XBox compatibility is something I have no use for but is certainly a plus for all the XBox players out there. The XPC now also works as an USB-C hub. So you connect one USB-C device directly to the back of your housing.
Any updates on how the XPC is performing? Getting ready to start instrument training and looking to update my home setup. The XPC is $100 more at this time, so wondering if this XPC version is worth the extra $ compared to the original PC version?
I downloaded the new beta version of AlphaSkins Lite (7.44). I uninstalled the older version that i had problems with... I opened the "acntD7_R.dpk" and it compiled. Then I opened "acntD7.dpk" and got a compile error:
Search your computer for a file named "sInternalSkins.pas". Be sure, the path of this file is included as a path in your delphi library pathes. If not, include this path in delphi options. If you do not have the *.pas, you have to find the dcu-File that was compiled with your delphi compiler version. Maybe you have the correct dcu but your search-path points to a wrong path with the wrong version of the dcu. Different versions of DCU's are often stored in different directories, one for each delphi version, if source is not part of the component. (I personally never use components without source...)
Additionally check compiler options of YOUR project. Some AlphaSkins files go with source code, another - as DCU only. Source code may be rebuilt, but DCUs require standard compiler options, i.e. (particulary) "Huge strings" and "Record alignment to 8".
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On August 23, 2013[2], Psyonix announced that they were working on a new game called Battle-Cars 2[3], and announced that a playable Alpha version would be coming to Steam in 2014, You would either need to Sign up for the Alpha or a Friend to give you an invite key[4].
Servers were shut down on August 10, 2014 to reduce running costs, and later on, the Beta was released and servers opened up again in October. People who originally played the Alpha would have had to restart their progress.
On August 10, 2014, Rocket League servers were shut down and Psyonix started working on the Beta to be released in October and November of 2014, players who participated in Alpha would have their progress reset.[7]
Each update in the Alpha had its unique update/build number, which would represent what update of the Alpha you were running. These updates also included the names of cars that were in SARPBC. Your build number would be located on the top-left of the screen in menus and some game modes. Build numbers would change if you installed large updates.
Cars like Octane, Gizmo, Hotshot, Backfire, and X-Devil were included in the Alpha. All cars but Backfire had a different name, where as many of these names became their internal name, and most cars got a minor visual upgrade, except for Octane, which got a major visual upgrade sometime in Beta.[citation needed]
Most Decals in the Alpha were similar to racing decals. Some decals had the number 15, which was because Rocket League was planned for Spring 2015. Some other decals were normal, as the decals were edited and revamped in the Beta and Rocket League Release Candidate (In June). Some, like Flames, stayed and were edited later on.[citation needed]
The soccer ball was styled to look like the ball in SARPBC Throwback Stadium. An image circulating online shows a different ball similar to the one in SARPBC's Urban Central. It is unknown if this ball was playable in the Alpha, or if the image was a teaser/fake or an early unreleased prototype.
Around mid-July, a teaser was released and it included the former Rocket League soccer ball, the ball got updated to this one in October when the Rocket League Beta was announced.[citation needed]
After the game fully released, the following rewards were given to those who participated in the Alpha testing.[1] They were available to PC players only. They can not be obtained anymore and must be traded.
I have just received the Honeycomb Alpha and verified that I have the latest version of X-Plane 11. I have calibrated the the 2 flight controls. I have chosen to start a flight on the runway. I set switch 1 to "chase" view so I could view a test of the flight controls as part of a normal pre-check. Upon moving the yoke to check both controls - they are not working. Only the Honeycomb is attached at this point.
Honeycomb documentation states that all necessary drivers are included in the latest version of X-Plane 11. As directed by Honeycomb support I attached my previous controller, the Logitech yoke in order to have throttle control. The throttle works but the control services still do not. What am I missing.
Try moving the controls on the Logi yoke, if the control surfaces on the aircraft move, go into x-plane and set all the controls on the Logi yoke to "do nothing". Then try the new yoke to see if it is working. My understanding is that xp will only use one set of control inputs at a time and it's possible that the Logi yoke is first in the que as far as xp is concerned. Failing that, unhook the Logi yoke completely.
Right now I am using the Throttle portion of the Logitech Yoke. OK, it works but the Logitech won't let my system go to "sleep". Has anyone figured out a solution that would allow me to use the Honeycomb to control throttle functions.
Programmed to do what? What you wanted the buttons to do? Of course it didn't come already programmed... HoneyComb doesn't know what buttons you wanted binded to what action the same as they didn't know what actions I wanted them to do. That's up to the end user of course.
Make Sure you set the function of your previous yoke or joystick to None or Do Nothing, and then assign the function you want to the Honeycomb yoke. This includes the hat switch functions. (hat switch up, hat switch up and right, hat switch right, hat switch down and right, hat switch down, hat switch down and left, hat switch left, hat switch up and left)
My previous yoke, Logitech, is not connected. Only the Alpha and Logitech rudder pedals. I calibrated the pitch and roll for the Alpha and I can fly the 172 to verify the the 172 pitches and rolls fine. The Alpha is set to default switch settings and they are shown as such. The hat switch just doesn't do anything even though the setting are shown are the same as I used with my previous Logitech yoke. I also tried setting one of the switches to chase view - the switch shows it changed - but I cannot engage chase view.
Oops!!! I missed the memo on connecting the LAN cable between the yoke and the panel. Now everything works great!!! I still have to use the Logitech Throttle Quadrant until I can get the Bravo. Tried a couple of buttons mimic the throttle lever but they are too awkward to use - need the throttle axis not a series of baby throttle steps.
I had many of the above issues as I transitioned from the Saitek Yoke and Throttle quadrant to the Honeycomb, but all is better. The only problem now is that activating the Master alternator switch on the Honeycomb yoke activates both the alternator and battery switches on the sims instrument panel. However, when the Master alternator is off and the Master battery is activated, then only the Master battery is activated on the sims instrument panel; i.e. Master battery works properly, but Master alternator doesn't. Yes, I have gone into settings and edited all the assignments to the Master switch and the problem persists. This is not a significant issue most of the time and would only be a problem when practicing emergency procedures involving the electrical system of the plane. Yes, XPlane will say it is a Honeycomb issue and Honeycomb will say it is an XPlane issue.
All said, the Honeycomb yoke is much better than the Saitek system! I will say that the force required to input pitch changes on the yoke are significantly greater than any C 172 that I have ever flown. Yes, I see the manufacturer's comments that this is designed to be this way and that Austin reports it seems correct in his experience. But, that is not my experience with C 172 pitch inputs.
Right now I am using the Alpha and Saitek throttle. I can take off, fly, and land with the 172. I have tried a couple of other planes such as the Beech-craft twin engine and the Skunk-craft P51. Both are touchy and a bit awkward to fly but I will get there. I am a novice and have never flown an actual aircraft!
There are a bunch of buttons on the Alpha console that I don't know what function they serve. These are BCN, LAND, TAXI, NAV, and STROBE. The ones on the yoke are understandable. What is the function of the ALT, BAT, BUS1, and BUS2. I suspect they would have some meaning if I ever have flown an actual 172.
Otrman, the BCN is the rotating nav beacon which is required to be turned on before the aircraft moves. The LAND is the landing light, the TAXI is the taxi light, the NAV is the wing tip nav lights which are green for starboard side, red for port side, STROBE is flashing wingtip strobe lights. The ALT is to turn on the alternator... if you don't flip on the alternator, you will fail to recharge the battery and eventually the battery will die. BAT is the battery. BUS1 and BUS2 are electrical busses, the 172 is not a dual bus system and generally you shouldn't need these on the 172.
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