I am gonna develop a lesson in two platforms(firstly in webgl and then a similar lesson in unity 3d).the aim of this research is to see the best of these platforms in terms of performance and speed to use it in e-learning environments.
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I'm looking at building some custom software that allows a client to essentially design and render a building (like a barn) using various different input parameters. I've seen some software built in Three.js that does this but I hate using javascript unless it's absolutely neccessary to use. I have a very strong background in c# and unity so I figured I could get my coworker who would be helping me up to speed.
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