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Harry and Glorie

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Apr 11, 2011, 3:14:09 PM4/11/11
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Hi All:
 
Nick, Moonlight got the following coinage:
8 Guilders (In addition to the 15 Guilders for payment of job)
9 Bits
4 Points
 
Question for Donald:
 
Are the "Heavy Leather" items better than Sam's Leather pants and so on? Sam's Lether Armor is def 2, but he just has regular lether leggings (Def 1), so if the heavy Lether Leggings offer better protection (And at least one was crushing damage, so they should be in fair shape), then I would pick one of these for Sam. Similar for sleeves and Torso Armor (Didn't specify if it was heavy or regular, but not sure if after being thrust through so many times if it's usable)
 
Moonlight has already said no to taking from the loot of armor, so I would like to sell the remainder of the armor, which consist of:
 
2x torso armor
2x heavy leather sleeves
2x Heavy Lether Leggings
2x pair lether boots
2x pair gloves
2x leather helms (Not sure if Moonbeam could use one of these as he's not THAT much igger in the head if he's human)
 
Again, if any of this is in better condition, or better protection for Sam, he'll pick out a set of whatever is better
 
Other items that Moonlight can choose from, if he wishes, otherwise, sell:
14 darts (w/ 2 quivers)
8 at... watever they are, the things that throw the darts
Oil Lantern
Pouch of leather working tools
Tender Box
Candle Lantern
4 small candles
small knife w/sheath
 
Let me know about the armour, and what Sam can get for the items that Moonlight doesn't want himself.
 
Sam has taken the following items:
 
Firestarter,
Ball of String
Hatchet
Pint of Oil
 
On another note, What damage does the hatchet do, and thanks for the updated character sheet for Sam. The items aquired will go into his backpack
 
Harry
 

Donald Qualls

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Apr 11, 2011, 5:41:30 PM4/11/11
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The Heavy Leather leggings and sleeves are DR 2, but of course they're
also heavier than what Sam already wears. The torso armor the
Leathermen were wearing is the same protection as Sam's leather armor.

Yes, the leather helms will fit any human (with a little adjustment --
soak the thing thoroughly in water, then wear it two or three hours
until dry, then oil to soften for comfort).

I don't think any of the sleeve sets or torsos, and only one of the
legging sets, had sustained more than a single stab or slash; that
damage is repairable by a leatherworker or, by preference, an armorer.
The bloodstains can be mostly removed, as well -- so if you want to use
those pieces, you can. Repair will cost 2 Guilders for leggings, 1
Guilder 7 bits for sleeves (this is for the pair, in both cases), or you
can sell the pieces as is for the same amount. The leather torso armor,
as is, will fetch 3 Guilders 3 bits per hauberk. The helms are
undamaged, and as such will fetch 1 Guilder per piece.

Most of the atl-atls the Leathermen dropped when they charged were gone
when you got there to pick them up -- you were only able to find two;
they'll fetch 1 Guilder each. The quivers are worth 1 Guilder each as
well (they're belt type and will hold 20 arrows or atl-atl darts, if you
choose to keep one or both). The darts are worth 1 bit each to resell
if you don't have a use for them.

The used lantern is worth 1 Guilder, leather worker's tool kit will
bring 8 Guilders, tinderbox 1 bit, 4 points, candle lantern 2 bits,
small candles (sized to fit the candle lantern) a half bit each, fire
piston 5 bits, ball of string (looks like about 2/3 left of the original
100 yards, 10 lb strength) 4 points, hatchet 2 Guilders (weighs 2 lb,
does Swing cutting damage, i.e. 1.5 multiplier, uses One-handed Axe-Mace
skill, and can be thrown with Thrown Weapon, Axe-Mace -- or can be used
for camp chopping, also has a hammer back for things like driving stakes).

The small ceramic bottle with a pint of oil inside will bring a combined
2 bits -- the oil is most likely standard lamp oil, rather than the
Varagost variety (Moonlight says it doesn't smell right for Varagost oil).

I'll send you another updated sheet later, and let you know how bad your
encumbrance gets if you change to the heavy leather for sleeves and
leggings; right now, it's time for dinner.

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--
If, through hard work and perseverance, you finally get what you want,
it's probably a sign you weren't dreaming big enough.

Donald Qualls, aka The Silent Observer http://silent1.home.netcom.com

Opinions expressed are my own -- take them for what they're worth
and don't expect them to be perfect.

Harry and Glorie

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Apr 12, 2011, 10:24:27 AM4/12/11
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Ok, forgot about the weight factor, and Sam is pushing the limit with his
encumberance as it is (Without the backpack, he misses Lightly Encombered by
about half a pound, or .25 kg The He would loose some with the removal of
the lether armor, but gain some with the heavy leather. The question is the
difference between what he has now and what the heavier stock would be.

I can shift some around to compensate for the weight, but don't know how
much. Perhaps as much as a couple of KG if I had to.

Harryhas and what he

Harry and Glorie

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Apr 13, 2011, 1:01:02 PM4/13/11
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Ok, unless Moonlight wants something from the loot, sell everything except
for the ball of string, fire starter and pint of oil.

I've worked the math every way I can, and while the heavy sleeves and
leggings will only add about 3 pounds to the weight, that's about 3.5 pounds
too much (The coins are getting heavy and I'm deviding them between the
backpack and belt pouch, just for reference)

That brings the total for the loot to (Again, unless Moonlight wants some of
the stuff): 32G, 9b, 4P

Splitting it in half, with Sam taking the extra bit because he's taken the
smaller share in the last 2 lootings, that means 16G, 4B and 2P going to
Moonlight.

Harry

Nick Phillips

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Apr 13, 2011, 3:07:52 PM4/13/11
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Moonlight wouldn't find much interest in such things.BUT, It looks like it may be high time for a shopping trip.



Harry
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