Download And Play Free Fire On Pc Amp; Mac (emulator)

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Teodolinda Mattson

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Jul 9, 2024, 4:38:53 PM7/9/24
to wohnratenla

I'll start easy with how I prepare a character and the mindset behind how I do things based upon the type of toon I am working on beit a builder a warrior or whatever and the general rules i have learned over the years.

download and play free fire on pc amp; mac (emulator)


DESCARGAR > https://urlcod.com/2yON26



* Kiting is a term referring to terrans specifically, they do not sit still and let mobs beat on them, they want fast combat speed engines and long ranged universally aimed weapons, they drive forward at high speeds shooting missiles in pretty much any direction.

*** Farming is a term used to describe hunting the same mob many many times to collect a specific kind of loot, Pw's can use emp/energy and plasma beams and debuff for them and it makes a great tool to save on ammo cost, the drawback depending on the pw and his/her patience level the highest mobs you can farm solo this way is roughly level 54. 48/54 level mobs around about the limit of a pw's beaming but missiles.. 6 lvl 8 missiles makes life interesting. albeit a annoyance if you can't be bothered to make ammo. GoBB raid with emp anyone?

******** Aggro. Def.. Annoyance to the mobs, this means that you are making the mobs mad enough to not attack other people in your group/raid this is a good thing to have as it keeps other members of your group/raid alive while you are being constantly healed.

So we have a base figure of 519.9 dps add in critical damage = double the base damage call it 1040 for 100% critical hits and any & between for the 6-7 critical hits say a pw/te/jd can do and you have the basic numbers to compare any weapon to any other weapon in any game anywhere. All you have to do is remove the skill level modifier.

Plasma and chemical, is a dot(damage over time) damage type which mean it hits gives an initial hit and spreads damage out over time and evaporates, think of it as water hitting a hot pan and sizzling and then evaporating, but in this case causing a specific amount of damage over a given time period. Science works this way also in real life, sometimes things act instantly but taper off after a few seconds to mixing one compound with another *say vinegar and baking soda, acid and a base* acid etched glass and steel come to mind also. Nice way to make fancy designs on surfaces that can't be cut or ground*glass*, or intricate designs on a surface that can't be machined fine enough for whatever reason* steel and other metals*

They cripple and destroy un-shielded electronics by placing to much energy for the system to dissipate and melts circuitry. It does this thru magnetic waves and vibrates the electrons in your phone your car, toaster whatever at such a high rate they melt, Usually without destroying the object itself(usually altho melting stuff via vibrations can cause some serious heat).

Electricity is simply energy waves controlled and used as power, there is 2 main types DC direct current(lightening strike) or AC Alternating Current(car alternators water dam generators are 2 common types).

I like to think that in gaming were dealing with DC power since it's instant and full power, where as AC is used to power pretty much everything in your life with a few exceptions and is pulsing 60 times a second.

Touch the two posts together in a car battery and it sparks or shocks you,*being 12 volts it's not normally enough to kill you but it'll contract your arm muscles and make it numb for a while and it hurts like hell*

Think bombs and firecrackers, it's a form of energy created by usually burning(and Mongo I know burning isn't the right term but people under stand burning) chemicals in a confined space till it produces pressure and that pressure is released. Usually making a big loud noise which the space bears can't hear. Errr..(it's 3 days after the American 4th of July)

Think of a bullet as point of energy that you apply directional movement via a propellant(commonly air and explosive and exotically Gaussian) and that bullet is moving along a trajectory based upon gravity speed distance time. On earth this is mostly how ballistics work with a few subtle additions based upon planet spin and directions and wind and so on.

In science this is how all particles move to some extent based upon physics an example is a light wave/particle(there is some argument if it's a particle or a wave). I'm making this point to explain kinetic energy.

In space outside of local influences gravity etc a bullet fired into space is at max speed forever and can only go in the direction fired. When it strikes an object it give direct instant damage based upon speed/direction/weight, this is kinetic energy and in general the heavier and faster an object moves the harder it can hit something, there is no need to "explode - Conflagurate" something aka make it explode. In real life different shapes do different kinds of damage by making something move in a direction that is easiest for it to move go look at a sabot round for the basic idea.

This is how you make bullet holes in items the bullet is moving at x speed and y direction over z time, and you have an item in the way that can either stop the object or it can absorb the energy released or be overwhelmed by the energy and be destroyed. This is how bullets and light waves xrays radio waves etc work, bullets are the macro scale waves/particles are the micro level of the same concept. A meteor is the same basic thing and does exactly this,as for proof ask the dinosaurs 60m years ago and see the Arizona desert impact site.

In gaming this is used to overwhelm systems designed to stop them *shields* and if you place enough of them that you overcome the shields capacity to stop them, this is how I think a game works with this kind of ammo. Kinda like filling a bucket with sand it takes capacity and at some point the bucket is full and can't handle any more and it starts spilling out of the top and given enough weight might break the bottom of the bucket out.

I'm not sure of the concept behind this, in real life we use a catalyst to make something more energetic against an item(see a "catalytic" convertor it uses exotic metals to convert pollutants from your engines combustion cycle into less harmful gases and water) anyone familiar with 2 part paints/epoxy/jb weld get the basic idea.

Remember back in section 2 where I explained ammo damage? The number to the right is the actual damage.. That is the key to this.. If a mob has lets say 105% total deflect and you get all 3 items to debuff you have 1.2% damage you can do to a mob. important concept to appreciate 1.2% damage is better then no damage but.. it's pretty sad.

Most mobs you can walk up to poke em in the eye and loot them but more difficult mob/mobs might require more then driving up and lambasting them to get to the juicy center(juicy centers and crystals?)

Eliminates the requirement for the ship to be motionless before cloaking(means you can be moving around while cloaking), and doubles unmodified beam weapon base damage for 5 seconds after cloaking is disengaged(you just doubled your crit numbers).

That is such a major game changer it's a no brainer. It's what makes a jenquai a jenquai and separates them from other classes. Jd's are the highest burst damage dealers in the game period, Nothing can change that and it makes them very difficult to kill steal and find till they decloak and shoot something then.. well the numbers are spectacular on a plasma weak mob. Je's and Js's use the same tactics but to a lesser extent js's have energy beams optionally.

Biggest downfall is reliance on energy and plasma for everything. Emp is so little used in day to day it doesn't count. They are glass cannons only the jd gets critical targeting none of them use lvl 9 shields, they all get lvl 9 reactors, js's get lvl 9 devices and can use the lvl 9 guardian which makes them the single best healer in the game but again lvl 8 shields makes them vulnerable.

They excel at being tanks and combat healers and combat miners all 3 get lvl 9 shields and critical targeting, and the pw/pp get level 9 reactors.making them some of the toughest characters in the game and the pp's 5 guns make em really good combat healers. Biggest issue with progens is ammo types.. projectiles really only get 3 ammo types.

Te's can kill just about everything in the game solo due to "kiting" or the art of evading and since missiles fire in every direction they can drive forward at full speed and keep at range with the mob

The TT/TS get hull patch skill and are valuable in raids ts's make very good miners with the largest miner hold and negotiate skill(makes great looters along with jenquai seekers). Ts's get to use lvl 9 devices are are invaluable at impact/explosive heavy raids.

This is a work in progress and is not done. I'll continue to update this post as I have time and inclination. If you have any specific requests post it in the thread and I'll add it to the main body as this goes. Please try and keep this to the discussion at hand and do not try and hijack the thread with off topic questions, lets try and keep this as pure as possible.

Once you have docked at Ashanti Maru, speak to Ten'Shao Anala. She will be standing in the rear of the base before the baydoors. Speak to her by walking towards her and left-clicking on her. Your mouse cursor will turn into a talk bubble icon once you are in range to speak with her.

You should spend a few minutes and answer Ten'Shao Anala's questions. If you answer them correctly you will gain experience. A true Jenquai Defender would of course know that the Shinwa died in his first engagement because he did not know himself. And as a true Shinwa, you should have noticed the light and dark side of Europa. If you answer the questions incorrectly, you will still earn some experience.

It's time to see Ten'Shao Anala to complete your training in Summoning. Exit Ashanti Maru by clicking on your ship.

Open your Navigation Map and plot a course to The Sun at Noon to speak with U'nai Amitola. On your Navigation Map, the Sun at Noon is located below you. If you aren't sure where a location is, let your mouse cursor hover above the various question marks to see the name of the location. Click on the Sun of Noon to plot your course and then click on the warp button. U'nai Amitola will be circling around the Sun at Noon. She should be easy to spot by the green icon that is displayed next to his ship. Target her by clicking on her and then press the Message Button.
The Sun at Noon
You must use your new Summon skill to summon your shadow to the Sun Trap. Start by going to the Sun Trap. It's near The Sun at Noon.

Target your Shadow That Follows and then Summon it by pressing the Summon button on your shortcut tray. (You could also use the corresponding key on your keyboard. In this case, it's the number 5). Wasn't that easy? Speak again to U'nai Amitola who will give you her evaluation. She can still be found circling the Sun at Noon.

Now we're going to summon a drone while in combat! Open your Navigation Map and plot a course to The Trial of the Horde. It is located directly below you. Press the warp button.

Once you're at the Trial of the Horde, speak with U'nai Wakisa. He'll be circling around the Trial of the Horde.

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