Has anyone converted this adventure to 3E? If not then maybe I'll do it. If so, can someone send me a copy?
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Some stuff actually ages pretty badly (for example, the sewers are treated somewhat like a AD&D dungeon crawl with random monsters and encounters; I think most modern WFRP gamers would think encountering a non-plot related giant amoeba--no, really, I didn't make that up--would be pretty wacky), but that stuff is very easy to update. This stuff only ages badly because adventure design has matured a lot since then. In fact, I think the key to updating this adventure is really in updating the presentation of information and streamlining the overall adventure. The actual mechanics are the easy thing to update.
One thing I would purposely change would be the design of the actual investigation since it is the heart of the entire adventure. I ran this adventure twice when I was younger and it really holds back most of the clues the players will need to figure out the mystery. At no point in either run did anyone really know what was going on, which was typical of mystery adventures of that time period. I think I would give the entire thing the same treatment I gave "An Eye For An Eye" with respect to the clue cards I had designed (I'm pretty sure you guys have seen them. If not I can send them to Phillipe to make available).
One tricky element would be the integration of this adventure into the wider original "Enemy Within" campaign. Despite our memories of it, the original series actually treated each adventure as a very seperate entity. Shadows Over Bogenhafen stands alone a bit too much. It's connections with the previous adventure (Mistaken Identity) is very loose. Shadows also leaves almost no real adventure trail to follow into the next adventure (Death on the Reik).
Thoughts?