When trying to run an OfficeSetup executable file to install an early version of Microsoft 365 and Office on my Windows 7 (Home Premium w/service pack 1) I get the following error message: Procedure entry point SetProcessMitigationPolicy could not be located in the dynamic link library Kernel32.dllThe KERNEL32.dll application extension file in thw WINDOWS SYSTEM32 sub directory is version 6.1.7601.24545Do I need to get a different file version and where can I down load that file?
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The error message you are seeing indicates that the version of the KERNEL32.dll file on your system does not contain the "SetProcessMitigationPolicy" function that the OfficeSetup executable file is trying to use. This function is only available on Windows 7 Service Pack 1 and later versions of Windows.
To resolve this issue, you can try installing the latest updates for Windows 7 from Microsoft Update. This should update the KERNEL32.dll file on your system to a version that contains the required function.
Hi everyone! I use windows 7 64-bit, and when I try to install an app (for example WhatsApp), I get this error: Kernel32.dll entry not point error. The procedure entry point SetDefaultdllDirectories could not be located kernel32.dll. What am I doing now?
What is Kernel32.dll? It is an important DLL file in the Microsoft Windows system. As a Windows KT Base API Client DLL file, the real kernel32 dll file is a 32-bit dynamic link library file used by the Windows system to manage system memory, interrupts, input/output operations, synchronization, and process.
What causes the entry point not found kernel32.dll Windows XP error? As the error message suggested, the error is often related to a corrupted or missing kernel32.dll file. To be specific, virus infection, power outage, hard drive errors, corrupted system files, and outdated device drivers can cause the kernel32 dll missing error.
In addition, you can try replacing the corrupted kernel32.dll with a new one via Microsoft Windows setup CD/DVD. If you have a Windows installation media, you can follow the steps below to recover the dll file.
Step 2. Type the sfc /scannow command in the elevated command prompt and hit Enter. After that, the SFC tool will scan and try to repair the corrupted system files automatically.
Step 2. You will receive a message saying Check your computer for memory problems. Here are 2 options for you to perform a RAM test. It is recommended that you click Restart now and check for problems.
Step 3. Then your computer will restart and Windows Memory Diagnostics Tool will automatically perform the RAM test. This process may take you some time. You can see the overall test status bar and the detected problems during this process.
If none of the above methods fix the entry point not found kernel32 dll Windows XP/7/8/10 error, you may need to perform a clean installation of Windows. By doing so, your system will revert to its original status, which can clear the kernel32.dll.error.
Here comes the end of this post. If you have better solutions to the kernel32.dll error, please share them with us in the following comment zone. In addition, you can contact us via [email protected] if you have difficulty using MiniTool Partition Wizard. We will get back to you as soon as possible.
I have a really vague problem, but I hope someone can help with it. I was modifying a C++ project and yesterday it was still working, but today it's not. I'm pretty sure I didn't change anything, but to be completely sure I checked the project out from SVN again and I even reverted to a previous system restore point (because this is a work computer, it sometimes secretly installs updates etc.). After succesfully compiling it, the program can start up, but after I interact with it, I get this error:The procedure entry point ?methodName@className@@UAEXXZ could not be located in the dynamic link library libName.dll.
I've searched the internet, but most people's problems seem to be caused by an older version of the DLL being used. I searched my computer and there is no older version. If I delete the correct version, the application doesn't start. If I then recompile the project, the DLL is created again, so I'm both pretty sure that the application is using the correct DLL and that the compilation is creating it. If I introduce syntax errors into the method that the error refers to, the project refuses to compile, so I guess this means that it is also compiling the files that contain the method.
Basically I don't know anything about DLL's, linking, etc. so I would greatly appreciate it if anybody has an idea as to why the functions that are very clearly defined in the project are all of a sudden not making it into the DLL anymore. I know this is vague and if any more information is required I will gladly provide it. Thanks!
Update: I have tried the given suggestions, but I'm still stuck. __declspec(dllexport) is apparently not used in the entire project. Opening the DLL with Dependency Walker shows me an empty top right section and the section below it lists the function from the error message. If I check Undecorate C++ Functions it looks fine, but if I don't I get the weird question marks and @s from the error message and there appears to be a difference at the end:
Are you actually using __declspec(dllexport)? My guess is no -- without that declaration, that function will not be exported by the DLL (or in other words, programs loading that DLL will not have access to functions without that declaration).
So that if you have #define MAKING_DLL before that section, all functions that are declared like FOO_API int BakeACake() will be exported based on whether MAKING_DLL was defined. It's possible that the project was expecting MAKING_DLL (or its equivalent) to be defined on the command line, depending on the project type built (something like /DMAKING_DLL; or you might even need to define FOO_API yourself like /DFOO_API=__declspec(dllexport).
The empty top right section in Dependency Walker just means your program isn't linking against the DLL's corresponding .lib file. That's okay, it just means you are using LoadLibrary or LoadLibraryEx to access functions in the DLL.
Another fairly likely scenario (based on the fact that the mangled names are different) is that the program was built using a different version of Visual Studio than 2008, which you used to build the DLL. Unlike plain C, there's no standard binary interface for C++, which means that you have to use the same compiler to build the program and the DLL when you are using C++ classes in the DLL. If you can, try rebuilding the program in VS2008, or try rebuilding the DLL in the same version of VS as the program was built.
Download dependency walker and open your dll using this tool. It will show a list of exported functions from your dll. Check whether the above said method is part of the expected functions. If it's not, then it means you accidentally removed __declspec(dllexport) for one of the classes in that dll.
I feel a bit stupid, but I found the answer. The application (exe) I was using apparently loaded a second, different dll which had a dependency on the one mentioned in my original post. This second dll was still expecting the old functions and also needed to be recompiled against the updated dll.
Using information of the posts above I found simple general solution. All you need to do is open programs executable with dependency walker, look for the missing functions, look what dll's are using it, find the project which builds that dll and rebuild it.
(3:41 P.M. Italy) I saw the 14.0 post you posted, so this is a common problem we have due to the upload process that somehow doesn't allow people to download the build, or let's speculate even more, maybe it corrupts the build to the point that the game page says that "there is no build to download" could it be?
I can reupload a certain version or a few of them to a cloud storage of your preference (Google Drive, Mega or something like that) for you, if you can't download them from here (though I'm afraid I have deleted Updates 14.0 and 14.1 since they didn't work for me, but I have quite a few previous versions if you need them).
Thanks! I really appreciate that! Sorry for the late reply, went out of region for work. i'd love to help, I'm keeping track of the older versions as well, but for mac64! I am just eager to see what changes and how good is coming out!
But thgis error is not new. I had it before with other, previous versions. Is it really just an uploading error, or is it a result of you using some specific settings during the process of building (compiling or whatever it's called) the game, the use of some specific version of the game engine, (I wouldn't be surprised if it would appear when you use the latest version of the engine to build the game) or the use of some specific plugin that requires a more modern operating system or something... (I have every little knowledge in stuff like this, but, as far as I know, KERNEL32.dll is one of the most important and basic system libraries of Microsoft Windows family of PC operating systems, and the error message says:"Fallout Alpha.exe - Entry Point Not Found"
"The procedure entry point SetProcessMitigationPolicy could not be located in the dynamic link library KERNEL32.DLL"which makes me think that this should mean that this DLL is too old and doesn't have some of the required... I dunno... instructions? Whatever. In other words, it seems like this message basically translates as "your OS is too old, you need a more modern one with an up to date version of this core DLL that has all the required instructions or whatever". Are you sure you are not changing something OS specific settings, using some specific plugins or try different versions of the engine or something when you are building those builds that are giving me this error? Because the situation is repeating, and not the first time, so it seems like either Itch.io is "glitch.io", or there is something specific in those several versions that causes this problem. What have you changed to solve this issue it in the pervious times? I'm assuming that you have enabled something for legacy OS support when it happened before? Or what was causing this problem earlier? Or you've just tried to re-upload the same build again and it worked?
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