see all your warband and could just be doing solo content you could go there and have another character as a companion. You have to gear and spec them yourself when you play them and thats the roll they will take on as your companion.

orignally This is a rts & moba mod . not only see the characters and buildings of classic games like Red Alert, DOTA league of Heroes, Warcraft Counter-Strike Half-Life, but also see its gameplay. I want to connect them all together in a reasonable way, and make a real game that scares me so much that I don't know what game I'm playing.


Moddb.com



the simple introduction





The Mount&blade Warcraft MOD is a combination of Warband's first three-person RPG action game and the Warcraft Red Alert RTS operation mode of a Warcraft-based Mount&blade Warband mod.

The protagonist of the riding Warcraft module will be in the human, beast, night elf, undead four races, each race provides three initial heroes to choose from, players need to play more other heroes need to install additional character expansion patches to obtain.

First, the hero situation has the following common Settings

1. The default player chooses the first hero of the Orcs, Kensei.

2. Attributes

All heroes currently have the same naked stats, and attack is determined by the combined coefficient of strength and agility, while intelligence provides a bonus to skill damage (but skills that enjoy a bonus to attack do not receive a bonus to intelligence), armor provides damage reduction and is calculated based on agility.

The data of each attribute can be seen from the five data on the right side of the hud of the hero's head in the battle interface.

In fact, the attack is floating, does not follow the panel attack, generally in the panel attack based on the probability of floating (-10) %-20%, so for heroes with critical strikes, a high floating value will bring higher returns.

3. Key setting

Each time you enter the battlefield, you default to the first person, press T to switch the first/third person, press N to switch the first third person /RTS 1 person, and press M to switch the RTS1 /RTS2 person.

Note: RTS1 is similar to League of Legends where the player controls the hero as the center of the lower corner of the screen but cannot move the screen range, while RTS2 is similar to Red Alert which can move the screen range and does not use a certain unit as the lens reference point.

4. Attack conditions

The first/third person uses the left mouse button to attack, and the difference is that the left mouse button will not let go of the automatic attack.

RTS1 /RTS2 is triggered when you press LEFT-CTRL and get close to an enemy in melee combat.

The remote hero launches the remote attack by the LEFT-CTRL key in all people, and does not let go, but only when the first person presses the right mouse button +LEFT-CTRL key, the launch direction will follow the Angle of view, otherwise only flat fire the remote attack.

5. Move and skill buttons

For the first/third person, W moves forward with the mouse moving around, or press the right mouse button to turn, and AD is to turn around and add a bit of lateral displacement, at this time QSER is the first to the fourth skill key.

RTS1 person /RTS2 person moves by clicking the right mouse button on the ground, and QWER is the first to fourth skill key.

Keypad 1-8 corresponds to the equipment bar on the right side of the HUD battle interface with 8 active skill keys of equipment items, which are weapons 1-4, head, body, shoes, and rings.







more information pls read the Xls guide and the mod page website articles


Originally this pure version of Warcraft script wanted to wait for the final version of the release, but recently there are some things, to avoid the night long dream, like me, a few seconds ctrl +s to save and backup things obsessive-compulsive, or leave a demo backup here (continuous change). Later this year is expected to be a formal plot version.


Although I am good at the implementation of specific functional framework such as code model animation, and rely only on myself, without synthesizing the advantages of 100 things in the circle, the specific gameplay and setting are very difficult. For example, I have a headache about how many attributes of each class should be balanced, so I just want to have a value for each attribute. Various seed mods that change class data on mature mods are also popular from the amount of regeneration, pure new mods are easy to be unreasonable in terms of setting and can only taste fresh. So if there is any hope of riding hack to restore a Warcraft dream, a Warcraft IV, can give your suggestions. Don't say xxx functions, functions are easy to achieve, mainly you think what things are more reasonable to play.


Key operation reference before closing a series of warcraft vs red alert version ( -2068892-1-1.html) or instruction within the mod folder TXT instructions, The character patch instructions are invalid for this demo.


Player characters with full current skills: Blademaster, hate, Carl, the other characters only live-fire action has no effect, pay attention to the equipment a rod can active skills/knife switch warcraft tower two templates, equipped with a soul to extract using active skills can wear each other batman control batman, mixing equipment transformers summoned card using active skills can change to transformers, the three interesting system of equipment is forcibly. Note that the first preliminary offers four RACES every three initial hero a total of 12 hero can choose, but consider the animation file compare assembly of resources and also use less than at any time to cut a hero, so in large map camp into the lower right corner of the interface through the selection of the upper right corner of the culture and the arrows to select the current use of players hero, if you can't see the model preview, If this hero is temporarily shielded from the default version, you need to switch to the hero with model and then exit the interface to use the player hero. However, when you open the mod folder, there will be instructions IN the instruction folder to tell you that module. in enables the shielded hero. Note that the number of heroes installed should not exceed 6, that is, half the number of the original 12 heroes, otherwise it is easy to fight several battles memory overflow out


0. Adjust the first two modes, the first script is Warcraft, the second script is Red Alarm, no more mixing sides between the two, no more stitching Warcraft Red Alarm into a script (the big map strategy menu, which is like a pillar icon, this is moved to Red Alarm mode).


1. The 4 hero skills and 8 item skills modded before are just like the wtf mode, now the cd interval is extended. The demo does not edit the cd length according to the actual game, but gives a reasonable random cd length to different skills first.


3. The default player is Kensei, select the race from the culture in the upper right corner of the camp and select different heroes of the same race from the arrow in the lower right corner. At present, only Kensei Mavi Butcher has installed all skills, while other heroes only have installed the corresponding casting action and skill button, and can only be used for general attack.


5. The special gameplay map of camping and Red Alarm and Doom should be used to use the action model of Counter-strike. In order to stabilize the system, the default blocking is required. in module. load mod resource=ranoanimhero_cshand(no animated cd) and load mod resource=raanimhero_cshand(animated cd), Swap the previous "#" to re-use the cs gun animation (1.920demo resets the animated version of the model as the default, so ignore this).


7. Due to the limitation of blue amount and the adjustment of item skill brought by cd, at present, blood essence stone (helmet position, generally press keypad 7 after equipment) can turn the same proportion of health into blue amount, but ensure that the health amount is more than 50%. Then, the ring-like items (generally the position of gloves) initially given to equipment are recovery equipment. Different from Warcraft (because the initial skill development is not divided into templates, active skill template), according to the item in the combat ui position by pressing the small keyboard number keys to actively trigger a period of time maintained health or magic recovery speed bonus. Note that the Transformers item card is not disabled, you can still use Transformers in any script. And then to impose on you notice a knife tower halim rod gods, battlefield active items skills to use it, makes it possible for warcraft hero in his own knife tower corresponding image of the hero knife skills, or just the blademaster, of course, the butcher live-fire effect (maiev dota phantom spines or didn't change the original skills), other heroes HUD transformation only action of spells and skills.


8. The Red Alarm building system on the right side of the combat ui has been removed, but the red Alarm mode can still be used. The original setting was that the units selected in the real-time strategy box could not be framed to the existing icon.


9. Other: Added a small pawn unit, adjusted the icon of the big map, and adjusted some ballistics. For example, the undead vehicle used to use the ballistics of the night Crossbow, now changed to shi body ballistics.


10. 1.920demo added a soul extractive item, equipped with the head, the system will send, close to the enemy to use the item active skill (the active skill of the head item is the keypad 5), can control the enemy minions, mainly to provide players with a chance to allow the use of the battle group action hacking system.

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