The Simpsons Hit and Run, released in 2003, was a huge success at the time. It sold over 3 million copies by 2007, had a very accurate interpretation of the series itself (along with the 3D graphics compared to the 2D which we see on the show), and lots of people considered it to be the best Simpsons game to date. However, a sequel to this particular game has not yet been released, only the Simpsons game which did not match to the level of this game.
There should be more playable characters, those featured in the series such as Flanders, Grandpa, Principal Skinner, Willy, Otto, Dr. Hibbert, Chief Wiggum, Krusty, Moe, and Barney, alongside The Simpsons and Apu. I also believe that there should be different forms of attacks than kicking, such as punching etc, but still retaining a 7+ or 12+ rating, hence a comical interpretation would be suitable. In the first game, there were only 7 levels, so therefore it's a no-brainer to include more levels, and levels should be open-ended, i.e having the whole of Springfield connecting together instead of it being in sections. Another no-brainer is to have improved graphics, more places to explore, more collectables, more fun missions, more cars, and for it to be released on newer generation consoles such as the PS4, Nintendo Switch and the Xbox One. Also, more transportation would be useful, more accessible rooms in houses, and for the map to be more accurate.
Public demand definitely warrants a sequel and I'm astonished one hasn't been made yet, or alternatively a remastering of the original game. I hope it can be made possible through the means of this petition. If you are nostalgic about this game and would love to see another one made, you know what to do!
The goals of this project are
Preserve each episode with frame and field accuracy to the original NTSC 59.94i presentation
Keep 60i elements at 60fps
Present in the best possible way for HDTV viewing
Remove artifacts introduced during the film to tape transfer
Remove artifacts introduced during the tape to DVD transfer
Remove dirt originating from cells
Remove telecine wobble
Avoid turning soft blurry detail into hard sharp detail
Interesting project. I too have been frustrated at not being able to get good quality early Simpsons episodes. I have many of the season DVDs, but had stopped purchasing them as I was frustrated by their quality, expecting something better to come along.
Thats a good guess, but its far too consistent to be a timestretch. For one episode, Dead putters society, these artifacts appear halfway into the first act and are on almost every single shot till the end. Its consistent enough to be part of the workflow. Introduced somewhere along the chain from telecine to post.
I guess an ideal preservation would be to reasseble the episodes from the 35mm neg which would get rid of both wobble and cel edges, but as this would be largely impossible. Deinterlacing and IVTCing gets us one step closer to the cells as they appear on the negative (99% will be original progressive frames rather than interpolated frames).
That being said theres a special feature on the season 2 DVD where a simpsons producer in america has a 35mm version of a scene on a Flatbed editor, suggesting that Telecine is done in america rather than Korea.
Gaming news often moves in circles. This triple-A game got delayed. This NFT scam went bust. Square Enix is disappointed in the sales performance of one of its Western games. And, as we're all here to discuss today, a survey has found that the remaster gamers most want to see is The Simpsons Hit & Run. I'm here to tell you you're wrong. You don't want that. I promise. Please. You'll thank me later.
This is not just me telling you that the thing you love is bad while I sneer derisively at you and tell you there's a really great band in town but you probably haven't heard of them. I adore The Simpsons, probably more than the vast majority of people reading this article. I've seen every episode of the show, the Golden age stuff over ten times each, I've been to Simpsons Land, and I have Simpsons clothing, Simpsons shoes, Simpsons figurines. If I was the type to have tattoos, I would have a Simpsons tattoo before anything else. I even have Simpsons earrings, little plastic medallions of Lisa saying 'I am the lizard queen!'. I say this not to brag (I am a 30 year old woman whose most cherished piece of art is a cartoon sitcom, if anything it is a cry for help), but to explain that I am speaking out of a deep love for The Simpsons. And trust me, you don't want Hit & Run remastered.
Related: The Simpsons Season Eight Is The Best Season Of Television AnywhereDon't get me wrong, I would love a new Simpsons game. The Simpsons' history of video game spin-offs is spotty at best, but even the worst ones are mostly carried on the backs of the characters themselves. If you like The Simpsons, then the games are probably good enough for you, and that's precisely why they're good enough for me. Ever since EA figured out mobile gaming was a cash cow, Tapped Out is the only Simpsons game in town, and I hope, either by EA suddenly finding the motivation or, a la Star Wars, through Disney pulling the plug, we get another, better game in the future. Hit & Run could open the door for that if the remaster is a success, so I suppose there's that angle, but I think once we take off the rose-tinted glasses our relationship with Hit & Run will sour, and could even set hopes of a new game further back.
The Simpsons Hit & Run is just not as good as you remember. Nothing you played when you were 13 years old is. You could beat the whole thing in ten hours, and even in that time it can start to drag. It was often repetitive, gameplay was basic, Springfield's bonanza cast was underused, and it was full of bugs. I loved it, but that doesn't mean it was great, and that doesn't mean it would be great again if it came back. You want to play The Simpsons Hit & Run? Download a Homer Simpson mod for Grand Theft Auto - that's all the game is anyway. There were some fantastic things about it, but that was mostly the fact it was written by actual Simpsons writers and voiced by actual Simpsons actors, which could still happen with a new game today. That's not unique to Hit & Run. Oh, and if you're planning on pointing out that the show sucks these days, you should probably get a wriggle on and watch season 33. I'll still be here when you come back and change your mind.
Making the original available in its original form is a different story. Adding it to Game Pass, or to Sony's upcoming PlayStation Plus Premium package, puts less pressure on the game to be polished to modern standards, and would allow people to dip in without needing to pay full-price for it. Even if we pitch it as a double-A game rather than a triple-A competitor, you're still looking at north of $35, and that's a lot to play for Hit & Run even if it gets a graphical overhaul. If I was going to bat for a remaster, I'd be more likely to ask for a collection. Crash Bandicoot and Spyro the Dragon got around the fact their games were too short to stack up in the modern era by remastering an entire trilogy at once, while Tony Hawk's Pro Skater combined the first two games together and added a fresh roster, new challenges, and extra content. Hit & Run and Road Rage, anyone? Hit & Run and The Simpsons Game? Please, just not Hit & Run and Skateboarding.
The Simpsons Hit & Run is a classic video game, but like most classics in our fledgling medium, time and technology have passed it by, and a modern remake would only expose flaws we were too nave to see back then. If not a remaster packed in with another game, it might just be big enough (certainly with The Simpsons' name attached) to go from the wilderness straight into a sequel. Crash's trilogy led to Crash 4 standing on its own, stretching itself wider than any Crash game previously to suit modern players. Certainly, with over 700 episodes and a movie, there is enough source material for any new Simpsons game to draw from.
As gaming technology becomes more advanced, fans begin to wonder what older games would look and play like through modern graphics and engines. Sometimes, though, the community is not willing to wait for official remasters to become available, and would rather take matters into their own hands. Take the Half Life 2 fans who are hard at work remastering Valve's classic, as an example. Now, another beloved title is being given a bit of polish, The Simpsons: Hit and Run.
Recently, a video was uploaded to YouTube by a user called reubs. The twelve-minute video gives a running commentary on the work that has gone into creating a remaster of the 2003 GTA-inspired The Simpsons: Hit and Run using the Unreal Engine. The process involved reubs, and a bunch of hired help, extracting the models from the original game and importing them into Unreal. It was then a case of using AI software to upscale the graphics to give them a more high-definition look.
The next step involved using up-to-date animation software to render a modern version of the Homer Simpson character model, making him much more sleek, then adding additional aspects of the game into the newer version, including the user interface, mouth animations and lip-syncing, sound effects, interactive elements such as crates and vending machines, as well as adding ray-tracing. All-in-all, it's a very impressive remaster, and the commentary provides some interesting background into how the user was able to bring this classic into the modern era. What's even more impressive about it is that all this was achieved in just a week.
What reubs and others have done is to bring to the fore exactly what fans have been asking for all these years. The original PS2 game is so well-loved that even the showrunners have expressed interest in seeing a Hit and Run remaster. The work that's been showed off in the YouTube video is proof that not only are there people out there with the skills and time to put in the effort, but that it's also possible to do as well. This version may not be a complete package, but it's impressive how much can be achieved in just one week.
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