Pokmon Exceeded is a new emerald decompilation hack. One major feature is Innate (a relatively rare feature among Hack Roms), which functions as a Pokmon ability, but the Pokmon can have up to three Innates. Some effects interact with Innates, such as Mold Breaker abilities and Gastro Acid, while others, such as Neutralizing Gas, have no impact on them. And some Pokmon can be unlocked via level, friendship, evolution, or even quests!
The player travels through the center region of Johto and Kanto, to defeat Gyms and battle against Team Rocket. Added in the post-game contents, players will also be able to re-battle gym leaders, encounter Celebi, and trade regional forms.
After becoming the League Champion and defeating the final Hurrah Island challenge Prof. Kukui allowed Sun/Moon and others to travel to the Unova Region for a year and test what they learned in Alola. Your rival Gladion followed and together you chose new starters for the journey across Unova. Rumors say Team Skull has also been spotted in Unova. Sun/Moon was also granted permission to enter the Regional Tournament at the PWT representing the Alola region if they defeat the Unova Champion!
Platinum Redux is a difficulty rom hack of Platinum. The changes listed below aim to provide a more challenging Platinum experience focused on teambuilding and battling. The rom currently has a roster of 493 Pokmon.
kinda agree bro, good thing I discovered pokemon fire red rocket edition and pokemon crown it hits the same, pokemon crown is very incredible while rocket edition story is insane you should try both of it.
Unfortunately I went a bit hog-wild at the Cave Full O' Metabbles, so I can't speak to the balance past Sky World. Before that, though, it was definitely tough but fair. I struggled a bit on Pirate, but I found later that I didn't find the island with the Metalys, which admittedly would have made leveling easier. (Speaking of leveling, THANK YOU for dropping EXP requirements. Some 100-EXP-to-L2 monsters actually became usable.)
It was vastly improved off of the base game, which is great for novices but a snooze after learning the good storyline monsters. (Grizzly, Grizzly, Grizzly...) I limped out of some boss battles with one monster intact. Thinking was actually important. (Speaking of boss battles, it definitely helped that boss monsters were actually willing to join...)
I also liked the various monsters hidden away in small areas, such as LampGenie in Sky World. The type-theming of various regions (e.g. the Devil family monsters in the HoodSquid cave, the Slimes/KingSlimes nearby the Cave Full O' Metabbles, etc.) made it a lot easier to find monsters quickly while breeding.
Elf and Traveler were greatly improved - they went from places I never bothered touching beyond completing them to quick sources of essential monsters. I may have single-handedly supported GreatLog's Sirloin industry.
Being able to buy and sell TinyMedals was an IMMENSE improvement, as was the increased rate of GOOD rewards from the Arena. It made it worth not just spamming C Class for 6000G a pop. Improved prices of Seeds and Staves also helped in paying for the constant Sirloin expenditures postgame. Also, being able to buy GoldGolems via TinyMedals sped breeding up massively. Thank you.
I caught several Lord monsters (PsychoPiz, AsuraZoma, Mirudraas2, DeathMore3, Darkdrium) off of top-level Bards. The only one I couldn't get was Dimensaur, which seemed immune to Sirloins. Were these intended? It was an absolute blessing when filling up the Library, but one that wasn't mentioned in the ReadMe.
Thank you so much for this incredible hack! I thought no one would EVER produce a significant romhack of this game. Seeing this posted, and as a complete hack with so many features overhauled, was beyond my wildest dreams.
I hope catching monsters from the top-level random masters wasn't too easy. It was intentional, but they are meant to be pretty hard to beat. I will have to check Dimensaur as he should join. I plan to make it so that Lord monsters require that you breed them first before catching is possible.
Sorry for the Baffle Tower. I wasn't motivated to finish that since it required cheats to get. I really wanted to change their dialogue too, but that's a lot of effort. Since you have made it that far I will try to complete Baffle and Soul Towers. I also wanted to make sure the treasure chests weren't crap! Some give Herbs!
Would it be possible to cannibalize sprites from DWM1? All of the Boss family monsters had large animated sprites there, except for Darkdrium (but Durran, who is essentially a recolor, has a sprite). Now that I look at it, DWM2's Mudou sprite might actually be a recolor of DWM1's. A few others also had large versions.
I've done a couple of main-story runs and I've figured out a moderate-speed route through the main story. (6:25 IGT with the Turbo button held down, 1:50 real-time; no idea what it would be if you didn't use Turbo at all.)
At Oasis, get any two monsters while collecting tons of Herbs (or even buying some), go through the entire circus routine, and then try hunting down a SlimeNite in the northeast corner of the map. Save before going into the Well, set SlimeNite to Mixed before the battle, and fight the "Beavern". If all goes well, Upper should help your monsters stay alive while you heal with Herbs.
For Kids' Class, return to the Well with a PorkChop, save, and go onto the water. Whistle. You may be able to bag an L19 Shadow with Scorching if you can survive the battle. Keep trying. You will be able to pass Kids' Class with ease if you can get it. May want to grind Slash to get BlazeAir first. You'll also want to open the chests to get a WindStaff, more for its resale value than its power.
In Pirate, get a Draco Belt from Port Ritz and equip it to Shadow. Also get a few Ribs and as many LoveWaters as you can fit or afford. You want a Devil Family monster other than EyeBall, a Beast Family monster of the opposite sex (if BigEye isn't already of the opposite sex), a monster like RayGigas or Scallopa from the water, and (later) an EvilWand from the Treasure Cave.
Now go get Squiz. If you got Scallopa, have it set to Mixed so it uses Increase all the time. If you got RayGigas, just set it to Charge. This battle may take a few attempts, so save in Polona first. Remember to heal with LoveWaters.
Now talk to the old man, talk to the bard, and go to the Pirate Ship. Make sure to get WorldLeaf from the staircase hidden by the crate. Have Squiz set to Mixed, and he should stunlock CaptDead and his crew with LureDance for an easy win. From there, it's simple to get to the end of the world. Grab Sailor Ring from the mermaid queen and War Ring from the lava-surrounded chests. You'll need it later.
Breed Grizzly from the Beast and Devil you got earlier. Breed GiantWorm to EvilWand (breeding with some Bug from Oasis to flip GiantWorm's gender if there's an issue) to get ArmorPede, then breed ArmorPede with Orc to get HornBeet. Breed something with Heal to NPC's ArmorPede; I've used both Eyeder and an Ice-caught Unicorn.
Go back to town and go through the whole "AgDevil" routine. Strategy should be similar to BombCrag. While in town, get a WarpStaff if you don't have one and two ExitBells, filling other inventory space with LoveWaters.
When collecting the SleepHerb, bag a MadCondor and optionally (?) a MadGoose of the opposite sex. You need to breed MadCondor to RockSlime, but getting Heal from MadGoose might make future battles a little easier. The "GoatHorn" boss battle is simple; I find it easier than Puppetor. Now WarpStaff back to the lake.
There is a cheesy strategy with WhipBird, though it strikes me as much less than optimal if you were trying for a serious speedrun. Use TatsuCall on the first turn, then StrongD every turn after that. Tatsu likes to spam Lightning, which doesn't touch his Jamiruses but does chip away at Durran. If WhipBird is about to run out of health, use a LoveWater. Once Durran drops, which should be before WhipBird does, use the WorldLeaf from Pirate Ship to bring back HornBeet, which should be able to handle the Jamiruses.
WarpStaff back and go into the castle. Make sure to snag SteelFang for quicker fights. For "Mudou", TwinHits Grizzly and have it attack one supporter, then the other. Heal with WhipBird. This is relatively simple.
Now for Dark Man 3. With HealUsAll, I find this to be a basic stat check. Either you aren't strong enough and you get annihilated in a few turns, or you have HealUsAll and you use it throughout the fight while focusing down one monster at a time. Once you're down to one, switch to QuadHits for a faster KO.
This run brought to you by Metaly Lake Resort and Metabble Cave, without which it certainly wouldn't be possible to level Grizzly enough to play in the big leagues and raise up a HealUsAll monster quite so quickly. (The bliss of their localized nature in this hack is second only to them not running away.)
This continues to be a fun hack. The difficulty is high but not unreasonable, the spawns and better meat prices make it much easier to get good monsters, and the increased item variety opens up possibilities for different routes and strategies.
I'm not sure how much longer it would take to hit 100%. I haven't yet taken the time to check what spawns on what screen, but I'm pretty sure most things can be found without bothering with Magic Key worlds. (This is a great change; Magic Keys are obviously supposed to be the postgame, but hunting through them for the right random spawns can get tedious.)
Thanks for understanding my reasoning. Some have said there is too much monter variety, to which I feel like asking
"Did you LIKE collecting and managing Magic Keys for very particular spawns? Because I sure didn't!"
The lack of a decent end game training area is what makes a lot of the pokemon-likes falter. I was pretty stoked to add this. I actually have no idea how the coding for the running away is handled. It was something of a convenient fluke that it just went away.
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