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I would think the only place you would notice the frame rate is during scrolling. I cap the game at the 10fps tick rate needed for animations. I'll play around with smoothing it over higher frame rates in the future.
I've finished this level tons of times during testing without requiring saving
Having said that, I'll look into adding saving and loading games in future updates.... I know I'll need the code base for saving if I want to do multiplayer....
I am wondering how hard it would be to make my missions playable with this stuff and if it's possible to add new features such as a bare-bones weather system (for example random weather in a map or rain turning on / off, etc). Also re-adding stuff like the cut content flamethrower (obviously would require some new graphics).
Last but not least, can the system be used to do something like Desperados? Not even necessarily the exact same game, but a game that uses these graphics. To be honest, right now I am a little bit dreaming of an old-school roleplaying game in a wild west setting using the Desperados graphics. That would be kinda awesome, though most likely a shitton of work.
I wonder if there are artists who want to help create a new game with original artwork based on my game engine code.... Pyro only has a problem with the use of the original art and the Commandos brand.
Well, the biggest shame is that we now have to stick to the old ass engine with all its limitations. It's really not very fun when you have to wrap every mission idea around the same existing structures.
Ironically enough, a demo like mine would actually get more people to buy on steam and gog since they'd feel like playing the game again after seeing my demo level...
I think they lost an amazing publicity and marketing opportunity for their games by shutting this project down....
Ah well... On to the next project...
I wonder if there are artists who want to help create a new game with original artwork based on my game engine code.... Pyro only has a problem with the use of the original art and the Commandos brand.
You dont need to shutdown project, the problem here is distribution, you can even still continue game developtment and only share by private, each one can test it locally as html resource, even that way, i dont think it will allow expand game engine so much, because there are limitations by using html5 in game rendering..
The mission framework. You can only do what has been done in the vanilla missions. For example, if you want your specific commandos to enter a train which then starts a cutscene to end the mission... Well, sux to be you, that's not possible unless you also want boat or truck sounds at the same time.
Also in BCD you can script the telephone in, but not have the flashing light (and I think sound, but don't remember exactly) on the telephone pole.
Also the wrench and fence cutter from the sapper are not really usable.
Stuff like that is very limiting when it comes to designing new, unique missions.
That's true, have you tried changing any of the .mac files? that does allow a few new things, for example in one of my modified BEL 4 mission i modified the unused tanquette.mac (same could be done with the tanks) to have a walking sergeant who walks in and out and then drives it again (replaced it with the truck on mission 4 in BEL)
It would be so much easier for me if it wasn't all in Spanish because I don't speak spanish so is extremely hard for me to figure what each line does unless I look up guides online or ask someone who speaks spanish, some lines I can luckily use google translate but others I can't, and even then google translate is shit and gets half of it wrong
No, because I didn't want to break the existing BCD missions while my mod is installed. I could do more if I would overwrite more original files, but then it needs to be "stand alone" (players have to make a custom installation just for the mod). Not sure if I really want to go that way.
It's not about the mac files but the hardcodet things like sound fx, etc. Believe me, you can only do so much till you hit a wall in this engine unless you go full backer-mode on it, which is what the least people can do.
All this could be solved, it this guy Sync share with us the engine used in this HTML version, so now he cannot distribute to public, but still can share with us for private, and that way we can help him expand engine and add new features..
It says on his page "I also do not plan on sharing or distributing or selling the source code please don't contact me for this" so I'm not sure that would happen, but he said pyro only have problem with him using art from commandos and the brand, so could be possible to make another game similar to commandos, maybe desperado's or robin hood or even a new game similar to commandos but with different art/name could be a good project so the code doesn't go to waste
i have write a code to export Data of an array to a csv file. But it only works, when i open the script in browser. I need a script that i can run in commando line because a cronjob. I can only show the last part of the script, the rest is for other things...
(English pronunciations of commando from the Cambridge Advanced Learner's Dictionary & Thesaurus and from the Cambridge Academic Content Dictionary, both sources Cambridge University Press)
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