Forgive me for my ignorance, but exactly what mechanics from Older D&D do people find so charming? I am quasi-familiar with 3.5 and 2E thanks to video games like Temple of Elemental Evil and Baldur's Gate. I am now in a PBF game of 1E and though I am having fun, the system seems so......well old and out dated.
So grognards among us, educate this young padawan :-). What is it that you find so excellent in older editions of D&D that is lacking from 3.5 or Pathfinder (4E is another matter altogether naturally)?
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Don't ask me how they mean to achieve it but in theory you could use the gritty combat module, perilous hit points system, lethal criticals module etc.
It's "this" that I am still waiting on to see how WOTC do it.
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Oh dear lord...
I don't understand the draw of old style games.
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