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Numerous intracellular bacterial pathogens modulate the nature of the membrane-bound compartment in which they reside, although little is known about the molecular basis for this control. Legionella pneumophila is a bacterial pathogen able to grow within human alveolar macrophages and residing in a phagosome that does not fuse with lysosomes. This study demonstrates that the dotA product is required to regulate trafficking of the L. pneumophila phagosome. Phagosomes containing L. pneumophila dotA+ bacteria exhibited differential trafficking profiles when compared with isogenic dotA mutants. Phagosomes containing dotA mutants showed rapid accumulation of the lysosomal glycoprotein LAMP-1 as early as 5 min after uptake, whereas the majority of wild-type L. pneumophila phagosomes did not acquire LAMP-1. The association of LAMP-1 with phagosomes containing dotA mutant bacteria was concomitant with the appearance of the small GTP-binding protein Rab7 on the vacuolar membrane. These data demonstrate that phagosomes containing replication-competent L. pneumophila evade early endocytic fusion events. In contrast, the kinetics of LAMP-1 and Rab7 association indicate that the dotA mutants are routed along a well-characterized endocytic pathway leading to fusion with lysosomes. Genetic studies show that L. pneumophila requires DotA expression before macrophage uptake in order to establish an intracellular site for replication. However, the bacteria do not appear to require continuous expression of the DotA protein to maintain a replicative phagosome. These data indicate that DotA is one factor that plays a fundamental role in regulating initial phagosome trafficking decisions either upon or immediately after macrophage uptake.
In such cases, my advice is being patient and allowing a player to progress at their own pace. Recommend some other games to play beforehand or in parallel, be it Diablo-style ARPGs or high-intensity Rhythm games like OSU.
Initial Dota-learning experience, even when playing against bots, can be frustrating and stumbling with the basics of control is doubly so. For primarily non-PC gamers some adjustment will be needed, so try not to scare them away.
Another great thing about Dota is how multifaceted it is. There is something for everyone in this game and at a casual, sub-Immortal level of play a player can get away with many inefficiencies in some aspects of the game, while getting satisfaction from self-expression in others.
There are players coming from other Dota-likes. Most of them are used to higher pace and snappier controls, so recommending them something like Jakiro will be an immediate turn off. Ease them into why and how turn rates and cast points are necessary and balanced, by suggesting heroes who are skill-shot oriented.
Heroes who have straightforward and set builds are also a major plus: most other games in the Dota-like and ARPG genres are efficiency and execution, rather than strategy-based. So for players coming from them, it is better to get acquainted with Dota through something simple.
On the other hand, there is huge potential onboarding from turn-based RPG and even CCG/TCG players to Dota. There are many intricate and very fun mechanics to explore and toy with in Dota. If you are trying to introduce someone coming from these genres, go with heroes who have flexible item builds and who are mostly utility focused. A hero like Vengeful Spirit is a favourite of mine to recommend, as she can build many different support items, execution-wise she is trivial and she also introduces players to both aggressive and save playstyles on a support.
Introducing your friends, relatives or loved ones to Dota is tough. It is a very wide game that is equally deep and getting into it is a lot harder today than it was 20 years ago, when I started playing myself. Back then, nobody knew or thought about meta, lane compositions, item timings and countless other things that are internalised in most veteran players to a point, where it is instinctual.
Getting into this as a new player is intimidating, but it is my firm belief that Dota is wide and deep enough to have something to hook every single type of gamer out there. It is just the learning process and the community can sometimes be unaccommodating.
Hard disagree. She is squishy, spellcasting-reliant, can, should and almost needs to win her lane and her biggest powerspike is level 2. I think Venge, Witch Doctor, Warlock and Jakiro are the best beginner-friendly heroes for support players, while carries should play something like Wraith King or Troll
I feel this post on a personal level. I have introduced 2 of my friends to dota who previously had little to do with strategy games and who have both doubled my playtime since then.
Another friend of mine tried to introduce me to LoL before I started dota, yet another tried to teach me dota at the time. Both lacked the patience or understanding to get me to play their game. Eventually I ended up learning it myself though.
I don't really understand the hatred against CM for newcomers, Kawaii. Your points against her are perfectly valid, but I don't necessarily see why you cast her as an 'avoid at all costs' hero. Certainly she shouldn't be the hero one tries at the very start for sure, but maybe after getting the bare basics and they start to branch, she should be attempted. She isn't a bad hero by any means, and her useful abilities and vastly reduced reliance on items make her a hero to teach players that 'abilities sometimes make the hero more useful, versus the hero with any items they wield'.
For your carries, I actually put a point against Troll for his ult. For the inexperienced, it's a death sentence. New players literally lose control of their hero as he just runs head-first into deep enemy territory as they find their commands are ignored entirely. I'd instead recommend heroes along the likes of Luna or even Sniper, the former for being able to farm and push quickly and easily, farming efficiently, and being able to fight somewhat early should they choose with her nukes, and I say Sniper because he seems to be a comfort hero for most new players (at least back in my days, and he was for me personally, don't @ me) due to his long range and ease of use and execution.
It's almost impossible. Dota accumulated so many mechanics, heroes, items and map objectives that "playing casually on a coach with your lover" is just not possible if you want to actually have fun. Dota's fun comes really when player knows the game, and with current state of the game you cannot jump in - probably at least 20-30 hours required to understand what is displayed on the screen.
The Dota 2 system requirements require at least 15 GB free storage space to install the game. The minimum CPU required is equivalent to an Intel Pentium D 915, however, the recommended CPU is an Intel Core i3-2120. You'll need a minimum of 4 GB RAM however we'd recommend 8 GB for the best experience. Provided that you have at least an NVIDIA GeForce 8600 GT graphics card you can play the game. However, a graphics card equivalent to an NVIDIA GeForce GTX 650 will make for a better experience.
Looking for an upgrade? Try our easy to use Dota 2 set up guides to find the best cards. Filter for Dota 2 graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.
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Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Dota 2 performance. Our app is compatible with hundreds of the best PC games and available now.
Every day, millions of players worldwide enter battle as one of over a hundred Dota heroes. And no matter if it's their 10th hour of play or 1,000th, there's always something new to discover. With regular updates that ensure a constant evolution of gameplay, features, and heroes, Dota 2 has taken on a life of its own.
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All of Dota 2 Workshop Tools scripting for addons is handled in Lua. If you're familiar writing script or code in another language then writing concepts in Lua will likely be fairly straight forward.
This file is not optional and is restricted to the provided name. Additional files can be created and referenced from any point inside /vscripts of course and can take on whatever organization method preferred.
The Precache function will load all required assets in advance of them being required by the game. The example below includes three types of resource precaching. A specific particle file, a particle folder which will load all particle files in that folder, and a specific item.
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