1. You achieve a critical wound even if you didn't roll enough boons to equal your critical rating/rolling a comet
or does it mean...
2. It ADDS an EXTRA critical wound only IF you have already achieved a critical by rolling enough boons/rolling a comet
If the first version is true, does that mean the foe will have just one critical wound (which is what I'd assume)? If the second version is true, does it mean the target has two critical wounds (again, I'm assuming it does)?
Just as a note, so far I've been playing that a "+1 critical" result from an action card actually creates a critical wound. However, I've been re-reading the rules again just for fun and for a more detailed understanding of the game mechanics which is why I've begun to question this.
Thanks!
--Steve--
It is no. 1. "Critical Damage" is the same thing as +1 Critical also.
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Phillipe is correct. The "+1 Critical" converts 1 normal wound to a critical, it does not add to the wound total.
John, you would deal 3 Normal.wounds in that instance.
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Basically, the number of crits you would normally deal becomes the new "minimum damage".
Aye, so just like that passage says they are converted, not new or extra wounds added.
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Per the RAW Phillipe it would just be 3 regular wounds, you have to actually penetrate the soak to deal criticals. It does not mention any exceptions for NPCs vs. PCs.
Naturally, as a GM you are free to play whatever way you wish :-).
Naturally people may want to double check me on things. I am going from memory and don't actually have the book with me atm.
I can see you logic there Philippe but I suspect the idea is that only actual penetrative wounds can be converted into crits.
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