Next game; combat rounds

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Aaron Thomas

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Jan 17, 2012, 12:45:02 AM1/17/12
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Hi all, just trying to get a time for our next game.

So far, Sunday afternoon, ending early, looks best. Let me know how
this sounds.

Also, in the interest of speeding up gameplay, I'll be implementing
another game mechanic. Since we did about 7 combat rounds in 6 hours,
We'll have combat work a little differently.

At the top of the round, there will be 4 minutes to clarify rules or
ask any needed questions. Then, each player will have 1 minute to
complete their action and end their turn. Game lag aside, any part of
a minute taken after the first will incur a -1 penalty to whatever
action they're attempting. The DM will have half as much time for
monsters, and will incur the same penalties. I think that this, and
some of the changes I've made to the encounters, will help to balance
the amount of time in combat, and help avoid turn by turn recap of
what everyone just did. This way, you always know you're going to be
going again soon, and you'll always know something's actually
happening on the game board.

In addition, completing your turn in less than 30 seconds will grant a
+1 bonus to your action (the DM gets no bonuses, only penalties).

Some other details apply listed below, but that's all for now. If
anyone would like to try out this dynamic prior to gaming this week,
let me know.

Aaron

(Some other details apply:

Done is done; remembering a missed modifier or unspent action outside
of your turn is not allowed - you're taking away from the 1 minute
someone else has. So does querying the DM outside your turn.

Note that the game allows you to prepare actions - except for moving -
outside your turn - just don't submit them until your turn has
'begun'.

The DM will not take questions during the 30 seconds per monster time
limit, you sneaky players - he knows there's a penalty and won't make
special accommodations for himself.

At top of the round discussion time, the players can agree to a
general break from the game (such as afk).

Anyone afk during their 'minute' will be skipped, unless they've
previously asked someone else to complete their action.

Each turn, the DM will name who's turn has just begun on the timer,
and who's up next.)

Nick Andrade II

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Jan 17, 2012, 12:51:21 AM1/17/12
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try to remember we have an infant in the group, so let's at least be a little forgiving to certain things



Aaron Thomas

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Jan 17, 2012, 9:35:21 PM1/17/12
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Yes, I'll help Ben with some stuff. Also, I'm not intending it to be
a punishment, just a part of the challenge that can help us all.

Aaron

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Vincent Malmrose

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Jan 17, 2012, 11:15:43 PM1/17/12
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I agree that Ben should have a bit more lee way than the others, maybe another half minute or minute, but I also agree that this is a good idea. It will certainly help speed things up a bit.

Aaron Thomas

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Jan 22, 2012, 4:45:54 PM1/22/12
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Hey all,

Rather than have a game today, I'd like to meet up with several of you
individually to work out some d20pro details to help make the game
easier to 'use' while we game. I'd try to do both, but we'd likely
have little time for play. Sorry to make you wait!

Let me know if this coming Thursday, Friday, Saturday, or Sunday are
good/best for gaming again. Thanks,

Aaron

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Nick Andrade II

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Jan 22, 2012, 5:39:04 PM1/22/12
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benjamin Thomas

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Jan 22, 2012, 9:35:35 PM1/22/12
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Im really busy on sundays right now so fridays and saturdays are usually best  for me.


Aaron Thomas

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Jan 28, 2012, 3:01:01 PM1/28/12
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Who can be up for a game this evening? Saturday, ~5 or so?

Aaron

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benjamin Thomas

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Jan 28, 2012, 3:45:53 PM1/28/12
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I might have to go with the missionaries at 7 ish but im good for 5

Aaron Thomas

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Feb 14, 2012, 12:05:11 AM2/14/12
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Ok, ok - when should we commence with the gaming? I've got the tech
squared away, let me know what times are good. I'm thinking friday or
saturday evenings, but thursday could work too. Let me know,

Aaron

On Sat, Jan 28, 2012 at 12:45 PM, benjamin Thomas
<benjamin...@gmail.com> wrote:
> I might have to go with the missionaries at 7 ish but im good for 5
>

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Nick Andrade II

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Feb 14, 2012, 7:16:49 AM2/14/12
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anytime bro, Just get the other on board, and let me know when.


Vincent Malmrose

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Feb 14, 2012, 1:29:46 PM2/14/12
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Any time works for me.

Etienne Racine

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Feb 14, 2012, 1:38:35 PM2/14/12
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ya I can play D&D this weekend.

On Tue, Feb 14, 2012 at 10:29 AM, Vincent Malmrose <genun...@gmail.com> wrote:
Any time works for me.

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benjamin Thomas

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Feb 14, 2012, 1:54:15 PM2/14/12
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Friday or saturday nights are good with me

Robert Tokunaga

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Feb 16, 2012, 12:34:04 PM2/16/12
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This Saturday I am out until evening, around 8p. I will hit you up with I return home.

Aaron Thomas

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Feb 16, 2012, 11:41:48 PM2/16/12
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Ok, lets try a game Friday evening. 7? Then we can start up again
Saturday about the same time.

Let me know, thanks,


Aaron

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Nick Andrade II

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Feb 16, 2012, 11:42:30 PM2/16/12
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Aaron Thomas

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Feb 17, 2012, 9:28:17 PM2/17/12
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Hi all,

I'm at work fixing a broken sun grid cluster.  I am not sure what time I will be home.  Let me know if you'd like to game 8:00+.  Thanks,
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>

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Aaron

Nick Andrade II

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Feb 17, 2012, 9:35:43 PM2/17/12
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aeune world

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Feb 17, 2012, 10:56:30 PM2/17/12
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Mumble's up.


On Fri, Feb 17, 2012 at 6:35 PM, Nick Andrade II

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benjamin Thomas

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Feb 17, 2012, 11:59:31 PM2/17/12
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Are we still gaming tonight

aeune world

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Feb 18, 2012, 12:05:25 AM2/18/12
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Sure, do you have the ip?

On Fri, Feb 17, 2012 at 8:59 PM, benjamin Thomas
<benjamin...@gmail.com> wrote:
> Are we still gaming tonight
>
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benjamin Thomas

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Feb 18, 2012, 12:09:42 AM2/18/12
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Nick Andrade II

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Feb 18, 2012, 12:10:06 AM2/18/12
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Aaron Thomas

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Feb 18, 2012, 3:53:55 AM2/18/12
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Thanks guys,

We'll finish up tomorrow night, starting ~7.

Aaron

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Aaron Thomas

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Feb 18, 2012, 10:22:47 PM2/18/12
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Mumble's up, d20's up.

Aaron

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