Actually I am quite content to have the Engineering skill be useless :-P. If you are wanting to do that I suppose that all looks fair enough. Perhaps FFG meant Soak instead of Defence on the damaged card? Maybe have the soak be -1 per damaged condition, if it goes below 0 then the armour is destroyed? Just throwing out ideas.
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Specialisation options: smithing, carpentry, jewellery making, brew- ing, engineering, performance
Dwarf Engineering (Int) Advanced skill. Dwarf Engineering
encompasses the comprehension, design, modification, utilisation,
and improvement of sophisticated dwarf technology and archi-
tecture. Acquiring the skill is required to read plans (sometimes
called “blueprints” due to a custom of writing the plans in blue
ink, and revisions and criticisms written in red ink). Use this skill
to understand another engineer’s invention, to salvage or repair a
piece of technology, to accurately target dwarf artillery, or to design
your own inventions. The Tradecraft skill is generally used to build new items that have been designed through the use of Dwarf
Engineering.
What does Dwarf Engineering have to do with fixing weapons and armor? Also, it seems like it has clear use in getting Inventions working and maintained.
The other thing to consider is that there was no such thing as Dwarf Engineering at the time the description for Tradecraft was written. In hero's call it mentions that if you don't have Black Fire Pass Zhufbar Dwarves get Tradecraft for free instead of Dwarf Engineering.
Personally I am still confused as to what the heck Tradecraft is or does. Why exactly would I want it?
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Hah! Forget being an Engineer. I'll just max Agility and Ballistic Skill and try to frustrate his carefully planned combat encounters :-P.
The GM is just trying to screw you into needing more Advanced skills man, fight the machine! He isn't satisfied leeching dozens of advances from Hagen and Meinolf he wants to do it to you too! Don't let him!
(I think Tradecraft would make swords and armor and wagons and ladders and more boring stuff. Dwarf Engineering is really only for more complex stuff like steamtanks and gyrocopters and Astartes Power Armor. Blackpowder could go in both either. That would be my guess)
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So is Tradecraft used for haggling instead of Guile or Charm?
I am honestly wondering if the best system for this might just be GM fiat. If we take a brutal hit from a Wargor that has multiple successes and boons Philippe might just hand wave it and say "Your armor is now damaged, another hit like that and it will be ruined."
Similarly if in a long fight after sustaining multiple hits from all sides "Your armor is beat up and in need of repair (Damaged), further stress may ruin it."
This might seem arbitrary, but we'd just go more with Phillipe's "feeling" than anything else.
Crits are very common in this game Phillipe. Are you as a GM wanting this to be a constant thing (i.e. You got in battle and now need to heal up and repair your items), or a more special occurence (like the brutal hit described above). Crits are much more common than unspent Chaos Stars for weapons and if we base it off of them I think we will be repairing things a whole lot (which is fine if that is what you want).
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I'm making more use of the condition cards when Chaos Stars are rolled, as my players are tiring of constantly falling prone. So now I inflict a suitable condition card with a Brief effect, but in most cases I make the duration "until the end of your next round" vs the standard Brief CC being introduced with three markers, effectively making their effects three round duration.
I'm also
I'm also introducing Paizo's Plot Twist Cards to resolve Comets and Stars and possibly their Critical Fumbles deck as well. I'm still working the bugs out of it, as they are a product for Pathfinder, but most of the effects can easily be converted on the fly (for instance a result of 20 could be interpreted as +1 Critical). I think they work well for my face to face games, but they would need some serious tweaking for a VTT game.
Sorry, fat fingered the post button.
I'm also introducing Paizo's Plot Twist Cards to resolve Comets and Stars and possibly their Critical Fumbles deck as well. I'm still working the bugs out of it, as they are a product for Pathfinder, but most of the effects can easily be converted on the fly (for instance a result of 20 could be interpreted as +1 Critical). I think they work well for my face to face games, but they would need some serious tweaking for a VTT game.