DAVID Laserscanner is a software package for low-cost 3D laser scanning. It allows scanning and digitizing of three-dimensional objects using a camera (e.g. a web cam), a hand-held line laser (i.e. one that projects a line, not just a point), and two plain boards in the background. The software generates 3D data in real time and shows them on the computer screen while the laser line is swept over the object by hand (like a virtual brush). The line may be swept over the object multiple times, until the results are satisfactory.
The resulting 3D mesh can be exported into well-known file formats and can thus be imported and processed in most 3D applications. The software is also able to grab the texture and "stitch together" scans made from different viewing directions.
An initial calibration is made to determine the lens parameters and location of the camera relative to the background boards, which are two vertical planes positioned at 90 degrees to one another behind the object to be scanned. When scanning, the camera must be able to see part of the laser line on each board. This enables the software to reconstruct the plane of the projected laser light. Once it has determined the two-dimensional plane that the line laser is projecting, it is able to analyse the image of the laser line falling on the scanned object and resolve it into points in space.
Development of DAVID Laserscanner started in September 2006 by German computer scientists Dr. Simon Winkelbach and Sven Molkenstruck, research associates of the Institute for Robotics and Process Control of the TU Braunschweig. The concept has been published as a research paper[1] and has received the Best Paper Award at the German Association for Pattern Recognition (DAGM) on September 14, 2006, in Berlin.
This package contains everything you need to set up your own 3D scanner. Just hold the laser in your hand and sweep the laser line over the object you wish to scan: a sculpture, a face, anything at all. DAVID LASERSCANNER will immediately generate a 3D model in your PC, capturing even fine surface details of less than 0.2 millimetre.
Simply scan all sides of the object separately, including top and bottom. The software will automatically align and fuse all scans to create a textured all-round model!
The results may be stored and used in various standard 3D file formats (OBJ, STL, PLY), e.g. for computer animations, games, virtual 3D environments, product presentations, works of art, archaeology... The limits are set only by your imagination!
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Introduction: Three-dimensional (3D) scanners are widely used in medicine. One of the applications of 3D scanners is the acquisition of anthropometric dimensions for ergonomics and the creation of an anthropometry data bank. The aim of this study was to evaluate the precision and accuracy of a modified 3D scanner fabricated in this study. Methods: In this work, a 3D scan of the human body was obtained using DAVID Laser Scanner software and its calibration background, a linear low-power laser, and one advanced webcam. After the 3D scans were imported to the Geomagic software, 10 anthropometric dimensions of 10 subjects were obtained. The measurements of the 3D scanner were compared to the measurements of the same dimensions by a direct anthropometric method. The precision and accuracy of the measurements of the 3D scanner were then evaluated. The obtained data were analyzed using an independent sample t test with the SPSS software. Results: The minimum and maximum measurement differences from three consecutive scans by the 3D scanner were 0.03 mm and 18 mm, respectively. The differences between the measurements by the direct anthropometry method and the 3D scanner were not statistically significant. Therefore, the accuracy of the 3D scanner is acceptable. Conclusion: Future studies will need to focus on the improvement of the scanning speed and the quality of the scanned image.
3-D modelling is maturing fast. Increasingly affordable solutions are not only raising general awareness of 3D workflows but revolutionizing design, engineering and manufacturing processes. The case in point is German-based David-laserscanner - a system that lets users turn everyday objects into 3D models at a low cost.
David-laserscanner currently offers two types of scanning units. The first uses a laser pen, (usually but not exclusively) a web camera, and a back board setup with known points on each facade. The points appear behind the object and are recognized by the software as part of the scanning process.
The second system uses the same type of camera (with plain board used for calibration only) and a projector, which projects a pattern on the surface of the object scanned. It is this process - known as structured light scanning - which enables the software to recognize the shape of the surface via the pattern projected on it. The iPhone app, Trimensional - a development stemming from Georgia Institute of Technology - uses the same principle in its 3D workflow.
The video below from Tinkernut.com demonstrates how to build your own laser scanner and use the free software offered by David. In the example highlighted, the figure of a robot is captured using the free version of the software and additional processing is done in Blender - an open source 3D modelling package. More information on the latter, along with downloads of the modelling package, can be found at Blender.org.
Der David-Laserscanner ist ein Softwarepaket, mit dessen Hilfe sich ohne spezielle Hardware Laserscanning betreiben lsst, also dreidimensionale Modelle von Objekten erfasst werden knnen. Auer der Software und einem Windows-PC werden lediglich ein Linienlaser und eine Webcam bentigt.
Vor dem eigentlichen Scanvorgang ist eine Kalibrierung erforderlich. Dazu bringt man ausgedruckte Messpunkte auf zwei rechtwinklig zueinander stehenden Platten auf, die dann von der Webcam erfasst werden. Durch die bekannte Lage der Messpunkte im Raum gewinnt man so eine bijektive Funktion zwischen den Pixelkoordinaten der Kamera und 3D-Punkten auf der Oberflche des Kalibrierungsobjektes. Auerdem wird das Programm auf die Lichtverhltnisse eingestellt.
Beim eigentlichen Scanvorgang wird das aufzunehmende Objekt zwischen die beiden Kalibrierungsflchen gestellt und frei Hand mit der Laserlinie abgetastet. Dabei wird die Linie durch die Kamera erfasst, und zwar gleichzeitig auf beiden Kalibrierflchen und auf dem gescannten Objekt. Mithilfe der zuvor gewonnenen Funktion kann nun fr jedes Einzelbild die Lage des Lasers im Raum bestimmt werden und damit auch die Lage der vom Laser beleuchteten Punkte auf der Oberflche des gescannten Objektes.
Die 3D-Daten werden unmittelbar auf dem Monitor angezeigt. Die Abtastung kann so lange fortgesetzt werden, bis die Dichte der gewonnenen Daten zufriedenstellend ist. Das erzeugte 3D-Modell kann in verschiedene Dateiformate exportiert und mit beliebigen CAD- und 3D-Programmen weiterverarbeitet werden.
Die Entwicklung des David-Laserscanners begann im September 2006 durch Simon Winkelbach und Sven Molkenstruck, wissenschaftliche Mitarbeiter am Institut fr Robotik und Prozessinformatik an der TU Braunschweig. Das Konzept wurde als wissenschaftliche Verffentlichung publiziert[1] und gewann im September 2006 den DAGM-Hauptpreis der Deutschen Arbeitsgemeinschaft fr Mustererkennung[2].
Looking for people interested in building their own DIY 3D laser scanners using Arduino. I have built a functional proof-of-concept and now looking to put together a group of knowledgeable people to further develop and bring it to the next level.
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