Sorry to hear that you're having a hard time with WE. I do plan to
jump back in to development mode in the near future to help smooth
things over. The whole 'making one single binary' thing for windows
is and remains a pain in the ass. I'm hoping to remedy this in the
near future by looking into [1] nuitka which can help us compile and
make packages. We currently use pyinstaller which is a bit brittle.
As for use the source, it should 'just work' but the crown jewels is
in the gdal libraries. Sadly these are moving targets sometimes. I try
to keep my builds close to Debian stable and Ubuntu LTS releases.
All my documentation on how to setup an environment and even build
packages is in the README.md file. If anything changes, I update that.
If you have a problem, please signup to github and create a issue on
the tracker if it doesn't already exist. :)
[1]
http://nuitka.net/pages/overview.html
Follow up, I just grabbed the latest from master on github...
installed the requirements. I had to bump to the latest version of
numpy and pygdal, but after that... everything worked as expected:
(venv)bcurtis@WhiteQueen:~/Workspace/Private/WorldEngine/worldengine$
python worldengine export ./seed_31040.world --export-format PNG
Worldengine - a world generator (v. 0.19.0)
-----------------------
name : seed_31040
width : 512
height : 512
seed : 31040
no plates : 10
ocean level : 1.000000
step : full
has biome : True
has humidity : True
has irrigation : True
has permeability : True
has watermap : True
has precipitations : True
has temperature : True
...done
(venv)bcurtis@WhiteQueen:~/Workspace/Private/WorldEngine/worldengine$
ls -al seed_31040_elevation.png
-rw-r--r-- 1 bcurtis bcurtis 245326 Feb 2 21:40 seed_31040_elevation.png
The pain was getting the right gdal libraries installed.
I hope that gets you motivated in the right direction.
Cheers,
Bret
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