According to what Dan Kegel has said in alt.games.mechwarrior2, they're the same exact thing. It was just an attempt by the Activision marketing department to capitalize on the Pentium brand name. They later dropped the Pentium name for just plain "Win95" though there still seems to be some new leftover "Pentium Edition" stock floating around."
A quick bit of digging elsewhere on Google suggests that the Win95 version was a generic Direct3d version... If your hardware supported windows and Direct3d then I guess you'd have no issues running it whatever brand the processor was.
The Mechwarrior 2 OEM 3D accelerated versions were ALL Windows 95. Only version to include Direct3D support were the Titanium versions which you already mentioned, but they run on a completely different engine and look/play differently.
I own it and about 20 other versions of MW2/GBL , the disc contents aren't the same, but I haven't checked what's different. There is also 1.0 and 1.1 versions of the Windows 95 ones. I'm still trying to collect all the OEM variants so I can check them all at once.
I managed to get MechWarrior 2 working on Windows 10 through the Windows XP patch, but the sound doesn't work anymore. And also I had to replace winmm.dll in Windows directory. Is it possible to redirect MECH2.EXE to a .dll file in the same directory?
I have a old retail copy of MechWarrior 2 Pentium Edition(v1.0) that I could play on my Windows 95 machine. A few years prior, I would use MechVM to run this game on Windows 7 and would work fine. But now under Windows 10, the game crashes as I start anything like Trial in 'Cadet Training' or anything else. I would be using PCem to run this but, the performance isn't satisfactory, with the machine running at 60-70 perc at all times and the sound cracks.
The game is notorious of running poorly with fast modern machines when frame rate exceeds 45FPS. Running the game on QEMU would provide the means to limit frame rate while maintaining persistent 30 FPS throughout the gameplay in any circumstances.
I installed the game through MechVM and put a Windows XP SP3 winmm.dll, but the game crashes still. Now I no longer get the WAIL32.DLL and AcGenral.DLL signatures when the game crashes. Sometimes it loads with MechVM on XP but again crashes with error:
Edit: This error only arrives in Trials of Grievance and Wolf Clan Cadet Training. This is again applicable in XP. In both Ready Rooms it crashes for ntdll.dll, in John Falcon Cadet Training its wail32.dll. ?
The game now works on Windows 10 but the sound is missing. For some reason the game pauses, if I don't press Ctrl. Like I want to exit the game, I choose Flee to Windows. It will bring to a red screen of the mech destruction and then pause there until I press Ctrl.
Hello Been Nath 58, I'm using Windows 8.1 and the game always crashes when launching a mission. I've tried every patch and fix that I could find, but it will not work. I even tried dgVoodoo 2 which doesn't work either. So how did you manage to get it working under Windows 10.?
Read here. The problem you described, is basically what I fixed. You are using MechWarrior 2 Mercenaries, that I didn't test, but I fixed the exact same issue with WINMM.DLL. Go here: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Was there a 3dfx upgrade for Windows Mechwarrior 2? I remember Titanium Edition has Glide support and it works fine too with my fix. But I don't know if there's a upgrade for the Windows version, there's one for the DOS
Thanks for reminding, the Windows 8 problem was fixed and I forgot to update the guide. Please return to that site, I updated some things. This will resolve the speed issue. Executable still should be mech2.exe
Hello BEEN_Nath_58, the MechWarrior 2: 31st Century Combat Pentium Edition now works. Thanks! However, I still can't get the Mechwarrior 2 Mercenaries D3D that I posted above to work, as it crashes with a black screen when starting a mission. I've tried with dgVoodoo and DXWind and without, but it's the same result, the game crashes when starting a mission. That's with the new DXWind profile you posted (mech2patch.zip). The older mw2titpatching nearly works, but the cockpit graphics and colours are messed up and it runs too fast. See Image.
Ok there are still some thing that need to be changed. .sdb files work on the principle of the executable name and optionally if it is set to check the executable attributes. Now when you first reported of the Mercenaries, I assumed it to be the first release, the software rendered version similar to MechWarrior 2 Pentium Ed. But since you are using the Enhanced Edition, which used Direct3D, you are required to use the Titanium patch, since Titanium edition is HW accelerated as well and presumably on the same engine.
So what you have to do here is, install the mw2titpatching.zip and rename the executable to mech2tit.exe. I have the Mercenaries edition now so I will test and I thing some things will need to be changed, but till then you could try what I mentioned.
Hi BEEN_Nath_58, just to let you know I've been messing about with various 3D wrappers and I tried using DXWind & dgVoodoo 1.50 beta2 with the Mechwarriors 2 Titanium Edition 3dfx and now everything works apart from the game running too fast under Windows 8.1. Also, still the same problem with the enhanced D3d Version. So far only the MechWarrior 2: 31st Century Combat Pentium Edition (software) works perfectly under Windows 8.1. Is there any way to increase resolution with the W95 software edition?
I would have updated the profile for Titanium edition as well but I have a natural calamity in my region so it was a matter of time to change the PE profile. If you can, the only changes I made are change the frame rate to 50 in Timings tab and enable tweak:SlowDownExceptions in Tweaks tab, of DxWnd. You need to enable Expert mode for it which is present in the menu bar.
MechWarrior is the role-playing system set in the same fictional universe as the wargame BattleTech. Players assume the roles of MechWarriors (BattleMech pilots) or other individuals in the 31st century.
There have been three editions and many expansions and adventures, the first of which was published in 1986 by FASA Corporation. In addition, numerous novels by such authors as Michael A. Stackpole flesh out the game's fictional world. There is also an animated series.
The first edition of MechWarrior was translated into Finnish by Meyer Richards and Jaakko Mntyjrvi for the Finnish publishing house Pro-Games, a successor of Protocol Productions. The game was published on 1991 under the title Mechwarrior: Battletech roolipeli.
The first edition of MechWarrior was translated into French by Michel Serrat for the French publishing house Hexagonal. Serrat's translation was published in 1989 under the title of Technoguerriers, which loosely translates the original English title.[8]
In Spain the two first editions of the game were translated into Spanish and published: the first edition in 1990 by the nowadays defunct Diseos Orbitales publishing house[9] and the second edition in 1994 by Ediciones Zinco,[10] also defunct. Both publishing houses were from Barcelona.
In Issue 78 of Space Gamer/Fantasy Gamer, Scott Tanner commented, "I found this supplement very useful, for not only did it provide a roleplaying side to the game, but the background material was useful in setting up scenarios and the like."[11]
Stephan Wieck reviewed Mechwarrior in White Wolf #7 (1987), rating it a 6 out of 10 and stated that "Mechwarrior is by far not the best roleplaying game on the market, but it is adequate. It is the weak point of a very good and enjoyable system."[12]
In Issue 58 of the French games magazine Jeux et Stratgie, Pascal Gros noted "From the point of view of 'playability', no problem if you are an old hand at role-playing games and at the same time a fan of these robot-war machines. The rules are detailed, coherent and complete." However Gros didn't think role-playing was really the point of the game, saying, "The very definition of a role-playing game is only skimmed ... in our opinion, it's more of a super wargame with custom tokens than a real role-playing game." Gros gave the game a "likeability" rating of only 1 out 3.[13]
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