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Immersive driving simulation comes to life in the details. Dual-motor force feedback makes you feel every tire slip and terrain change. Solid steel ball bearings in the wheel shaft give weight and durability. Stainless steel paddle shifters and floor pedals apply precision force. Hand-stitched leather covered wheel makes every car luxury. Helical gearing delivers smooth, quiet operation.
Feel your tires on every turn and type of terrain. Sense under and oversteer drifting with precision. Feel every weight shift and tire slip, and the road conditions that caused them. Powerful dual-motor force feedback realistically simulates force effects so you can respond immediately and accurately.
Driving Force handles the stress of racing action and is built for long-lasting reliability. Solid steel ball bearings are used in the wheel shaft. Stainless steel paddle shifters and pedals feel great under pressure. The wheel is covered in high-quality, hand-stitched leather for a premium sports car feel. Grab your car by the wheel for a more realistic, comfortable and durable racing experience.
Exceptionally smooth, quiet steering action thanks to helical gears modeled after gears used in automotive transmissions. Anti-backlash keeps the wheel and pedals tight, maximizing your control. Driving Force Racing Wheel also features a long lasting, reliable hall-effect steering sensor, using magnetic fields to sense the position of the wheel.
All your controls are where you can reach them. The D-Pad, buttons and paddle shifters are incorporated into the racing wheel. LED indicator lights positioned just above the center of the wheel tell you exactly when to up- or down-shift so you maintain maximum acceleration without taking your eyes off the track. A 24-point selection dial and the +/- buttons on the front of the wheel let you further fine-tune your driving preferences.
Maintain a more realistic driving body position with the separate floor pedal unit with integrated throttle, brake, and clutch pedals. Driving Force lets you comfortably accelerate, brake and change gears with the feel of an actual car.
The nonlinear brake pedal mimics the performance of a pressure-sensitive brake system for a more responsive, accurate braking feel. For even finer control, reposition the pedal faces to make heel-toe maneuvers easier to perform.
I got my Logitech G25 working very nicely in Win98se with the Logitech LGS460 drivers. It is seen as a Logitech Driving Force Pro USB but everything
works except the Clutch, which isn't very important, especially as it's hardly used and most old games don't support it anyway.
I tested in Colin Mcrae Rally 1 and it was all good. The force feedback is quite rubbish in this game as it just rattles the wheel to varying
degrees but otherwise it all tested ok. Had to set Pedals to combined axis otherwise I had no acceleration or braking.
Thanks for the info. So, uhm, Colin Mcrae Rally 1 supports vibration only? No real forcefeedback? Right now I'm also looking for a wheel to use it on my retro win98 PC. Especially in Need for Speed 5 Porsche Unleashed. This game has fantastic force feedback (you can really feel the car). Could you please test how G25 works in that title if you have it?
I have a Driving Force GT, which will *probably* work too, but I'd like to try it. Without custom drivers it runs in a basic compatibility mode (auto-center, 180 degrees, combined axis), but this isn't ideal.
... and in my case, this makes things worse. The "Driving Force Pro" drivers are marked with the yellow exclamation mark, and the device doesn't function this way. Guess the Driving Force GT isn't close enough to work this way. Either that, or it's because I'm running 98 first edition. It also gave me some bluescreens on disconnect, which was fun. What's less fun is trying to remove the drivers which are sticking around even after the uninstall ?
What's weirder still, is that after fiddling with all that, manually removing the logitech driver file, and manually telling Windows to use the default HID Joystick driver... it works. The control panel option still (somehow) has the Logitech panel, and the force feedback gimmicks all function correctly there. I had to switch it to combined pedals for it to respond, but respond it did.
After installing NFS Porsche Unleashed, I fired it up and started a quick race. Force feedback.. technically works? But while it seems like vibration is working, the directional effects aren't really happening much at all. I've got the "Road Grip" and "Stick Volume" effects all the way up and zeroed out Engine and Road Effects to prevent them from interfering (both of which work, but just rumble it). It feels like it's trying to do something, but it doesn't end up working at expected.
... and yeah, the effect is there in Win 7, gone in 98. Granted, the road grip effect isn't great; you either have perfect traction, or absolutely zero when you are skidding, without good directional feedback based on the direction of skid. But either way, the difference is not there when running on Windows 98 at all. At least in the (be it somewhat unusual) configuration I ran the game under.
The reason I'm asking about NFS PU is that for the wheel I have this noname monster (AVB something something) which from the electronics side looks like a knock-off from another extremely expensive pro-grade wheel made by some corp the name of which I can't remember. Anyway, I'm using sorta hacked drivers from this corp and damn it works great in NFS PU... All those effects with that - I'm going to rip your hands off - motor inside the wheel... But only under Windows 98. In windows xp and later all I'm getting is vibration and driver-side centering.
I would buy a proper modern wheel but I'm interested in working ff in NFS PU. Could you please confirm it in modern OS again, zerker? Before that topic I believed that such a behaviour is because of the Need for Speed which somehow defaults to simpler ff effects in NT systems. Looks like it is not?
If you are running on Windows 8 or newer, you will also need some way to get back to 60 fps. I just used nGlide and forced the game into GLIDE rendering mode. There may be other solutions; I know I've used a replacement ddraw.dll in some 2D games on Windows 8 when they are throttled by modified backwards "compatibility". I'm sure there's something similar for 3d games.
I will have to set up my Win98 pc maybe tonight and give this a go. It may well be that even though the G25 works in Win98se, but recognised as a Driving force Pro USB, that may not
be enough for proper force feedback effects.
I did spend quite a while trying to get newer drivers to install in Win98se, by modifying ini files and swapping and renaming files here and there, but was unsuccessful. Back in the day I only
had a Wingman Formula Black that had no FFB, so as long as the wheel works I'm happy. Of Course properly working FFB would be nice though.
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