I'm not sure what to do with the Cardinals as they need to be rigged.
Maybe download the muse model and scale them next to that so that
their the right size compared to the muse. Then we can work the level
assets around that.
And yea Scott thats basically it, the assets get so big the draw
distance messes up even in the 2D views. I didn't want to involve the
programmers too much with this because it's our thing to do and I
don't want to distract them from what they have on their hands
allready. Maybe we can do a few quick tests?