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Iced Crow

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Apr 17, 2011, 11:19:35 AM4/17/11
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Hey guys,

I just thought I'd share the fantasy campaign rules I finished up this week.  We have a little group doing a 40k campaign at the moment but in July we will be starting up a fantasy campaign to run until the rest of the year.

It is resource tile based.

The rules are here:

http://www.chrisnye.net/Warhammer/WarlordCampaign.pdf

Happy Gaming!

Iced Crow

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Apr 17, 2011, 11:21:06 AM4/17/11
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Sorry... it sent without a subject line so I'm pretty sure most of you thought this was spam lol.  My bad.  Message below.

--- On Sun, 4/17/11, Iced Crow <iced...@yahoo.com> wrote:
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Justin

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Apr 17, 2011, 11:24:43 AM4/17/11
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I have been wanting to do a campaign for a long time now. I like the rules. It uses mighty empire tiles right?

Iced Crow

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Apr 17, 2011, 11:27:16 AM4/17/11
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It uses the tiles to represent your realm but it is not map based.  The tiles are optional really.  When a battle goes down both players offer up one of their tiles and a third random tile is rolled.  The winner selects either the loser's tile, or the new random tile to take.  In the case of a draw, no tiles are gained or lost.

--- On Sun, 4/17/11, Justin <jcr...@gmail.com> wrote:

Peter Hansen

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May 6, 2011, 3:36:59 PM5/6/11
to Warhammer Fantasy Battle at The Louisville Game Shop
I have not played at the shop yet, but have a massive Ogre hoard (7K+
points) that I'd like to bring some time. I will be out of town all
of July, but would love to "invade" in August.

On Apr 17, 11:27 am, Iced Crow <icedc...@yahoo.com> wrote:
> It uses the tiles to represent your realm but it is not map based.  The tiles are optional really.  When a battle goes down both players offer up one of their tiles and a third random tile is rolled.  The winner selects either the loser's tile, or the new random tile to take.  In the case of a draw, no tiles are gained or lost.
>
> --- On Sun, 4/17/11, Justin <jcre...@gmail.com> wrote:
>
> From: Justin <jcre...@gmail.com>
> Subject: Re: Warhammer Fantasy Campaign Rules for upcoming fantasy campaign
> To: wfhba...@googlegroups.com
> Date: Sunday, April 17, 2011, 11:24 AM
>
> I have been wanting to do a campaign for a long time now. I like the rules. It uses mighty empire tiles right?
>
>  
>
> On Sun, Apr 17, 2011 at 11:21 AM, Iced Crow <icedc...@yahoo.com> wrote:
>
> Sorry... it sent without a subject line so I'm pretty sure most of you thought this was spam lol.  My bad.  Message below.
>
> --- On Sun, 4/17/11, Iced Crow <icedc...@yahoo.com> wrote:
>
> From: Iced Crow <icedc...@yahoo.com>
> Subject:
> To: WFHBa...@googlegroups.com
>
> Date: Sunday, April 17, 2011, 11:19 AM
>
> Hey guys,
>
> I just thought I'd share the fantasy campaign rules I finished up this week.  We have a little group doing a 40k campaign at the moment but in July we will be starting up a fantasy campaign to run until the rest of the year.
>
> It is resource tile based.
>
> The rules are here:
>
> http://www.chrisnye.net/Warhammer/WarlordCampaign.pdf
>
> Happy Gaming!
>
> --
> You received this message because you are subscribed to the Google Groups "Warhammer Fantasy Battle at The Louisville Game Shop" group.
> To post to this group, send email to wfhba...@googlegroups.com.
>
> To unsubscribe from this group, send email to wfhbattlgs+...@googlegroups.com.
> For more options, visit this group athttp://groups.google.com/group/wfhbattlgs?hl=en.
>
> --
> You received this message because you are subscribed to the Google Groups "Warhammer Fantasy Battle at The Louisville Game Shop" group.
> To post to this group, send email to wfhba...@googlegroups.com.
>
> To unsubscribe from this group, send email to wfhbattlgs+...@googlegroups.com.
> For more options, visit this group athttp://groups.google.com/group/wfhbattlgs?hl=en.

Chris Nye

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May 6, 2011, 4:23:54 PM5/6/11
to wfhba...@googlegroups.com, Warhammer Fantasy Battle at The Louisville Game Shop
Lol just got this. When our website is up you are more than welcome to sign up :)

Quote the raven nevermore

Iced Crow

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May 26, 2011, 9:35:09 AM5/26/11
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The 40k campaign is winding down.  We have our last regular battle this saturday and then a tournament in June to decide the overall winner.
 
With that being said, the Fantasy campaign is starting up in July.  We have about six or  players in right now, four of which are new to the hobby.
 
If you are interested in a campaign environment, the rules can be found here:
 
 
There are two house rules at the end but other then that it is straight 8th edition.  The campaign lasts six rounds (July - December) with games played once a month.
 
If you are interested, please respond to me offlist. 
 
Happy gaming!

~chris

mick

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Jun 2, 2011, 1:51:09 PM6/2/11
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Hey Chris,
First let me compliment you on all of your hard work. This was a
labor of love and it shows. The website looks great and you have
clearly put a lot of thought into this.

I think the idea of ramping up and gaining bonuses as you win and
getting dinged a bit as you lose sounds fun. Generating terrain and
interesting game effects is also cool and adds some unique flavor,
but...

Now, please keep in mind that I only really know Skaven, so all of my
comments are going to be based on how your proposed rules affect
Skaven.

My understanding is that the three biggest changes to Fantasy with
this new edition are as follows...

1 - Magic has gotten a lot more powerful (and can eliminate saves
entirely)
2 - Steadfast has shifted everyone to large blocks of troops
3 - Army composition has changed from limiting the number of Lords/
Heroes/etc you can take to limiting the number of points you can spend
for Lords/Heroes/etc.

Your rules seem to want to turn back the clock on all of these
changes.

First, your house rule dramatically changes steadfast.

My skaven army doesn't function AT ALL with your house rule. If you
wanted to change it so that units charged in the rear lose steadfast,
I could still play Skaven, but otherwise I auto-lose. I am not being
over dramatic here...

Ironically, Skaven heavy weapons and Skaven magic spells can remove
all saves too, I am not happy about the change to always allow ward
save but I can live with that nerf. But it does mean that there are a
few uber units I go up against that I can't stop. At best I will have
to tarpit them. Which makes the nerf to steadfast twice as bad.

Second, I noticed that a lot of your rules are geared to a specific
number of Hero or Lord choices rather than a specific number of points
spent for Heroes or Lords. Again, Skaven have very cheap choices but
they are weak (but I can make up for this by taking more of them).
Limiting me to a 150 point Skaven lord while another player can take a
600 Lord isn't even slightly balanced. And goes back to my point
about uber units/characters/monsters that are almost impossible to
handle.

Third, if I am reading this right, I need two gold coins for a 2000
point list and one gold coin for a lord. I understand that even if I
have less gold than this, I still always get this. But unless I have
a fourth gold coin, I can not have any heroes, special, or rare
choices, right?

I am not certain about other codexes, but Skaven with only 1 lord
choice and only troop choices at 2000 points is about 900 rats (all
without steadfast). So I have to spend two grand on useless
footslogging troops? See the problem... :)

Thanks,
Michael

Iced Crow

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Jun 2, 2011, 2:16:03 PM6/2/11
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Mick, thanks for the comments.

The rules were actually written with the other skaven player helping me out. 
 
They do turn back the clock a little bit.  The current steadfast rules as written almost negate the need for flank and rear charges and make it so everyone is taking 30-40 man units (which I think is a bit absurd).  For skaven, that's to be expected.  But not for elf spearmen, chaos warriors, etc... which seems to be a disturbing trend to take advantage of this rule.
 
The end result are "armies" that are made up of 3 units.
 
Skaven wouldn't be rendered impossible to use with this change.  They'd be a lot like last edition.  They are still potent.  It's just that players can't leave their flanks exposed to the winds without a care in the world as they can do under the normal rules. 

As such it was agreed that we would make steadfast not applicable if you are disrupted.  Again the other player I'm bouncing ideas off of is our skaven player.  he was all for it.
 
Mega spells are also a little ridiculous and are causing an "arms-race" to out magic each other.  Those two items were the biggest issue we had with 8th edition.
 
Hero choices etc and the like cannot be managed properly without slots.  Percentage based systems in a campaign just don't work.  That's how things were done in 5th edition and it was very difficult to get to work properly.
 
The slot system makes the army work like it did in 7th edition (and 6th edition).  It prevents loading down an army with heroes, which is what is intended.  Your tiles garner you slots, be it hero slots, lords, specials, or rares.

This is done purposely as the percentage system sucks for trying to make resource campaigns around and slots work much much better.  Otherwise you are just having friendlies and applying it to a campaign, which is fine, but not the direction we wanted to take with the campaign.
 
To your last thing it is possible that you get no rare items or more heroes etc... but again that is the point of the campaign.  It is a resource-based campaign which means you need resources to field full heroes, specials, and rares... if your army is based around heroes and rares and you don't have the models then you probably wouldn't be happy in a campaign like this.
 
Having done campaigns for the better part of fourteen years now, this is the direction that I personally like the best (other than map campaigns which have a tendency to die after three turns) and is what we have going for us at the moment.

Thanks again for your comments.  I have thought of all of these things and they were discussed when we were bouncing ideas back and forth.

Take care

~chris

--- On Thu, 6/2/11, mick <mrra...@win.net> wrote:

From: mick <mrra...@win.net>
Subject: Re: Warhammer Fantasy Campaign Rules for upcoming fantasy campaign
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Iced Crow

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Jun 2, 2011, 2:17:11 PM6/2/11
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Mick, thanks for the comments.

The rules were actually written with the other skaven player helping me out. 
 
They do turn back the clock a little bit.  The current steadfast rules as written almost negate the need for flank and rear charges and make it so everyone is taking 30-40 man units (which I think is a bit absurd).  For skaven, that's to be expected.  But not for elf spearmen, chaos warriors, etc... which seems to be a disturbing trend to take advantage of this rule.
 
The end result are "armies" that are made up of 3 units.
 
Skaven wouldn't be rendered impossible to use with this change.  They'd be a lot like last edition.  They are still potent.  It's just that players can't leave their flanks exposed to the winds without a care in the world as they can do under the normal rules. 

As such it was agreed that we would make steadfast not applicable if you are disrupted.  Again the other player I'm bouncing ideas off of is our skaven player.  he was all for it.
 
Mega spells are also a little ridiculous and are causing an "arms-race" to out magic each other.  Those two items were the biggest issue we had with 8th edition.
 
Hero choices etc and the like cannot be managed properly without slots.  Percentage based systems in a campaign just don't work.  That's how things were done in 5th edition and it was very difficult to get to work properly.
 
The slot system makes the army work like it did in 7th edition (and 6th edition).  It prevents loading down an army with heroes, which is what is intended.  Your tiles garner you slots, be it hero slots, lords, specials, or rares.

This is done purposely as the percentage system sucks for trying to make resource campaigns around and slots work much much better.  Otherwise you are just having friendlies and applying it to a campaign, which is fine, but not the direction we wanted to take with the campaign.
 
To your last thing it is possible that you get no rare items or more heroes etc... but again that is the point of the campaign.  It is a resource-based campaign which means you need resources to field full heroes, specials, and rares... if your army is based around heroes and rares and you don't have the models then you probably wouldn't be happy in a campaign like this.
 
Having done campaigns for the better part of fourteen years now, this is the direction that I personally like the best (other than map campaigns which have a tendency to die after three turns) and is what we have going for us at the moment.

Thanks again for your comments.  I have thought of all of these things and they were discussed when we were bouncing ideas back and forth.  Also having run campaigns and leagues for the better part of fourteen years I know that it is impossible to come up with a system that everyone likes lol. 

Take care

~chris

--- On Thu, 6/2/11, mick <mrra...@win.net> wrote:

From: mick <mrra...@win.net>
Subject: Re: Warhammer Fantasy Campaign Rules for upcoming fantasy campaign
To: "Warhammer Fantasy Battle at The Louisville Game Shop" <wfhba...@googlegroups.com>
Date: Thursday, June 2, 2011, 1:51 PM

Iced Crow

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Jul 5, 2011, 8:32:02 AM7/5/11
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Last post =)  We have a warhammer fantasy campaign starting up Saturday July 30th.  It will run once a month (last saturday of the month) from now until the end of December (six rounds)
 
It is a resource-based campaign using Mighty Empires tiles.  As a resource-based campaign, what you can field is directly correlated to what territories you possess.  This is the seventh resource-based campaign that I have run and we're using a rule set that I have worked on and tweaked since 1997. 

We currently have seven players and one who will possibly join as well as a couple of "vassals" (players who don't have full armies participating as mercenaries).  You get bonuses for submitting stories and battle reports. 
 
I have an intro website (below) where you can download the rules and check them out.
 
 
We have three houserules in affect and which we have been testing through practice games:
 
1) Disruption cancels out steadfast
 
2) You always get a ward save
 
3) You get half VP for half strength units or less for scoring purposes
 
If you are interested in participating, please contact me at this email list off list, or give me a call at 502-751-5305.
 
This ruleset is also being tweaked for the 40k campaign which will start up in January (we will be incorporating Battle Fleet Gothic into it as well)
 
Thanks guys.  Happy gaming

~chris

Iced Crow

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Apr 3, 2012, 8:31:47 PM4/3/12
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G'day all.  Just thought I'd throw a note out as we are halfway through 40k, that our fantasy league/campaign starts up in July.  Its 2000 points.  9 games regular season, top eight go to a single elimination playoff tournament.  Follows the War in the Badlands campaign and is a kind of hybridized league/campaign.

The pending rules for 2012 can be found here:
http://warhammer.chrisnye.net

Fight well!

~chris
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