Mine, and yes years ago as a young GM I was dumb enough to let it happen, I never want the guy who secretly wants to play a chaotic evil assassin while pretending to be a neutral good fighter so later he can surprise the party by turning against them. What that guy really wants to do is take a big stinky dump on your game.
My other players suspected something was up right away and killed the douche bag. After that, it was party policy that the cleric had to perform a detect evil on any new party members.
In the pod cast, they spoke of no more traitor tropes in the game. Mine falls squarely in that trope and I couldn't agree more.
My other one: I never want to play in a fun house dungeon again. They suck. They are cliche. They are not "fun".
Yours?
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I hate "looking-through-rules" narrative breakers. But today I have my anger directed mostly to "ruled envolved narrative" systems. Meaning, D&D.