Project Plan up to Deadline

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Scott Meaney

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Apr 16, 2010, 10:23:13 AM4/16/10
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Follows is what has been discussed on Friday 16th. Any issues or
questions please ask or phone Scott.

Animation and Sound
Jason - Muse animations including animations for enemy muses.
Sammie - Sound

Please can Jason and Sammie work together to get sound and animations
done.

Jasons deadline is Friday 23rd April for ALL animations
Sammies deadline is Monday 26th for ALL sound.

All current uncomplete UV Maps need to be done for Monday 19th. If
there is an issue with your map, speak up NOW. If you dont speak up
and you dont do your work, you are pushing the WHOLE team back. Be
honest with yourself and everyone else.

Texturing - Deadline is Wednesday 21st April
Pete - North and South Walls (I know you love me really)
Charlotte - Steps and Entrance Wall (incoming from Fran)
Scott - Alter (Sammie has already done the UV map, Thank You!)
Matthew - Entrance Wall and Low Ledge (Incoming from Andrew)
Fran - Walkway (Incoming from Scott)

IMPORTANT NOTICE ABOUT TEXTURING
Fran is putting together a Photoshop Swatch for us, basically that
means a colour scheme to STICK to for the texturing. This means we do
not get all different colour schemes going on. This will be compeleted
by Saturday 17th April. I know this means some of us might have to
wait to start, but we can all be getting on with essays!!

Once the person who textures a UV has completed it, the same person
will test in Unity for errors before saying "I have done it". Once
tested and looked at from every angle IN unity, then please upload.
Any issues are this point, please contact Scott.

After everything is up online, Jason after he has completed the
animations, will compile EVERYTHING in unity for the programmers. The
deadline for EVERYTHING to be in Unity is the 29th April so on the
30th April the programmers will have everything they need in engine,
as well as our support to them for the last week of the project
leading upto the 7th May, the hand in day!

Fran has completed the 2D painting (and it looks great). Andrew,
please contact me if you do not get Maya working by the end of
Saturday 17th (tomorrow) as this IS a MAJOR issue and needs to be
discussed further. The 2D painting area is a point of concern at the
moment for us all. I am not point the finger, but Andrew, we need you
to either complete the work set of pass it on to someone else. Please
contact me, even just text me and I will call you back anytime on the
weekend to discuss further.

Any further issues about anything with anyone, please either contact
Scott or Jason.

Thanks


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Charlotte

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Apr 16, 2010, 12:07:50 PM4/16/10
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Fence UV Map is going... okay... but I've been looking at images of
the real Sistine's fence to help figure out what UV layouts will be
best for the Fence Texturer, and it turns out that maybe orthographics
might have been a good idea... at least for the objects on the top..
cos they're pretty different to how the actual objects look on the
fence in the real Sistine, so now the texturer is going to have to
wing it and totally invent the texture. I suppose that's okay though,
since we're not trying to be very exact... but it might mean a little
more effort on the texturer's part.


Were you guys looking at the Production page of the Progress Chart
when you wrote that out? I've just updated it with what you've
written, but the following might want to be allocated to texturers too
[assuming they're going to be in the slice]:

- Ceiling
- Middle Fence [the one I'm unwrapping]
- Choir balcony
- Stove
- Chimney attached to scaffolding
- Floor

Also, I've highlighted in a brighter yellow the assets Pete allocated
for unwrapping, but left in pale yellow are the ones that I don't
really know what's going on with in regards to unwrapping:

- Last Judgement Wall
- Ceiling
- Choir Balcony
- Chimney attached to scaffolding
- Floor


And what is happening with these? They've not had any updates on the
progress chart:

- Tables
- Chairs [I've technically Modelled and UV Mapped a basic chair [when
I seperated it from Cancer] and uploaded it already, if someone wants
to texture it. I can update the Progress chart saying the chairs are
modelled and mapped if we're using what I uploaded.]
- Jesus on a cross
- Candles with holders
- Special "cupcake" Item

Francesca Vernals

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Apr 16, 2010, 1:31:33 PM4/16/10
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Unless there needs to be a different one, 'cupcake' was done as part
of last judgement.

Uploaded swatches. I didn't know which colours to include but I don't
THINK I've missed any obvious ones.

Scott Meaney

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Apr 16, 2010, 1:38:51 PM4/16/10
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I am reviewing Charlottes reply now and assigning things to people, I
will let people know ok.

Fran, thank you very much for doing that so quickly.

So everyone knows, to use a Swatch in photoshop, download the Swatch
from our uploads, open photoshop, go to the swatches tab (usually
under the same panel as Color and Styles, above where your layers are
usually), use the button that gives you more options for swatches
(under the "X" usually) and load the swatch. Hope that helps.

Scott Meaney

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Apr 16, 2010, 2:37:52 PM4/16/10
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Pete, I know you have the walls to do after they have been unwrapped,
but I was wondering if you could texture the ceiling (which has been
unwrapped already, see uploads). The walls and ceiling do go together
in style. You remember what you did as a "mockup" once with the
sistine textures, just do that again as our main focus is the last
judgement and so these walls and ceiling can be blocky "placeholder"
like textures. Understand me?

Please contact me if this is not acceptable.

Scott Meaney

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Apr 16, 2010, 3:00:41 PM4/16/10
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I will take a shot at the Choir Balcony that I believe Jason has
already unwrapped.

Fran, can I ask you to take on the Middle Fence from Charlotte please?

Again, like I said to Pete, tell me if this is not acceptable asap.

Scott Meaney

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Apr 16, 2010, 3:21:25 PM4/16/10
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Pete, just tried to call you but you are busy. I need to know if when
you say your "unwrapping" the Stove, does that include the Chimney and
Scafolding? I need to know so I can assign to others if not.

With the floor, I was thinking of using a tiled effect in Unity rather
then texture in Maya? Reason is, that we know how easy it is to
texture into Unity, just make a 50x50 or 100x100 texture and it
automatically replicates correctly. If we have to increase or decrease
the chaple, we dont have to worry about the floor either, what is
everyones thoughts on this?

Scott Meaney

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Apr 16, 2010, 3:27:24 PM4/16/10
to Wings of fate
The tables are VERY easy to unwrap so I shall do that now quickly, and
looking at the candles, again, easy to unwrap so I will get that done
too ok. I feel bad assigning anything else to anyone really as I feel
we are all pulling our weight really well. I will upload them shortly
and then assign some people to texture them.

I hope these programmers can pull their weight like us designers!!!
(That was a joke btw just in case anyone takes offence to that, god!
TAKE A JOKE PEOPLE!!! Lol here I am now typing to myself wondering if
that joke was actually funny or not...humm...)

/endofthesillyupdatesfornow :P

Scott Meaney

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Apr 16, 2010, 4:33:40 PM4/16/10
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Just noticed that the cadles sticks are a part of the middle bit that
charlotte is unwrapping, so I will not be unwrapping that.

Peter Harries

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Apr 17, 2010, 6:28:19 AM4/17/10
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yeh that includes the chimney and scoffolding.

erm I'm not 100% about texturing walls and ceiling, I know their
supose to be simmilar in style but considering the artwork on them
thats potantialy a huge chunk of work that I don't know if I'll be
able to get done in time.

Scott Meaney

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Apr 17, 2010, 6:48:14 AM4/17/10
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I think you misunderstand me dude, I know that the Walls and Ceiling
were going to be a big chunk of work but thats not what we are looking
for now. Apart from things like wooden panels and bits of plaster (for
instance, in which you can texture yourself) whereever there was going
to be a painting, you can just use an image from online or something
like you did before. I know we was going to have it all repainted
ourselves, but theres no time for that. That make sense?

Scott Meaney

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Apr 17, 2010, 10:26:56 AM4/17/10
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Sammie, can you please upload the maya file from which you did the UV
texture from? I can get the texture file from the uploads but I dont
have your maya file you worked from to test it out.

Thanks

Peter Harries

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Apr 17, 2010, 8:41:52 PM4/17/10
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ok I didnt realise we were doing this, didnt see anything about it
earlier in the post and havn't heard anything about it. But if thats
what we're doing yeh no problem will get it done asap.

sammie clarke

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Apr 18, 2010, 6:13:50 AM4/18/10
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yep the maya file is now uploaded on the site, still having problems
tryingto get the music up there so that ll have to be implemented when
I see you guys monday/tuesday.

Scott Meaney

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Apr 18, 2010, 4:05:26 PM4/18/10
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Jason, can you please upload the Balcony UV Map? I would like to start
to texture it as soon as I can. Thanks dude

Btw people, for the altar I used a texture that I have (well by the
time you read this it will be) uploaded to the uploads section. It is
called "Marble". I was looking at the sistine images and I noticed
that a lot of things, including the alter, are marble-ish so I found a
text that we can actually use. Yes Mike, it is usable in our project,
I have checked. Basically where ever you think that there is marble,
just resize and use the texture as needed I would.

Me and Charlotte were chatting just now and how we are modelling the
sistine chaple, however, its not a replica so things CAN be different
if its easier as this late stage in the project. Get me?

Charlotte

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Apr 20, 2010, 8:53:10 AM4/20/10
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Scott, I was just doing research on the floor pattern, I think we can
scrap the pattern idea altogether and just tile a light carpet texture
or something because I've found pictures of Conclave prepration in
which the floor is just plain white. I've also just realised that the
floor it actually raised up during conclave, so factually, we might
not have even needed to create the steps, but I think we should
probably keep them in now since they done.
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