First, combat. At first I saw the combat system as not lethal enough, but now, from a GM view I am liking the fact that while it may be somewhat difficult to kill a PC out right, instead it is easy to drive them insane, disease them, mutate them, fatigue, stress and strain them.
I also think combat could be highly narrative and is intended to be, but often isn't. I think part of the reason is combat in 3 can take a looooonnnnnggg time, so often, unless a critical comes up or a comet or star, it is often glossed over to either hit or miss. Also, the frequency of Chaos Stars seems a bit too frequent in my face to face games. I haven't noticed this in the VTT games I've done. Perhaps it is the use of a dice roller versus physical dice? I don't know; however, the frequency of Chaos Stars has made me look to more creative options for narrating them (a more liberal use of Condition cards and Plot Twist cards from Pathfinder). At the same time, I appreciate the frequency of CS when casting spells. Magic in WH is supprosed to be dicey business (pun shamelessly intended).
Second. Party sheets. I find they are often an ignored mechanic, face to face and VTT. Every once in a great while, someone will remember there are fortune points available on them, but I'm yet to see a group of players make good use of the card.
Conversely, I have seen a GM use it well as a tool. Joe, Aspects here, in our round robin game set up a situation where my zealot was put at odds with the parties rat catcher. Party tension rose, and we suffered for it; however. In that case it wasn't the mechanic of the card that caused party mayhem, rather it was a bit of great role playing at the table.
Diseases need to be less brutal and probably all need to be taken down a severity level, maybe two. Especially how hard it is to boost the roll and how rare it is as a player ability (Medicine).
I think party sheets are fine myself, you just need to have them displayed well I think. Something FG2 does better than Map Tools I think. Also helps when you have a more proper group too.
Party Sheet. Totally ignored.
However, I noticed one thing more about this game I do not like. The Creature Guide. I've read negative reviews, but last night was the first time I read it with a critical eye for anything other than the fluff. What a disorganized hunk of crap! The fluff is separated from the crunch, so if I read the fluff entry on Beastmen, if I want to read the crunch, I must then flip to the statistics index. And there the recommended cards for the creature type are not listed, so you either have to flip to the appropriate cards index and sift through them, or pull out your cards. Why the Hell didn't they design it like they did in Tome of Adventure? There the fluff is side by side with the crunch, and the recommended cards for the creature type are reproduced.
Does anyone know of an index, fan made or official, that at least has the crunch and the recommended cards listed by creature type?
There IS a fan-made list of suggested action cards for each creature. I will try to find it when I get home.
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Yes, thank you for finding it :-).
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