Twinmotion Export Quality

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Stefanie Mordaunt

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Aug 5, 2024, 11:28:46 AM8/5/24
to whizumittpa
HiI prefer Enscape, because it is embedded into Rhino, and has very good assets, too. I shy away from exporting into any standalone software for rendering, because this is a one way ticket, materials and assets have to be done there and stay there.

I like to see viewport proxies of the assets, and sometimes even use their proxy version for abstract/graphical renderings.

My 2c


Will have to check it out; I do think its cumbersome to get setup Twinmotion scenes, so would prefer going straight from Rhino to UE (or probably something like Rhino > Blender > UE if I was doing something arch-viz related).


I usually use lumion but I am familiar with twin motion, in terms of UI twin motion is superior but in terms of render quality it has a lot to catch up with lumion or even enscape. The most promising part about twin motion is the fact that it is owned by epic games and they have a lot of plans for it. Right now you can start a project in twin motion and finish it in the unreal engine but it is not a streamlined process.


I agree with everything you just said.

The software is awesome, easy with a library and impressive rendering.

The cofiguration is limiting, the rendering of Mmde X has the same atmosphere as the rendering of Mr Y.


I regularly test TwinMotion and each time I reject its use.

From a development perspective, Epic has just acquired TwinMotion.

Look at the roadmap to understand that TwinMotion is not yet finalized.


Hi, I tried Enscape and found no way to set views. I found it disappointing that I could not use my saved views from Rhino just like I would do with Vray. Might ir be just a limitation of the trial version?


Also, why is the development of a good rendering option, outside of RenderWorks, not readily available within this software? It is 2021, and, in my opinion, Vectorworks really needs to begin to focus on improving the Macintosh side of the house. There has to be a large segment of their user base that is presently being under represented here. One could always export the data out, then switch to a VM or PC based system. But that is a cumbersome and somewhat lengthy process to achieve a much needed result.


Furthermore, if I recall, the development roadmap had promised TwinMotion direct integration by the release of SP3. Is there anyone out there who can shed light as to what road blocks were encountered that made this not happen?


Lastly, the video produced on the DataSmith export is apparently only a Windows option. Why is this? And zero information is made available to the viewer that is to be the case. How about giving the Mac users the same ability on export functions?


What would be useful to know, is whether any future is projected for Renderworks - or will it be gradually abandoned, with the expectation that users move to using external, additional-cost things like Twinmotion instead? This knowledge would affect two things:


We remain committed to including Maxon Cineware with every Vectorworks. Renderworks is not being gradually abandoned. With the technology Maxon has acquired through Redshift, and with tighter integration between Cineware and Vectorworks you can expect major improvements in the right direction. Meanwhile you have options with Lumion, Enscape, and Twinmotion, which can serve you very well. Lumion, Enscape, and Twinmotion do not require much time investment, that is one of their best attributes.


That is good to hear. Although I've not explored Twinmotion very much, my impression is that Renderworks is still capable of producing the better quality renderings, given enough effort. Twinmotion has a bit of the computer-game look to it.


The biggest thing missing from renderworks is the ability to use it to easily make walkthrough animations. The walkthrough animation tool in VW is slightly better than it used to be, but frankly still pretty hopeless. It would be great to see that improved.


So upon further hunting, you do in fact have to to change the WORKSPACE. If you are in VW2021 > Architect, the EXPORT > Unreal DataSmith is not available. However, if you change to VW2021 > Architect-BIM workspace, the Unreal DataSmith option will now be listed in the EXPORT listing. Can someone from Vectorworks please explain why this difference exists between these two workspaces?


It appears to be ALL materials in vectorworks which have Transparency set to 'plain', (even with opacity set to 100%) - but for some reason they're importing into twin motion at 0% opacity - Its only happening with items ive imported from eg 3dwarehouse which generally have these settings im finding.


Make sure you are using the very latest Twinmotion build available, bugs are being fixed in every release. Also use Keep scene hierarchy when importing, there is a known bug where shading will be wrong with Collapse by material, we expect a bug fix for that in the next Twinmotion release.


@neal-2002 I see this, and it does seem to be related to Opacity of plain transparency set to 100%. Such a configuration is nonsensical - why use transparency and set it to completely solid? Anyway we will look into a code fix for it. If I change the Opacity to anything other than 100% it shows in TM, like you said.


Twinmotion has redesigned its user interface to improve flexibility and speed. The More buttons in the docks have been replaced by a Properties panel, which organizes all Twinmotion settings into three levels. The Header provides quick access to Architecture and Product visualization templates, as well as various tools. The new interface offers configurable panels and docks, and an interface scale option to adjust resolution. Some visual elements have been modified to match the visual style of the new interface, but the Library panel and Scene graph have not changed.


Twinmotion has introduced a new Viewport resolution scaling option in the Preferences panel, which allows users to change the resolution of the Viewport. The options include 30%, 50%, 70%, and 100%. Lowering the resolution can improve the performance in frames per second (FPS), but it may also decrease the visual quality. The default setting is Auto, which balances quality and performance.


Twinmotion's Path tracer has added new features including support for Decals, Height fog, improved atmospheric rendering, temporal video denoising (Preview), multi-GPU support (on Windows 10 version 2004 or later), and representation of transparent objects inside the depth of field in a physically correct way.


Twinmotion has added a new feature to export license information stored in Sketchfab assets used in a scene to comply with Creative Commons license rules. The license information is exported as a .csv file and is compatible with spreadsheets using delimiters separated by " ". This feature is available under "File > Export credits".


Twinmotion now allows users to scale objects at the container level. This means that instead of scaling each individual object separately, users can select multiple objects and scale them all at once by selecting the container they are grouped in. This can save time and make it easier to adjust the scale of objects in a scene.


It is now possible to improve the reflection quality in your assets by enabling full precision normals and tangent vectors during the import process. This can be achieved by selecting the checkbox for Full precision normals in the Import window.


Aside from addressing previous builds, the functionality of IES lights has been enhanced. The latest updates now allow for the importation of non-symmetric IES files and the rendering of these files with greater accuracy.


The June edition of Autodesk Forma updates brings a wealth of new features and improvements designed to enhance collaboration, streamline design processes, and provide deeper analytical insights. From


IMAGINiT Technologies, a division of Rand Worldwide, helps architects and engineers become more proficient in the use of 3D technologies to design, develop and manage complex engineering projects faster and more cost-effectively.


I'm an interiors/interior architecture designer and have only had experience with Enscape. It's been great for quick mock renders for solid quality renders, but don't expect anything close to VRAY or 3DSMax. The speed and export possibilities are awesome. They have an okay asset library, though none of their assets are immediately editable. They've been expanding it though, and adding more vegetation, but unclear to what level of depth, variety, etc. you may need for your scenes. I do know Twinmotion has some interesting timelapse for vegetation growth, life stages of plants, etc. which Enscape doesn't have. Also, I've found Enscape to be relatively easy to learn and use too...


I'm finding myself seriously considering learning more about Twinmotion. The biggest reason is I'm starting to realize how maddening the Enscape lighting systems are. They have the different light types, but they all produce VERY similar results. Example: I have a rectangular light that is still casting an oval glow; the same happens with line lights, as if there is a single light source in the center of the Enscape generated plane/line. I'm getting into some more heavy lighting scenes requiring more realism and Enscape just doesn't seem to be anywhere close to par for generating a truly realistic lighting scheme. In order to acheive the effects that should be happening, you either have to overcompensate with luminous power of your light sources or fidget with the actual render settings (i.e. artificial brightness, exposure, etc.)

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