Am I right that the values from the inline-table are only used to determine which dimensions/measure are displayed and not used within any of the calculations? Does similar charts but with the same but manually fixed dimensions/expressions react significantly faster than those one which are controlled by selections over the island table?
Not like that. When this values from inline load are selected to display values on Map, this action is caused by a button. When we click on button, it is extremely slow but again , but that is still OK.
Qlik will create a big temporary table with a carthesic product of all these fields and this needs a lot of resources and beside this it should be avoided like circular loops because the results are quite unpredictable and often not correct. This couldn't be optimized it needs to be replaced with a more suitable datamodel.
Please take a look on the second question within my first answer - are similar objects really significantly more performant? Maybe there is a general performance issue and it's not directly related to the data island.
I talked about this problem in a previous topic and unfortunately, no one answered me with how to fix said problem. I don't know if this is considered spam since I've only posted about this once (and now twice):
I open up my game and it loads a black screen. The FMV's don't load either, and it seems like they don't load at all. The files are all where they're supposed to be and there aren't any missing files.
Not sure about Lego Island, but when I was having issues with cutscenes in Legoland/Creator KK I simply launched the game in compatibility mode (For those I used Windows XP Service Pack 2, but you may have to test each different OS/service pack and see what works.) You can also try reduced color mode, and obviously tick the box for run as admin.
@SmokedCarpenter I set the compatibility mode to 95, but that didn't work. So I decided to set it to Service Pack 2 and waited about a minute, and the cutscenes STILL didn't load. I checked CONFIG and it's literally set on 16-bit color, too...like you said.
Please use the area below to report non-emergency issues, including code enforcement issues. The City will be monitoring all of the issues that are being reported to determine how they can fit into the City workflow.
To qualify as an island creator, your Epic account must have first logged into Fortnite at least 90 days before applying, and 21 of your last 90 days must include island editing in Fortnite Creative and/or UEFN.
I can confirm through version control that I started working in UEFN on 23 March (22 days + 3 hours as of right now) and that I had first logged into Fortnite and played around in creative more than 90 days ago.
I have now got past this error and can apply. However I get met with this error message every time I try to press next on the eligibility verification page. Is it not letting me past because I had my support a creator taken away? If so epic really need to describe that somewhere, maybe with a better error message?
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Same thing here, I have drifted up and down the mountain with no luck. I think I jacked up the riddle by driving a souped up drift car prior to the Ferrari 458 and scored 100 grand, now the riddle 2 expects that from the Ferrari, which the closest I can get is one star and about 60 grand. Anyone have any thoughts or ideas on this issue?
Heat islands increase both overall electricity demand, as well as peak energy demand. Peak demand generally occurs on hot summer weekday afternoons, when offices and homes are running air-conditioning systems, lights, and appliances. During extreme heat events, which are exacerbated by heat islands, the increased demand for air conditioning can overload systems and require a utility to institute controlled, rolling brownouts or blackouts to avoid power outages.[2],[3]
As described above, heat islands raise demand for electricity in summer. Companies that supply electricity typically rely on fossil fuel power plants to meet much of this demand, which in turn leads to an increase in air pollutant and greenhouse gas emissions.
These pollutants are harmful to human health and also contribute to complex air quality problems such as the formation of ground-level ozone (smog), fine particulate matter, and acid rain. Increased use of fossil-fuel-powered plants also increases emissions of greenhouse gases, such as carbon dioxide, which contribute to global climate change.
In addition to their impact on energy-related emissions, elevated temperatures can directly increase the rate of ground-level ozone formation. Ground-level ozone is formed when nitrogen oxides and volatile organic compounds react in the presence of sunlight and hot weather. If all other variables are equal, such as the level of precursor emissions in the air and wind speed and direction, more ground-level ozone will form as the environment becomes sunnier and hotter.
Heat islands contribute to higher daytime temperatures, reduced nighttime cooling, and higher air-pollution levels. These, in turn, contribute to heat-related deaths and heat-related illnesses such as general discomfort, respiratory difficulties, heat cramps, heat exhaustion, and non-fatal heat stroke.
Heat islands can also exacerbate the impact of naturally occurring heat waves, which are periods of abnormally hot, and often humid, weather. Sensitive populations are particularly at risk during these events.
Excessive heat events, or abrupt and dramatic temperature increases, are particularly dangerous and can result in above-average rates of mortality. From 2004 to 2018 the Centers for Disease Control and Prevention recorded 10,527 heat-related deaths in the United States, an average of 702 per year. These numbers include deaths where heat was the underlying cause and deaths where heat was a contributing cause.[6]
High temperatures of pavement and rooftop surfaces can heat up stormwater runoff, which drains into storm sewers and raises water temperatures as it is released into streams, rivers, ponds, and lakes. Water temperature affects all aspects of aquatic life, especially the metabolism and reproduction of many aquatic species. Rapid temperature changes in aquatic ecosystems resulting from warm stormwater runoff can be particularly stressful, and even fatal, to aquatic life.
One study found that urban streams are hotter on average than streams in forested areas, and that temperatures in urban streams rose over 7F during small storms due to heated runoff from urban materials.[7]
Green infrastructure is one option to cool stormwater runoff and improve water quality. It can include the use of downspout disconnections, rain gardens, planter boxes, bioswales, permeable pavements, green streets and alleys, green parking, and green roofs; as well as land conservation efforts.
[1] Santamouris, M. 2020. Recent progress on urban overheating and heat island research. Integrated assessment of the energy, environmental, vulnerability and health impact. Synergies with the global climate change. Energy and Buildings 207:109482.
[5] U.S. Climate Change Science Program. 2008. Analyses of the effects of global change on human health and welfare and human systems. A Report by the U.S. Climate Change Science Program and the Subcommittee on Global Change Research. [Gamble, J.L. (ed.), K.L. Ebi, F.G. Sussman, T.J. Wilbanks (Authors)]. U.S. Environmental Protection Agency, Washington, DC, USA.
So, i'm hosting a local (non-dedicated) session of The Island for myself and my friend (who is new to Ark, and i myself have actually barely played The Island despite having nearly 1200 hours of playtime) and I setup all the settings like i usually do. Main thing here is I set the difficulty multiplier to 5.0, same as official servers and same as I have done on every other save I have, but for some reason the wild dinos levels don't scale by 5s like they should and we can scarcely find one over level 100, is there some quirk of how The Island handles level scaling of dinos versus all the other maps? I have reloaded the save AND restarted the game multiple times and run 'destroywilddinos' many times and they keep spawning wrong, and yes before you ask, i do make sure to manually set it to 5.0 each time i load it, i know it auto switches back to 1.0 each time. help please?
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