Get Out of My Game

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Kilsern

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Mar 8, 2013, 1:00:16 PM3/8/13
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Listening to Fear the Boot podcast yesterday, they were talking about things you never want to see at the gaming table again.

Mine, and yes years ago as a young GM I was dumb enough to let it happen, I never want the guy who secretly wants to play a chaotic evil assassin while pretending to be a neutral good fighter so later he can surprise the party by turning against them. What that guy really wants to do is take a big stinky dump on your game.

My other players suspected something was up right away and killed the douche bag. After that, it was party policy that the cleric had to perform a detect evil on any new party members.

In the pod cast, they spoke of no more traitor tropes in the game. Mine falls squarely in that trope and I couldn't agree more.

My other one: I never want to play in a fun house dungeon again. They suck. They are cliche. They are not "fun".

Yours?

Daniel Wise

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Mar 8, 2013, 5:17:38 PM3/8/13
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Hey Kilsern.  That's what I called "Tuesday night" fro almost two years.  We found it worked quite well and even built adventures around it as the PCs as antagonists against themselves.  In retrospect I have found I don't like the killing other PC's for non storyline purpose.  I do however enjoy making them hate each other.  So in conclusion, player on player killing without true purpose.


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Troy Chrisman

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Mar 8, 2013, 6:32:17 PM3/8/13
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i hate people that can't handle one character, let alone two. Or others that have to dig through tomes of rules each round of combat to try to squeeze out every little "+1" they think they can find or try to weasel their way into. 

Just poke the damn beast with a stick!

Pedro Lunaris

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Mar 8, 2013, 6:50:41 PM3/8/13
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  I hate "looking-through-rules" narrative breakers. But today I have my anger directed mostly to "ruled envolved narrative" systems. Meaning, D&D.

  I don't usually play with new people anymore. So the groups I play with are kinda people I'm familiar. But after two or three years without getting close to D&D, I started playing it again (not GMing, oh no) after two friends came up with a great game (they share GMing). And, God... It seems you can't get narrative without lookink thourgh rules, because the rules encompasses so much of the physics and everything of the gaming process that nothing seems to be allowed to happen without you having to describe it with the adjacent rules... And there are so many specific rules for different situations!

  That's the biggest "Get Out Of My Game" I'm experiencing right now...

Philippe Boujon

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Mar 8, 2013, 7:03:38 PM3/8/13
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Hey Pedro, long time no see! It's good to have you here. 

Sent from my iPhone

Pedro Lunaris

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Mar 8, 2013, 7:07:35 PM3/8/13
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  Ha, thanks Phillippe! My post-grad is a killing machine right now. Just 50 more pages or so and I'll be really back. I miss playing, and miss the community. :]

Philippe Boujon

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Mar 8, 2013, 7:44:24 PM3/8/13
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Well good luck then Pedro! Don't worry, there will be plenty of playing after :)

Troy Chrisman

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Mar 8, 2013, 8:04:55 PM3/8/13
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yeah, recently quit a D&D fourth edition group. The rules were just absurd. Made me want to just play basic D&D. There was no roleplaying, just rule after rule and 5-hour combat snorefests.

Aspects

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Mar 8, 2013, 11:24:08 PM3/8/13
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On Friday, March 8, 2013 2:50:41 PM UTC-9, Pedro Lunaris wrote:

  I hate "looking-through-rules" narrative breakers. But today I have my anger directed mostly to "ruled envolved narrative" systems. Meaning, D&D.


Amen to this one.  The last group had one of these.  It was his 'wanna-be' rules lawyering and comments from the peanut gallery that finally got me to take a break from face-to-face RPGing.

Joe.

Kilsern

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Mar 9, 2013, 2:15:55 PM3/9/13
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If, going in, the group knows its us vs them, I have less of a problem with it.
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