baddASS v1.0 released

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daz.diamond

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Jun 11, 2008, 8:33:50 AM6/11/08
to whiteLABEL
features :

1 input, 1 output :
beef-up your kick with 20 to 200 Hz sin waves.
bend and twist - add punch and guts
designed for added oooomph.
1 Oscillator
Overdrive with controls for drive and threshhold
Bit crusher
2 Clippers
2 parametric EQ bands
adjustable attack [click]
seperate controls for 'badd' & 'ass' levels
dry/wet mix control
additional input and output gates
post mix cut/boost control
16 presets

Envelope controls :
Volume
Pitch
Bit depth

specs :

sensitivity : 0 to -30 dB
note length : upto 1000 ms [nominal]
frequency : 20 to 200 hz [nominal]
detune : +/- 1 Octave [nominal]
EQ band 1 : 20hz to 3khz, -30 to +30 dB, 0 to 3 Octaves
EQ band 2 : 3kz to 8khz, -30 to +30 dB, 0 to 3 Octaves
badd level : -60 to +20 dB
ass level : -60 to +20 dB
cut/boost : -18 to +18 dB

vst 2.3
automation parameter support
midi automation support

uses :

Music Production : baddASS is ideal for sorting out weak bass
drums. It can be used to gate the incoming bass drum and therefore
reduce spillage, but thats just the start. From storming bottom end to
evil cutting distortion, baddASS's drive, crush and EQ sections give
you plenty of scope for re-shaping your kick. Add click for more
attack, and re-inforce sub-bass content with pure waves, Parameters
for badd, ass, and mix allow full control over the original bass drum,
low-end reinforcement, and distorted nastiness - without using any
compression ... happy banging with baddASS.

current version : 1.0

licence fee : £7.50
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