Our Tournament Prelim Rules

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Justin

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Mar 13, 2011, 10:29:17 PM3/13/11
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Tournament Rules and Restrictions
Players will bring 1 legal list @ 2000 points. 2001 is not legal. Bring your most well rounded list.
Players should have an updated FAQ for their army book and be knowledgable with their own rules and play by them in the spirit of the game and goodsportsmanship. They should also bring templates, rulers and dice. Please bring your army assembled ready to play and no extra clutter please.
There is an entry fee of $5.00. and prizes for 1st, 2nd and 3rd.
Placing in the tournament is based on Victory Points only. Players forfeit their VP if they leave early for no good reason.
No proxied models within reason. i.e. it is fine to have a unit of 40 models that is missing some models in the back rank, just make your competitor aware of this. Remember Warhammer is a line of sight game now.
Tables will be preset and terrain will be clearly labeled as well as the scenario on it. Players will roll for their table. Then roll deployment, spells, etc...
No player may play another again unless there is no other choice.
There will be 3 rounds at 2 hours each. Both players must finish with the same amount of turns. Be respectful of people, time and rules. No stall tactics  or heated debates please.
At all times measurements will be taken from bases not movement trays.
No back tracking. Crap! I forgot my shooting phase! You must move on.
Referee. Players must know their rules and agree but there will be a referee present that has true ultimate power.
No fighting or biting unless provoked.
 
Tournament Special Rules
Prior to deployment players may choose a special rule from the following list. Both players announce the rule they have chosen. The player who rolls the highest on a D6 chooses their special rule first...

1. Thief- When any model carrying magic items or any kind of banner dies in close combat said items are stolen from them and will add to VP on top of the full point value for the model itself. i.e. a 12 pt. Wood Elf Glade Guard SB dies in close combat and has the banner of zenith worth 25pts. If he is slain you receive 37VP on top of the entire unit cost (Which originally includes the price of the standard bearer and magic banner). The same as if a Warriors of Chaos Exalted Hero dies in combat you receive additional 50 points (or however many points he is carrying) for its magic items as well as the entire model points for killing the model. Note: Gifts of Chaos, Vampiric Powers, Virtues, Kindred Members etc.. may obviously not be stolen. You obviously came to pillage.

2. Low Life - For rolling for deployment and to see which player has the first turn, you may force your opponent to reroll their dice. You have obviously done something umentionable to give you the edge.

3. Scoundrel - Once during a game a player may modify an opponent’s single dice after it is rolled. As a rotten no good plotter you have obviously sabotaged your adversary. This ability may not be used during deployment or for stat or characteristic tests and any type of dice may be modified. Example: you have caused a wound to an opponent’s hero and he must make a ward save to pass. After he has rolled the dice and passes you decide to lower it to a one. That hero has just now failed its ward save. I am sure you can come up with more creative ways to use this. Let the threats, raucousness and name calling ensue!!

4. Assassin - When a Hero or Champion defeats an opposing Hero or Champion in Close Combat they earn double VP. You obviously came to conquer.

5. Surprise Surprise! - Somehow an enemy unit has advanced further on an opponents position. One unit in your army may benefit from the Vanguard special rule. This will trump any other scenario special deployment rules and/or army or rule book rules for that unit. You didn’t get this far without some treachery and bribery involved.

VP Rules
Players that earn Victory Points in their games count them towards their total tournament VP. The player with the highest total tournament VP wins. Players that win a game earn an extra 150 VP for that game. Players that win the Watch Tower or Blood and Glory scenarios receive an additional 150 VP on top of the 150 earned for winning the game. These points are only earned based on victory conditions not VP but you still do keep the VP you earned during the scenario. Keep in mind you auto lose Blood and Glory if your army does not contain a SB or BSB as per the rule book.

Tips and Strategies
The easier your army is to pull out and place on the battle field the more time you have to strategize and rack up the VP.
When choosing your list remember you will be fighting many different types of lists, units and players with different styles. So, your list should be one you are very good with, familiar with and is versatile in different terrain/scenarios.
Familiarize yourself with your army’s rules and the rule book as it will make the game smoother and you will be able to concentrate on strategies instead of rule reading.
Tables will be themed, designed with preset terrain and scenarios, all will include at least one warhammer specific piece and will be posted prior to the tournament. It would be wise to get an idea of how your army will negotiate these different tables.
Read up on the effects of your items, special rules and magic. Familiarizing yourself with these will make the game faster and you a better general.
Try to avoid arguements and lawyering. There will be a refreee present. A challenge and fun are both good things.
Don’t piss off your significant other preparing for this tournament.


 

TF

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Mar 13, 2011, 11:19:29 PM3/13/11
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Justin,
 
Really like the "Don’t piss off your significant other preparing for this tournament" comment.  I am guility of this alot. 
 
Is all terrian going to be true LOS like woods or is there some stuff that is going to block LOS beyond large hills/woods?
 
Tim

From: Justin <jcr...@gmail.com>
To: wfhba...@googlegroups.com
Sent: Sun, March 13, 2011 10:29:17 PM
Subject: Our Tournament Prelim Rules
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Justin

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Mar 14, 2011, 8:30:17 PM3/14/11
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All terrain will be true LOS. So, a giant building will block LOS as well as a giant hill would.
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