You are correct that T-splines itself will no longer work in Rhino 6. It will keep working in Rhino 5. McNeel are hard at work to create SubD modeling capabilities in Rhino 6, but this may not be ready at the time that Rhino 6 is released. It will be available in the WIP version of Rhino 6, also after Rhino 6 has been released.
Of Course, what did you expect from Autodesk. This is exactly how they get rid of the competition. Just recall Softimage XSI - Bought-Stripped-Parked. They never innovate (maybe rewrite software for efficiency and stability when they have to) or compete in terms of pricing or offering. Imagine RH6 integrated with Tspline, Paneling tools, plus Grasshopper and maybe we add in something like Layout. Who would spend 3500 usd or more on Autodesk products
There are important ways in which Rhino 6 is different from Rhino 5. One fundamental difference is the technology used to compile the program source code. This has changed from Rhino 5 and Rhino 6, and thus, any 3rd party developers targeting the Rhino C++ SDK will need to recompile their projects in order to be compatible with Rhino 6.
I can confirm that the only really feasible way to do it would be for Autodesk to do it - in order to get some of the T-Splines plugin functionality working we had to hook into Rhino at a very deep level. And from my point of view, it is extremely unlikely that Autodesk will ever release another version of the Rhino plugin.
today, 17 August 2019, i just downloaded a trial version of Rhino 6. apparently it still does not have T-spline capability? is that true? also there is a link for support but in the USA, i am in Germany. can anyone tell me/ us how to add T-Spline capability to our Rhino 6 for windows? thank you!
A more accurate description would be that T-Splines is no longer for sale nor supported. It certainly does exist for those of us who bought T-splines when it was available. While I no longer use it I suspect there are still many who do even though they are limited to Rhino 5.
The company that developed T-Splines no longer exists.
The developers are no longer working on that technology.
The product has been abandoned.
It has been many years since a new license could be purchased.
Which Tsplines functionality do you miss the most?
For me it is the retopo functionality and the way creases end.
Also the selection of subjects is sometimes difficult.
But I have left now Tsplines completely, and do all my SubD modeling in Rhino.
1- Symmetry (Reflect in SubD) : Right now this command can only do ONE symmetry plane/axe at a time. There should be able to have 1, 2 or 3 axes of symmetry. Also there is no radial option. This two are very important for work flow.
3- The right click button command ( Remove Symmetry) is not working anymore. I know you can select R and it goes away, but for me is time saving to have the right click mouse function.
if you ctrl+click the button, and look at the included options, is there a right click option added to your button?
Image one shows that there is a Right click button command but in the second image, says Unknown command. It shows the R option, but I would like to avoid this. Milliseconds I know LOL, but I work fast.
With the objects (splines) that you want to use in Photoshop or Illustrator, go to File>Export Selected, or Right-Click on the Save Icon on the Main Toolbar. You will then see a window appear prompting you to choose your save destination. Under the Save as Type dialog option, select 'Adobe Illustrator (*.ai)' as your option.
If you desire direct import to Photoshop, you can export as a .pdf in the same fashion as above, or just take a screen shot. As far as I know, exporting splines from Rhino into Photoshop as Shapes isn't possible.
Guys, I would like to import NURBS curves and surfaces into blender from rhino. Currently if I import using other formats like *.obj, *.fbx, *.dae, etc. the NURBS are imported as mesh objects. I need to retain the objects as NURBS during import. Is there a way to import NURBS as NURBS into blender directly from *.3dm (rhinoceros 3d) files.
Grasshopper is a visual programming interfacefor the 3D modeling programRhinoceros.Rhino uses non-uniform rational B-splines (NURBS)to precisely, mathematically model geometry.With visual programming,you can algorithmically generate geometryby composing diagrams that link data to functions.An algorithmic approach enables designersto create complex forms andrapidly generate alternative designs.Resources for learning more about Grasshopper include:
One way to define a point is with theConstruct Pointcomponent.Find the Construct Point componentin the Points panel of the Vector tab.Drop this component on the canvas.Then add input data for the x, y, and z parametersusing Number Slider parameters.Find the Number Slider parametersin the Input panel of the Params tab.Or double click on the canvas to search for a componentand then type in either number slider or a value for the slider such as 10.Connect wires from each of the output nodeson the right side of the number slidersto the respective input node on the left of the Construct Point component.Drag the handle on each slider to a set x, y, and z values for the point.
Points can also be defined by text panels with x, y, and z values.Place a Point parameterfrom the Input panel of the Params tab on the canvas.Then place a Panel parameter from Input panel.
Double click on the panel to edit it.Type in x, y, and z values separated by commas.Connect the Panel to the Point parameter.
The Point parameter can also be setto a point drawn in Rhino.Right click on the Point parameterand select set one point.Grasshopper will minimizeand the command line in Rhino will ask for a point location.Either draw a point in one of the Rhino viewportsor type x, y, and z values separated by commas into the command line.
In Grasshopper lines can be defined by start and end pointsby a start point, direction, and length,or by drawing a line in Rhino.Start and end points can set byconstructing points from sliders,by defining coordinate in panels,or by drawing points in Rhino.Place aLinecomponent from the Input panel of the Params tab on the canvas.Then connect the output for start and end points -whether from Number Slider, Point, or Panel parameters -to the respective input parameters on the Line component.
To reference a line drawn in Rhino,place a Line parameter.Right click on the Line parameter and select set one line.Grasshopper will minimize and the Rhino command line will ask forthe starting point and then ending point of the line.Either draw the points in a Rhino viewport orenter the coordinates in the command line.
To draw a line from a starting point, length, and distance,first place theLine SDLcomponent.Set a start point with Point parameter, Panel, orConstruct Point component.Set a direction with a vector component such asUnit Z.Set a length using a Number Slider or Panel parameter.
To construct a line whose end point is relative to its start point,first define a starting pointand then move it along a vector to the end position.Start by placing aLinecomponent.Define its start point using a Point parameter, Panel, orConstruct Point component.Then add aMovecomponent to translate the point to a new position.Connect the start point to the input Geometry parameterfor the Move componentand connect the output Geometry componentto the end point parameter for the Line component.Then connect a vector to the Motion input parameter for the Move component.For example add and connect aUnit Xvector to set the direction of movement along the x-axis.Then connect a Number Slider parameterto the input Factor for theUnit Xvector to set the length of movement.
Polylines are a sequence of lines connecting an ordered collection of points.They can be closed to form polygons.Place aPolylinecomponent and then connect multiple points to the Vertices input parameter.Hold shift while dragging wires to add multiple inputs.To close the polyline and form a polygon, set the Closed input parameterto True either by adding a Panel or a Boolean Toggle.Double click on the Boolean Toggle to change its state from true to false.
Non-uniform rational basis spline (NURBS)curves are interpolated through a set of control points.To draw a curve place anInterpolatecomponent and connect its input vertices parameter to a set of points.Points for a curve can be created from x, y, z coordinates with theConstruct Pointcomponent or a Panel parameter,drawn in Rhino and referenced with a Point parameter,or generated from a trigonometric function such as a sine wave.Point parameters can easily to be edited using the gumballto change the shape of the curve.
To create a curve from a sine wavefirst generate a range of values from for example 0 to 10 using theRangecomponent.Connect the range to the x coordinate of aConstruct Pointcomponent.Also connect the range to aSinecomponent and then connect the output of the sine functionto the z coordinate of the Construct Point component.Connect the point to the Vertices input parameter of anInterpolatecomponent.Try changing the domain, frequency, and amplitude of the sine wave.
NURBS surfaces are interpolated through a 2-dimensional grid of control points.Primitive surfaces can be generated with components such asPlane Surface,Box 2Pt, andCenter Box.Freeform surfaces can be generated with components such asBoundary Surfaces,Ruled Surface,andLoft.
T-splines is a fully integrated Rhino plugin that adds several new workflows and tools to generate free-form surfaces, and brings polygonal modeling to Rhino. T-splines are compatible with traditional CAD NURBS technology and offers improvements in flexibility, editabillity and ease-of-use. T-Splines can be used to create an entire model, or it can be used to add organic components to Rhino models.
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