turning that off we got rid of the huge gaps between paints. We now
> Hello Patrick
>
> Looking at the source to the webpage, it looks like it is firing a timer every millisecond. If I had to venture a guess, the problem is that webkit can't keep up, so your timers queue up.
> Are you using the precision timers for wince? If you aren't, then the minimum timer resolution for wince is ten milliseconds. I believe that wince gives precedence to timer and user events, so if you were handling the timer every milliseconds, then you wouldn't see anything draw.
>
> Also, whatever the page is trying to do between paints may be too intense for the system to handle.
>
> Just a couple of thoughts,
> Rodney
>
>
www.cranksoftware.com
>
> ----- Reply message -----
> From: "patrick.east" <
east.patr...@gmail.com>
> To: "Windows CE WebKit" <
wince...@googlegroups.com>
> Subject: [wincewebkit] WinCE Timers
> Date: Fri, Nov 11, 2011 7:16 pm
>
> Hello,
>
> I am working on the WinCE webkit port, and I am having some weird
> performance issues with canvas animation. While rendering a page such