Re: Broken Sword - Shadow Of The Templars. Director's Cut SKIDROW

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Toccara Delacerda

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Jul 10, 2024, 6:45:17 AM7/10/24
to windownrosschuck

G-L

  • Game-Breaking Bug: Metal Gear EXCELSUS's fight has significant scripting that changes the arena and the boss's model and behavior at the end of each phase, but this is camouflaged by the cutscenes of Raiden chopping off its limbs. Since the Bloodlust weapon deals enough raw damage to skip phases on the spot, using them in this fight can crash the game.
  • Gameplay and Story Segregation:
  • Entering a Quick Time Event against Armstrong when the real fight begins does more damage to him than just attacking him, even though Raiden mostly uses his fists and when he tried attacking Armstrong bareheaded before the most he could do was annoy him.
  • The cutscene after beating Sam shows him with dozens of small cuts and a large slash over his gut. Even if Raiden never activated the QTE that causes the slash or only uses the blunt HF Wooden Sword the whole fight.
  • Raiden's new body is supposed to be a drastic improvement to his old one he uses in the prologue, but aside from the new skills Blade Mode and Zandatsu he plays exactly the same.
  • Samuel Rodrigues is established as Badass Normal by easily keeping up with Raiden despite not being an actual cyborg, just wearing a cybernetic enhancement suit. A single stab through his heart kills him. In his own DLC chapter when playing as him (before he even got the cyborg arm), he can take a chainsaw to the chest and get right back up.
  • Genre Shift: Metal Gear Rising is a "Lightning Bolt Action" Hack and Slash game, rather than a "Tactical Espionage Action" Stealth-Based Game, albeit with some stealth gameplay elements like One-Hit Kill stealth attacks and robotic enemy hacking.
  • Giant Space Flea from Nowhere: At the end of the game, there is the sudden appearance of Metal Gear EXCELSUS. Considering the gross amount of foreshadowing the Metal Gear Solid games put into the unveiling of the superweapons' existence, it's somewhat unexpected to find a giant crab mech appearing.
  • Gone Horribly Right:
  • Sam and Monsoon break Raiden's mind, convincing him that his "justice" motivation is to veil his bloodlust. This reawakens his Jack the Ripper personality, leaving them with a more formidable and now-psychopathic enemy to deal with (and which ends up being their undoing). Although it's later implied that Sam deliberately did this so Raiden had a chance against Monsoon.
  • Armstrong, who believes "survival of the fittest" should govern the world, claims Raiden's murdering of those who stood in the way of "justice" makes their philosophies the same. When Raiden then kills Armstrong, he unwittingly proves the Senator right; as Armstrong couldn't stop Raiden, the latter became top dog in his place and won the ability to carve his own path.
  • Gorn: Lampshaded during a conversation with Herr Doktor. Only someone completely traumatized and deranged would take pleasure in slashing apart real human beings. On the subject of the film genre, Doktor mentions no one living in a third world war zone would likely enjoy such movies, only those seeking a false sensation of conquering the fear of death.
  • Goroawase Number: As can be expected when Konami is involved, the license plate of Raiden's car is 573-PTG.
  • Grand Theft Prototype: After Raiden defeats Blade Wolf, he decides to send his remains to Voigt to see if he can be salvaged. He succeeds, and Desperado apparently aren't able to reproduce the LQ84i model and only have the basic LQ84's on hand.
  • Gratuitous Foreign Language:
  • Boris generally ends his sentences with "da", meaning "yes".
  • Doktor curses by saying "Scheiße", meaning "shit".
  • The French-Algerian Mistral throws in a bit of French for good measure, and all of the moves involving her polearm have French names.
  • Gratuitous Japanese: A pizza-eating security guard monitoring the entrance to Solis is seen fawning over an anime character in Moe Magazine while calling her "kawaii"."Oh... oh... Hikari-chan! So kawaii..."
  • Guide Dang It!:
  • Some of the Data Storages can be extremely tricky to find: one of them requires you to cut down a passing Slider; and another is dropped by the very last enemy on an exploding elevator that's basically impossible to escape once you get it.
  • You can walk while in Blade Mode by pressing the left stick and then tilting it in the desired direction. The game does not inform you of that at any point.
  • Another possible example is during the final phase of the final boss fight: at certain points during the battle, the Senator's back will glow green, there will be tiny green and bright particles all over the place, and he can heal all the way back to full health if this isn't stopped. The only way to abort this process is to use Blade Mode on his back to target a weak spot.
  • Guns Are Worthless: Against cyborgs, small arms fire is a minor annoyance thanks to their ridiculously strong carbon nano-tube fiber bodies, although missiles, RPGs and high explosives can still harm them. Lampshaded when Raiden goes to Denver and a cyborg Dirty Cop says "deadly force is authorised" before putting away his handgun for a telescoping baton.
  • Though this ends up averted in gameplay terms if you're trying to go for the highest rank on the highest difficulty. While gunfire won't stagger you or do substantial damage, they do make trying a No-Damage Run significantly harder. A stray bullet when you're not paying attention can force you to do the whole level all over again.
  • Happy Ending Override:
  • At the end of MGS4, Raiden retired from battle to settle down with his wife Rosemary and their son John. In this game, he has already come out of retirement to provide for his family since being a cyborg meant he couldn't take a conventional job and signed up with a security firm to make use of his fighting prowess.
  • On a broader level, the ending of MGS4 saw the elimination of the Patriots, which despite a Surprisingly Realistic Outcome from Drebin, was framed as a new beginning for humanity to start fresh without the baggage of the past and Big Brother Is Watching to guide them in the wrong direction. Come Metal Gear Rising, and the world is still embroiled in wars under the influence of smaller scale PMC conglomerates, with new cyborg technology taking the place of the SOP system to make up the difference.
  • Harder Than Hard: The top Difficulty Level above Very Hard, Revengeance.
  • Hard Mode Perks: To compensate for the ridiculous amounts of damage the enemies do to you, the appearance of tougher enemies much earlier on and their increased aggressiveness, properly timed parries that result in a counter do tons of damage to all enemies on Revengeance difficulty, to the point where you can effectively one-shot most basic enemies and even some bosses with a well-timed parry counter.
  • Healing Winds: The Quirky Miniboss Squad have a wind theme, and are all named for different types of wind around the world. They're all deeply broken individuals with their own motivations for joining their mercenary company, which serves as a less than perfect coping mechanism for their traumas, making them a dark twist on the trope.
  • Herr Doktor: The brilliant Germanic cyborg engineer Wilhelm Voigt is referred to exclusively as "Doktor."
  • Hidden Depths: The lyrics for the boss battle songs say volumes more about their respective boss characters than what is stated in the actual story, which are somewhat superficial.
  • Hopeless Boss Fight:
  • You cannot win the boss fight against Sam at the beginning of the game: he's far more aggressive and has far less obvious tells than any other enemies fought during the intro level, you have no dodge move and even if you manage to block his attacks, you still take Scratch Damage. He doesn't even have a health bar and, after a certain point, he starts blocking all of your attacks perfectly. If you somehow manage to survive for three minutes, the game will simply force start the next cutscene. Thankfully, Sam decides not to kill you during the Controllable Helplessness despite having a good chunk of time to be able to do so.
  • The first two phases of the final boss, Senator Armstrong (one-on-one) are this. Phase 1 ends automatically either after a fixed amount of time or after you deal enough damage to the boss, but Phase 2 is basically you being unable to significantly hurt him while his attacks do damage through your parries. You're expected to lose in Phase 2 and even if you manage to survive at first, after about two and a half minutes, the boss will unleash an unavoidable area of effect attack which forcefully starts the next cutscene. Despite all of this, the achievement for beating him with no damage requires you to do these phases flawlessly, too.
  • Hope Spot: Twice with the final boss. Raiden successfully goes hand-to-hand against Armstrong after losing his sword, only to earn a beatdown. Raiden then manages to trick Armstrong by feigning a change of heart, but in spite of landing a few more good hits, Armstrong ends up pummeling Raiden so hard he's only saved when Blade Wolf finally intervenes and gives him Sam's sword.
  • Hot Blade:
  • One of the modified RAY's weapons is a giant, red-hot HF blade that folds away into one of its arms when not in use.
  • Blade Wolf uses throwing knives that are hot enough to melt steel.
  • Implied with Sundowner's Bloodlust shears - they visibly glow red-orange with heat during when used in battle. File-0 also makes a point of showing the Gemini's (and later N'mani's) flesh and blood visibly sizzling when Sundowner tortures them using Bloodlust.
  • Hot-Blooded: Raiden, of all people, has begun to openly revel in combat and argue from his emotions.
  • Humans Are the Real Monsters: Blade Wolf doesn't openly despise humans but it does say that they're way more violent than it could ever hope to be, as it lacks the instinct for brutality that comes naturally to humans.
  • Human Resources: Raiden heals by cutting up cyborgs and tearing out their artificial spines, which are filled with regenerative fluids. Raiden's customized cyborg body is deliberately missing that particular component in order to maximize combat efficiency, and because doing it Raiden's way is an infinitely quicker way to heal compared to using the repair units their intended way.
  • Human Weapon: The main characters are as close to literal human weapons as possible (they are cyborgs), but the protagonist goes completely Off the Rails and acting as a One-Man Army Vigilante Man Spanner in the Works.
  • Humongous Mecha: Naturally for a Metal Gear title, there's many of them to go around. From the Mini-Mecha Gekkos and Mastiffs to the substantially larger Metal Gear RAY and Metal Gear EXCELSUS, there's plenty of massive robots for Raiden to slice apart.
  • Hypocrite: Raiden points out that Sam and Monsoon's lecture on how the mooks he's been mowing down are people and Raiden's bad for killing them is ultimately ridiculous; they wouldn't be in the position to be slaughtered if Desperado, already knowing everything they've told him, weren't placing them in Raiden's path.
  • I Call It "Vera": The Winds of Destruction have all named their weapons; Sundowner wielding a pair of high-frequency machetes called "Bloodlust", Mistral a long staff that also acts as a whip called "L'Etranger", Monsoon dual magnetic sais called "Dystopia".
  • Iaijutsu Practitioner: Jetstream Sam. In fact, the sheath for his sword "Murasama" is actually a gun that shoots the blade outward for extra velocity.
  • I Am Not a Gun: An interesting take on the trope. When the Winds of Destruction call Raiden out on being a blood-thirsty killer, he rebukes them with "My sword is a tool of justice!" As time passes, though, Raiden comes closer and closer to subverting this trope...
  • Idiosyncratic Difficulty Levels: The highest difficulty is called Revengeance.
  • Implausible Fencing Powers: Using Ninja Run makes Raiden automatically deflect any bullets with his weapon. He can also cut enemies and objects into tiny pieces in a blink of an eye in Blade Mode with a ridiculous degree of precision and can strip most of the clothes from civilians with a single swing. Another lesser known property that shows off Blade Mode's extreme precision is seen if you use it on custom cyborgs when they're blocking: if you aim at their sword, they're unable to block the slash and become instantly stunned as a result.
  • In a Single Bound: Omnipresent. Even generic mooks can jump their own height or more and custom cyborgs like Raiden and the Winds of Destruction can do much better. In normal gameplay this is downplayed on Raiden's part, since while Raiden can jump fairly noticeably high, it's still not as giant as the leaps he makes in other scenes.
  • Infinity +1 Sword:
  • The Fox Blade, which requires the Gray Fox DLC and 200,000BP to unlock. Not only does it carry a 50% chance of ignoring armor and dismembering, but it can be upgraded to "Fox Blade+" for a further 100,000BP which extends the effect to all non-boss enemies. Once fully upgraded, it becomes so outrageously strong that most non-boss enemies will be cleaved in half with a single swing, even massive UGs like the GRAD.
  • Without the DLC, the same effect can be achieved by collecting all 30 left arms to unlock the Armor Breaker sword (which works like the un-upgraded Fox Blade after 288,000BP of upgrades). Collecting the arms and beating the game on Hard or above similarly unlocks the Blade Mode Wig (50,000BP) which allows Raiden to instantly cut apart any non-boss enemy in Blade Mode without weakening their armor first.
  • Infinity -1 Sword: The HF Murasama Blade (better known as Sam's Blade) is unlocked for purchase after beating Armstrong and completing the game once. It serves as a general upgrade of Raiden's default HF Blade, possessing great speed, strength and very good fuel consumption (its only weakness), making it the best "normal" sword available. If well-upgraded, it serves as a viable replacement for the FOX Blade for players who lack it and can make mince meat of the Final Boss.
  • Informed Flaw: Blade Wolf admits to Raiden that he can't hack computers since he doesn't have hands. The DLC shows that he can augment one easily using the three cables sticking out of his tail and can optionally use computers to play VR missions.
  • Injured Vulnerability: Using blade mode (and Jack the Ripper mode if you've unlocked "him") allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a Sneak Attack). Destroying the custom cyborgs' arm armor also makes them unable to counter your parry counters, making it much easier to land hits on them.
  • Interspecies Friendship: There are shades of this between Raiden and Blade Wolf, a cybernetic human and a robot dog. Blade Wolf shows minor degrees of hostility, or at least reserved annoyance, at some of Raiden's behaviors but nevertheless is intensely loyal to Raiden. They spend a lot of the game debating philosophy, and by the end of the game Blade Wolf acknowledges the bond that he and Raiden have formed. In the epilogue, Blade Wolf is shown living at Solis with Sunny. Judging by their earlier interaction, it's safe to say they're friends as well.
  • Invisibility Cloak:
  • Desperado cyborgs use the series' famous Stealth Camouflage technology to ambush Raiden.
  • Raiden uses some form of Stealth Camo to conceal the case he carries his sword in at the end of the game.
  • Ironic Echo: Monsoon delivers a monologue to Raiden about how the strong preying upon the weak is just nature running its course, war is the way things have to be because it is an essential part of our nature to dominate others. After Raiden defeats Monsoon by decapitating him Raiden throws his words back at him, "Don't be ashamed. It's only nature running its course." Needless to say, this was very much deserved.
  • Irony:
  • The leaders of Desperado that Raiden fights subscribe to the philosophy of an anarchic existence where the rule of law is established by who is the strongest. The strong are allowed to do whatever they want and the weak are preyed upon. Raiden believes in the idea that the strong, like himself, should protect the weak and that if the rule of law does have to be bent that it should be done so when it can benefit the weak. Ultimately Raiden being the hero of the story defeats them; the ironic thing being that by their own moral standards that means they were weak so they were preyed upon by Raiden, who now has the right to do whatever he desires.
  • Sundowner's speech about war being natural, and how not every war in history is part of a conspiracy. The wars World Marshal and he are involved with, are part of Armstrong's conspiracy. Plus the fact that he must have known about the Patriots controlling the scenes behind post-Cold War history and the Sons of the Patriots system...
  • I Surrender, Suckers: After Armstrong's Motive Rant, Raiden performs one of these. He has Armstrong thinking that Raiden will go along with his plans... only to go You're Insane! and attack him again.
  • Karmic Injury: The Jetstream DLC reveals that this is how Sam Rodrigues lost his arm, requiring him to get a cybernetic replacement. In their fight, Sam manages to slice off Senator Armstrong's arm. Thanks to his Nanomachines, Armstrong isn't deterred by this at all and simply uses the sharpened end of his stump to impale Sam's arm. To add insult to injury, Armstrong simply reattaches his own arm afterwards, an option Sam doesn't have.
  • Killer Gorilla: One of the UG enemies, Mastiffs, are fairly large gorilla-like robots. They're quite the Lightning Bruiser type, able to rush at Raiden and smash and bash him fast and hard, while taking a substantial amount of punishment.
  • Killed Off for Real:
  • While cyborgs' brains can survive for a while after their bodies are destroyed, allowing for them to be transplanted into a new body, Desperado cyborgs always explode after being fatally damaged. This includes the Winds of Destruction. Hence why Monsoon and Mistral's body doubles are piloted by a standard UG AI - their minds were lost or their braincases destroyed by Raiden before they could be retrieved.
  • Jetstream Sam is definitely dead after his battle with Raiden, due to lacking any cybernetic enhancements that would let him survive.
  • Konami Code: Entering it on the "Press Start" screen note substituting B and A with O and X on PS3 unlocks Very Hard and Revengeance difficulties. In the PC version this also unlocks Jetstream, Blade Wolf, and all codecs and cutscenes.
  • Lag Cancel: Raiden can cancel most of his moves by briefly entering Blade Mode or by jumping.
  • Lampshade Hanging: Calling Kevin in the middle of boss fights sometimes has him note that it can't be all that bad if you can take the time to chat with him.
  • Last Lousy Point: There is a single cyborg left arm that cannot be found in natural gameplay. For no reason, destroying two of the electrical panels without triggering an alert near the beginning of R-004 spawns in a heavily armed cyborg on the corner of the floor who just stands there, and his arm carries patriot data. There is absolutely no indication that any of this is possible or that that's where an arm would be.
  • Late-Arrival Spoiler: Surprisingly minimal, as the game is treated as completely separate from Metal Gear Solid 4, so only the most obvious things (e.g. Snake defeated series villains the Patriots) are actually spoiled.
  • Law of Chromatic Superiority: All cyborg enemies and UGs come in three different skin types: the generic mercenary types in the prologue and first two chapters, the Denver policemen in Chapter 3, and the Desperado types for the remainder of the game, each stronger than the last.
  • Layman's Terms: Inverted. In one codec conversation, when Boris explains the new functionality of the soliton radar in a simple manner, Raiden wants to hear the technical explanation, which Boris is having none of.
  • Leaning on the Fourth Wall:
  • Just before they fight, Sam refuses to give Raiden a speech on his motivations, noting that they've both heard enough about ideals. Just about every other single Metal Gear boss has gone on a Motive Rant regarding their ideals, so this could easily be applied to the player as well as Raiden and Sam.
  • At one point, when discussing Metal Gear EXCELSUS, Raiden notes that it lacks most of the features that would traditionally define a Metal Gear (ie. the ability to launch nuclear weapons.) His support's response is that it was probably called a Metal Gear for marketing reasons, as doing so would make it sell better - mirroring the way this game itself doesn't quite play like a traditional Metal Gear but still uses the name, presumably for marketing reasons.
  • Lethal Joke Item: The Wooden Sword, which can only be made weaker but carries the chance of making enemies disappear.
  • Lensman Arms Race: The world has gone in just 4 years from small elite units of nanomachine-enhanced soldiers in MGS4 to entire Private Military Contractors being nothing but cyborgs by the start of Rising.
  • Le Parkour: "Ninja Run" mode allows you to dash over walls, gaps and other architectural obstacles on the fly.
  • Level 1 Music Represents: Zig-zagged; though RAY's theme, Rules of Nature, is one of the most iconic songs in the game, several later boss themes also have reached similar iconic status - LQ-84i's theme (I'm My Own Master Now) for being the boss fought in the demo, as well as those of Monsoon (Stains of Time) and Senator Armstrong (It Has To Be This Way) for their respective bosses' heavy meme value.
  • Lightning Bruiser:
  • Raiden can move very quickly with his "Ninja Run" ability, yet he can also flip 10 story tall Metal Gears with his bare hands.
  • Mastiff UGs are very aggressive, can wall jump and charge at you, can knock Raiden around like a ragdoll, and they're very durable. They're the first enemies you face on Very Hard mode.
  • All the bosses are faster and stronger than Raiden, but special mention goes to the Final Boss, who zooms around the battlefield at ludicrous speed and can wipe out most of Raiden's health in one hit.
  • Lightning/Fire Juxtaposition: Fire and thunder are very prominent visual themes. Raiden is named for one of Japan's gods of thunder and the fight against Armstrong takes place near the burning ruins of one of the Metal Gears.
  • Lightning/Wind Juxtaposition: Raiden's name is a typical transcription for "Raijin", he can generate electricity around his body to boost his speed and power his strikes, and at one point, he is even called "Mr. Lightning Bolt". The main villains of the game are Desperado's high-ranking members, who are known collectively as the Winds of Destruction. All of them, with the exception of Armstrong, are named after winds, and Raiden has a personal rivalry with Jetstream Sam, who is presented as his Shadow Archetype.
  • Like Cannot Cut Like: The High Frequency Blades can cut anything... except other High Frequency Blades. Particularly odd since even the largest of them cannot cut the smallest ones, and even Murasama, which is explicitly stated to be superior to other blades in the game (and proves it by being the only weapon capable of damaging Armstrong's nanomachine body), cannot cut through Raiden's fairly standard HF Blade.
  • Like Reality, Unless Noted: The War on Terror and Occupy movementnote mentioned in a Codec conversation sometime during the Final Boss fight still happened sometime back.
  • Ludicrous Gibs: Blade Mode lets you cut enemies into dozens of bloody bits.

Broken Sword - Shadow Of The Templars. Director's Cut SKIDROW


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