Jurassic World Evolution Facility Rating

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Teodolinda Mattson

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Jul 9, 2024, 4:37:51 PM7/9/24
to wohnratenla

The problem is figuring out the most effective way to accomplish this. Therefore, feel free to add your tips to this thread. The fact you can do Clocked at 32 mph in three hours on medium is nice as you know your time limit and the game will keep count as well so you don't have to guess. The problem is figuring out how to increase your park's rating in that short window.

So after messing around with it somewhat, achieving 5 stars on Jurassic difficulty will probably be your last trophy. It'll also be a grind. Achieving 5 stars in 3 hours seems like a challenge, but if you pace yourself to get a star every half hour, you'll complete it int 2.5 hours, which seems tough, but is doable. The problem is how stressful it'll be. Achieving 1 star in 30 minutes is actually easy, but upon completing that, a lot more opens up, meaning you'll have to think fast to both construct buildings and remember to send out dig teams/excavate fossils.

jurassic world evolution facility rating


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To start with, build an expedition center followed by a small power station. When facing the entrance, I usually build the expedition center to the right of it and the small power station to the left of it. Don't forget to build a substation so the expedition center, fossil center and research center all have power. Speaking of, build those two to the right of the expedition center and connect everything to the entrance with paths.

The moment the expedition center is built and has power, send out a dig team. "Best In Slot" recommends going after one species at a time. The Struthiomimus (Dinosaur Park Formation) is a good choice, because they're cheap and you can cram a bunch into one SMALL enclosure and raise your rating quickly.

Now you need to start researching things. The first two research items you should go after are restaurant and clothes shop under BUILDINGS. Again, "Best In Slot" says these are two of the three research items to increase the facility rating to 5 stars fast (the other you can't unlock yet). Two more research items to acquire quickly are Savannah Cosmetic Genes under GENETIC RESEARCH and Success Rate 1.0 under BUILDING UPGRADES.

Once the dig team has exhausted the site where you got the Struthiomimus genome, add the Savannah cosmetic gene to one and incubate it. Add the arid pattern gene to another and incubate it, too. (Arid pattern doesn't need to be researched.) Move on to another species, either Edmontosaurus or Triceratops. I recommend Triceratops as it has patterns available immediately once you reach 50%, which will increase its rating by +25.

After you've incubated your first two Struthiomimus', you should have around 0.5 stars. (Don't forget to add a ground herbivore feeder!) Focus on one of the other two species until the dig site is exhausted, then incubate it. Once you incubate your second species go to the Lance Formation (which has all three previously mentioned dinosaurs) and start digging there.

You should have a MINIMUM of two Struthiomimus and one or two other species by now as well (hopefully with cosmetic genes added on). A small power station can house up to 60 units of power. Everything mentioned above will take you to 58 units, meaning building anything else will short something else out. To fix this, research improved output 1.0 under BUILDING UPGRADES and that'll allow you to construct both the viewing gallery and ranger station.

If done fast and efficiently, it should push you over 1 star in 30-32 minutes (give or take). If you're still under, add another dinosaur (now that their genome should be higher, and thus, a higher rating) and that should do it.

The purpose of the Monorail station is that you're not gonna add too much more to the existing park you have, but instead use the Monorail to create other smaller parks with the same basic items (hotel, restaurant, clothes shop, dinosaur enclosures with new dinosaurs, etc).

1. The MOMENT you hit a 1 star rating (if it's within a time frame you're satisfied with - 30-32 minutes preferably) MANUALLY SAVE your game! That way if you make a mistake, you won't have to start from scratch all over again, but can instead start from your 1 star park.

2. Incubating dinosaurs costs money - sometimes a lot of money. MANUALLY SAVE in ANOTHER save slot BEFORE you incubate. If incubation costs $250,000+ and it fails, that's money that was wasted (and in challenge mode, it can't be wasted). Load up and try again.

The main thing that has helped me so far on the Jurassic Challenge is carefully watching my rating and variety on the dinosaurs. I had a previous attempt where I got stuck at 3 stars where I ran out of money and all of my dinosaurs were crap. This time I've slowly built up, focusing on staying profitable and replacing dinosaurs as I get more stuff unlocked (IE selling or letting a carnivore kill a 30 rated triceratops so I can replace it with a 55 rated triceratops etc).

I got a bit further than I did the first time I tried this, but sadly I got stuck in the same endless loop where my park was just profitable enough to keep me from failing but not enough to where I could actually reasonably advance. Think I'm going to pull the plug on attempting this challenge, it definitely has gone from me enjoying a game I hadn't played since I platinum'ed to a game I'm starting to actively hate.

The start is quite crucial. If you dont get off to a good start you will need to restart as you'll end up in the 'loop' where you only make enough money to 'sustain' what you have but not to grow which happens around 3-4 stars.

At the beginning build a power station, expedition centre, fossil centre, use large paths to connect (seems to help transport rating til mid/late game) build a hammond centre in an open space and build a 'holding' area with room to branch off in 3-4 other areas eventually.

Build your first pen and house 2 of each dinos ie. tri, struth, hya. When you can afford to, create your second pen that branches off your holding pen (off hammond centre) build 2 ceras as theyll give your income a boost. Utilizing one hammond centre not only saves the construction cost but power as well.

Saving is your best friend, you have 5 save slots and I saved every 30 mins or when I hit a new star so I could revert when needed which I only needed to do once. If you have a storm and dinos break out and people get killed it's probably worth reverting. Hurricanes arnt scripted and will take different paths on earlier saves possibly doing less damage.

The hammond fee is the bane of this game mode. For me it averaged at about 80% of my profit but I always stayed in the positive. At 2 stars I had about 100k income per minute (imp), at 3 I had 180k imp, at 4 i had 250k+ imp and by the time I got to 4 stars I had 350k imp. I reckon if you are way lower than these figures (especially 2 - 3 stars) then restart as you'll get stuck in the loop

When you can use heavy electric fences for your dangerous carnivores and double skin the perimeter and internal fences, if there is a storm and they get freaked out they will only break thru 1 layer before the storm leaves and they calm down again.

When a hurricane hits follow it around ready to drop fences to quickly patch any damage done before dinos get out. Using this method I only had 1 indorex escape the whole game. Also I had 8 shelters around the island and wasn't afraid to open them, I never had 1 human casualty, meaning no lawsuits.

I kept a large area from the start open and dedicated it to power plants and then had a ranger station close to that so any sabotages were easy and quick to fix even if I had to drive there manually. I used increased output upgrades as I didnt see the use for outage protection.

Dont worry about the variety penalty, it seems high at the start but end game when you have 25+ varieties of dinos that will disappear and you will be able to pump out multiple high rating dinos ( my favs were dilophosaurs and tsitisaurs seen they have high social and can squeeze 100k+ rating out of them easy)

I ended up with 107 dinos and the rating was just over 10,000 total. Took me just over 15 hrs to complete. Had 4 hotels and only built monorail at end once I needed to get my transport rating over 80.

It's a great guide! I used it myself, clocked in at 2:54. A couple tips I used that aren't in the video are to use the wide paths to help with transport and also to increase the amount of staff at your shops as needed so you don't need to put in a heap of shops of the same type.

1. Use cosmetic genes. They boost a dinosaur's rating by 25% and if you have a bunch, they'll improve the variety bonus as well. I achieved 1 star with six dinosaurs: 2 Struthiomimuses (each with a different cosmetic gene) and 4 Triceratops (two with one cosmetic gene and two with a different cosmetic gene). All 6 had 100% genome.

2. This is mentioned in the video, but in case you miss it, incubate the Indoraptor no later than 2 hours, 38 minutes. It'll take a while to research and once complete, don't forget to incubate it! I made that mistake once and at 2:59, I had to reload as I knew it wouldn't hatch in time.

3. Also, between 10 and 20 minutes prior to the three hour mark, your park WILL be hit by a storm. The game auto saves right before it hits, but pray it won't be a tornado like what happened to me. If it is, reload the moment you see it head towards the fences. Fixing buildings is easy, but rounding up escaped dinosaurs AND fixing their paddocks is a nightmare. Manually save in a new save slot once the storm passes.

The good news is this will only take 3 hours and you don't have to do it all in on sitting. I spread it out over 4 days because I found it so stressful. Stars 1-3 were each done on a different day and stars 4-5 were done back to back because when I hit 4 stars, I knew I was close and just wanted to finish.

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