Giventhat it's been nine years since we last saw the series - and some 15 whole years since the last mainline release in arcades - you might well be wondering why there's so much excitement surrounding this week's release of Virtua Fighter 5 Ultimate Showdown, a remaster that brings Sega's fighting series to modern platforms (or just one of them for now, at least). What is it exactly about Virtua Fighter that makes it so beloved?
Allow me, a fairly serious fan who's been pining for a return for some time, to try to explain. Virtua Fighter is to fighting games what OutRun is to driving games: accessible, slick and dynamic, just as OutRun sold the teenage dream of getting behind the wheel for a Ferrari so Virtua Fighter is all about pitting poster star martial artists against each other, in both cases something complex distilled down to something intoxicatingly direct. They are both peak Sega.
So it's a delight to see the Ryu Ga Gotoku Studio - undoubtedly Sega's premier studio, and in whose games you'll find so much of that old style and swagger - turn its hand to Virtua Fighter's return, even if the project they've been handed isn't quite as grand as some might have hoped. This is a pared-back port of Virtua Fighter 5 Final Showdown, released in arcades in 2010 before making it to console in 2012, albeit gently renovated for more modern hardware.
The visual overhaul has been kept light, with some characters seemingly receiving more attention than others - cover stars Akira and Kage look absolutely magnificent - and a smattering of new effects. Among those are the clouds of coloured gas that meet each impact, familiar from other 3D fighters such as Tekken, and if the implementation is thankfully understated here it's still a shame it can't be turned off as an option.
Indeed, options here are thin to the point of being non-existent. There's no way to revert to the original Virtua Fighter 5's UI - although I'm already quite partial to the new one that gives the whole package a more modern feel - no replays and next to nothing by way of frills. Modes from the console release of Final Showdown are completely absent, making a bit of a mockery of the Ultimate title here - there's no licence or score attack, and not much for the solo player to indulge in beyond the robust training options (part of me was hoping for a return of vanilla Virtua Fighter 5's Quest Mode, until I realised with dread terror that many of the arcades it featured like Shibuya's Club Sega are no more).
Those omissions are understandable given the emphasis here, as Virtua Fighter Ultimate Showdown is a pointedly stripped back thing made primarily for online play, served up here in 16 player rooms or via a decent ranked mode. Which then begs the question why rollback code hasn't been employed, and if the netcode is hardly a disaster - a weekend's play has revealed it to be pretty much the measure of the Virtua Fighter 5 online experience last time out, albeit with matches actually available unlike the mostly deserted Xbox Live version - it feels like less than Virtua Fighter deserves.
And yet, for all those gripes, it also feels like Virtua Fighter has been done right by RGG Studio by them electing to keep their hands largely off, and keeping the integrity of this grandest of fighting games intact. Part of me even enjoys the tacit admission by leaving the fundamentals well alone that Virtua Fighter 5 Final Showdown was kind of perfect - something a few of us have long suspected.
A couple of late nights with Ultimate Showdown, playing online and off, does nothing to dull that notion; indeed, Virtua Fighter still stands alone as a fighting game of exquisite grace and poise. There's a momentum to encounters that's electric, an ebb and flow of play that's as engaging now as it's ever been.
The accessibility of classic Virtua Fighter is there - this is a series designed for the masses that used to assemble at the likes of the Trocadero when Sega's arcade machines were the very cutting edge of technology - met by the depths added when the series hardened at the turn of the century with the fourth installment. By the time of Virtua Fighter 5's final release, it had turned into an intricate mesh of disparate fighting styles, all of which somehow fit together in perfect harmony.
Ultimate Showdown reinforces all that, and even if it's not quite the ultimate release of Virtua Fighter 5 it's a delight to get lost in the rhythms of what remains an all-time great, and a timeless one at that. For old diehards like myself Virtua Fighter 5 sits alongside OutRun 2 as the very best of Sega, and for all the missed opportunities here - the less than perfect netcode, the lack of periphery frills or much by way of new content - the chance to play it alongside a new audience is more than worthwhile. Maybe it's not quite the grand return the series deserves, but it's a game that still deserves to be played.
NOTICE: Codonics has identified an issue with SATA Power Cables in its Virtua and Virtua XR product line. Specifically, only recorders manufactured or repaired prior to October 25, 2016 that have a serial number prefix of "83C" are affected. This is a voluntary action of caution and is not the subject of an MDR or recall. If you have one of these units and have not been notified by your local distributor or reseller, please contact Codonics Support for further instructions.
NOTE: The current released software version represents the most stable, effective and safe version of the operating software for the Virtua Medical Disc Publisher. Codonics recommends and encourages updating to this version. To receive a copy, please contact Codonics Technical Support at
+1.440.243.1198 or complete the Virtua Medical Disc Publisher Operating System Software Request form below.
To find the serial number:
Serial number labels are located behind the right hand disc holder on the Recorder and behind the output bin on the Controller. The serial number label includes the following information. The serial number (SN), which uniquely identifies the unit. The configuration number (CN), which details the build configuration. The modification codes, which are to the right of the CN number and are a series of 20 numbers. When any of these numbesr are blocked out, that identifies a modification that was made to the unit. The date code in YYYY-MM format below the factory date code symbol.
CAUTION: The SmartDrive must be inserted for the device to operate. If the SmartDrive is not inserted, the device can boot up but willnot be able to process jobs. A message at the Display will prompt you to insert the SmartDrive.
A SmartDrive stores the following information:Software license code. This is the serial number for the Virtua software. All keyed features are keyed off the License Code. This code is also printed on the SmartDrive's label.Device configuration. This includes all of the profile files. It also includes other system profiles and DICOM viewers (except for Virtua-A, Virtua XR-A, Virtua E-A or Virtua C-A).Disc log files. The system logs all recorded discs in these files. A disc log file is a comma-seperated text file that can be imported into a spreadsheet. The file is useful for compliance with HIPAA and other regulations.
Virtua Fighter 5[b] is the fifth installment in Sega's Virtua Fighter series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005[11] leading to the official release on July 12, 2006, in Japanese arcades. An export version, based on Version B, was released to arcades outside Japan in February 2007.
The revised Version B update was released in Japanese arcades in December 2006[12] and was ported to the PlayStation 3, for which it was released February 2007 and was a launch title for the console's European release in March 2007. Version C was released in Japanese arcades in July 2007[13] and was ported to the Xbox 360, for which it was released October 2007 in Europe and in North America. The Xbox 360 version would allow users to compete online via Xbox Live, a feature that was not available on the PlayStation 3 version. While Japanese arcades received the first major update Virtua Fighter 5 R, the Xbox 360, PlayStation 3 and arcades would get the second update Virtua Fighter 5 Final Showdown.
J6 is determined to find out the traitor that released Vanessa and see if V-Dural is ready to defeat the world's best fighters. Along the way, other than sending their Japanese judoka, Goh Hinogami to participate once again, J6 also deploys their Japanese-French karateka, Jean Kujo, who was once Lion Rafale's childhood friend and rival to enter there too. The Fifth World Fighting Tournament will reveal both.
The PlayStation 3 port is based around the older Version B revision.[17] On January 16, 2008, Sega confirmed online features will not be added to the PlayStation 3 version due to the Version B's technical limitations.[18]
The Xbox 360 port of Virtua Fighter 5, known as Virtua Fighter 5 Online in North America and Virtua Fighter 5 Live Arena in Japan, benefits from the additions and refinements that have been made to the Version C arcade revision, including online play and an online update ability.[19]
On February 14, 2008, at the AOU Amusement Expo, Sega AM2 announced a revision to Virtua Fighter 5 known as Virtua Fighter 5 R. This new version was released for the arcades on July 24, 2008, and features brand new stages as well as a new character named Jean Kujo,[20] who practices Karate. The sumo wrestler Taka-Arashi also returns, making his first appearance since Virtua Fighter 3 and bringing the fighter count up to 20 (counting Dural).
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