The title refers to a particularly brilliant move, considered to be a "once in a lifetime" experience for only the best professionals, in the board game baduk (called Go in the West) which often turns what was a losing or close game into a winning effort at the most crucial moment.
Professional baduk player Tae-seok loses a high-stakes game to infamous underground gambler Sal-soo, and ends up framed for the murder of his own brother and locked up in prison. He vows revenge and trains ferociously. After serving his seven-year sentence, he gets in touch with his brother's former associate "Tricks," hermit and blind master player "The Lord," and skillful junkyard owner Mok-su, "the Carpenter"; together, they begin formulating a plan to get back at Sal-soo and his men. Tae-seok slowly penetrates Sal-soo's inner circle and his gambling joint, and eliminates Sal-soo's men one by one. But Sal-soo discovers Tae-seok's true identity and engages him in one final game that will seal the fates of the two men involved.
The Divine Move received a limited theatrical release in the United States on July 25, 2014. It was screened in seven major cities in Germany from August 27 to September 21, 2014 as part of the local Fantasy Filmfest's lineup.[12][14]
What are the properties of a divine move? Well one definition is that it is simply perfect play. I find that holy unsatisfactory because towards the end of a game there are demonstrably perfect moves that are merely correct play, not divine.
Today is a day where I review my Go game, here is one that I played today. I wanted to improve myself and gain at least the rank 9kyu in order to be a simple digit kyu player. I hope you'll enjoy this game !
Then I approached high his left corner and I was super happy to make this joseki which gives me a stone on K4. This is a stone you want to have when you have a Q3 stone in the down right corner. as you can see, after that he approached high as well my corner.
Thing gets messy when he attacked my formation, I didn't really know what to do and I got cut off.However, I wasn't worried for my left group as I can either live by playing E2 or get out by playing F6.
We did another joseki (or I think it is) on the upper left side and he annoyed me very much with his move on R10. I was wondering what to do at this point and I took my time to think about it. I finally choose to let him live in exchange for a big strong wall which will go very well with my stone on K10.
After that mistake, we fight a little as he was trying to get out with his upper left group. He managed to do so, better than I expected but I ended up very strong. Then, I fix my weekness with P9. After that move, a huge fight appeared as he was trying to live inside my moyo.
After some endgame move, my opponent resigned. Still, I wasn't winning by so much point, he had a huge corner in the bottom left side. I checked it and it was estimated that I was winning by 25 points.
Go is a fantastic game, I'm sorry I didn't see any of your previous posts about it or I would have been following you already. Ok, I'm going to go through your other posts, I may have some questions when I'm done, haha.
Ok, thanks. My first question, which might lead to the answers for the rest of my questions, is what/where is the best online resource for getting to grips with some real strategies? I know the basics but, much like in chess, I lack any sort of grand strategy. I'm half decent at taking pieces and preventing my pieces from being taken but when it comes to keeping/taking territories I'm fairly blind. I know that's pretty basic stuff but I just haven't figured it out yet, I mean, I even find it a little difficult to follow the games you've shared on here. I guess what I struggle with is knowing why I should place a piece in one spot over another.
I've mostly played on a smartphone app on a small board a few years ago. More recently, one of my friends brought back a Go board from his trip to Asia so I've played a game or two against him and another friend but they haven't played nearly as much as I have so I was beating them fairly easily. The more popular game among my friends is Gomoku, or connect 5 as I call it, haha.
Ok so to answer your first question it's a easy concept to see but hard to understand :/ It's just a feeling that you get by playing and which lead you to see big move that you want to play. It's not a big deal if you don't see exactly which move, it's more important to see the location of the move more or less.
But all that will come with some practice :)
I really encourage you to play on the site I gave, it's a good one ! :D
For the glossary, I don't know, I mostly learn that by watching and reading stuff about Go :)
I hope that I answer your questions :D
Knowing very well that, not only, in every move of GO, but also every move of life, exists the ever-present likelihood for divine inspiration. The Kami no itte has taken on mythical proportions in Eastern GO culture. Like in each experience of life, each move in GO can open and close doors to our self-perception. Some players search their whole lifetime for that one hand/move to play. But why such an obsession for a potentially once in a lifetime event?
GO calls upon not just our analytical left brain thinking mind, but also our intuitive and creative right brain imagination. GO forces us to look beyond our rational conceptions of reality, to grasp at the ever fleeting instances of an irrational spirit which enlivens the very purpose of our being. To fall in love with a game, is to meet the meaning of life with play and fulfillment.
We find ourselves floating on a rock in an infinite void. What else are we to do with that irrational existence? Awesome as this is, we all still have GO options on Earth. Playing a game, especially a game as vast as GO, allows us an avenue in which to explore ourselves and our reality. Like language, we find meaning in the symbols behind every move of GO. We can use these moves to communicate to our opponent, or to retrieve yet hidden aspects of our subconscious. Our ancient ancestors discovered this relationship between how we choose to play a game of GO and our lives, a very long time ago. On those fateful days when we play a miraculous game, the hand of providence for but a moment in our lives, reaches down to push us that extra step beyond transcendence. This may sound like hyperbole, but upon deeper inspection, one may recognize the significance of an incalculable move against an unbeatable opponent.
This immortal match between man and machine will be forever remembered. Lee Sedol put up a great fight for humanity, and hidden within move-78 was one of those invaluable plays where for the briefest of moments human-kind transcended our limitations. Imagine the internal struggle Lee Sedol must have faced in that moment, when the muse of the Kami no itte saw that necessary need, to grace his self-realization. Never underestimate the hidden power within us that a game of GO may conjur.
Waiting for divine inspiration upon every move in GO will keep your game sharp, your mind humble, and your spirit growing. That inspiring move is just one Kami no itte away from a lifetime of fulfillment and joy playing GO!
The second divine move mentioned came about in 2016, when Lee Sedol was playing the AlphaGo AI: Lee Sedol won the match as a result of that inspired move. (It was the only match in the 5-game series that he won.)
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Hikaru no Go fans will probably be more familiar with the phrase 'Divine Move' (translated as 'The Hand of God' in some unofficial translations), which Fujiwara-no-Sai is striving to achieve - as should all Go players!
James Kerwin's article Getting Beyond Shodan in the American Go Assocation eJournal? AGEJ of 6 May 2005, states that there is one question a player must ask before every move: Is this move the best move, even if the best move is only a little bit better than this move? This attitude is what leads one to kami no itte and is exemplified by Fujiwara no Sai in Hikaru no Go.
The word itte has te (hand) as its root, it literally means 'one hand' and can be directly translated into English as 'move', as in a 'move in a game'. Shougi as well as go uses the term. The word 'kami' which is often translated as 'god' is more complicated. It literally means 'superior', and by extension, 'upper,' 'above', 'very good', 'sacred', etc. In other words, the Japanese kami are the 'superior ones', not exactly 'gods' like the word means in English, but things that inspire awe in humans.[1]
The term 'kami no itte' could be directly translated into English as 'the superior move'. Or, as we usually say in English, 'the best move.' But the connotations of the word 'kami' give it a different taste, which results in it being translated as 'the hand of God'. Perhaps the most correct translation would be 'the move whose sheer perfection inspires an almost religious awe in those who witness it', but this is way too cumbersome for easy use.
The most exact translation of kami is numen, and so kami no = numinous. To a Japanese kami no itte in a go context refers to divine moves (plural) so "perfect play" is probably as good as we'll ever get in English. But kami no itte is also used outside go for the protecting hand of the gods, so the Hand of God is not so far off. Since we don't know the eventual denouement of Hikaru no Go, we can't say that this meaning will not become explicit. But without that, it seems to me pretty obvious that Sai is providing the the protective hand of the gods/spirits (he is one himself after all) for Shindo-kun. The admittedly rather awkward phrase Hand of God seems the best solution in the circumstances.
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