After playing the game i didn't find it obvious that i had to climb to
the top of the scaffolding. Is there anything stopping the player from
flying straight across and going straight to the painting?
In the finished game you will be part of a squad of muses who land at
the bottom of
the scaffolding, the rest of the squd will be climbing the scafolding,
and will indicate you
to follow them. The hostile muses on the ground stop the player from
flying straight to
the painting.
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Question 2) Do you think you could have used the "Entering" Paintings
a lot more during the game and used the Greek Theme more? As it seems
more Catholic than Greek
The Catholic theme is appropriate in level because of the place it has
in the narrative
of the game. We've tried to give a nod towards the greek origins of
the Muses through
the charcter design. Also yes we would love to use entering the
painting more often, but
it wasn't feesable within the project timescale.
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Question 3) Do you think you could have refined the game/demo more? If
so what would be donel.
Personally I feel the textures I painted and some of the models I
created could be refined more
to give the enviroment more of a interesting feel. However you would
have to ask individual
members of the team about their own assets. Although on a whole I'm
very happy with what
we acheived.
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"Why are the wings different on the logo to what they have in the
game?"
In my logo sketch the wings were sprouting from the text and were more
symbolic
than the actual muse wings. But because I fail at doing what I'm
supose to I still havnt
managed to upload my sketch to the site for Jason to use lol.
P.S. loving the logo Jason looks, awesome, sorry I didnt manage to
upload my sketch lol!
Maybe if the wings look to much like their the muses we could make
them smaller and have
them coming off the 'W' and 'E' of the logo? what do u think?
Hope my answers were ok :)