I just spent the day falling in love with the idea of World Engine today. I quickly tired a few seeds and came up with something I wanted to use in unreal. I exported the grayscale height map but when I tried to import it into UE it had terrible spikes and just did not look great. I looked at the produced GS image and noticed it was rather pixelated instead of smooth.
Am I missing a setting or an option to produce a usable height map?
Thanks in advance.
Mike