This is because while physically walking in the in-game world of say Fallout 4 equals about 900 square miles, the map itself based on real-world locations is 10 times that size. So here are all of the Fallout games ranked by how large their maps are when compared to their real-world counterparts.
Updated May 01, 2024 by Jon Eakin: Fallout has never been more popular, thanks largely to the success of the Amazon TV show. With more people than ever before exploring the post-war wastes of America we thought we would revisit the question of which Fallout game has the largest map. We've updated this list with fresh features to bring it as up-to-date as possible.
Fallout New Vegas is just slightly larger than Fallout 3 being 8,502 square miles in size. As the title suggests that game world encompasses the area around Las Vegas seeing real-world locations like the Hoover Dam, Boulder City, and Black Mountain making an appearance.
This fan favorite of the series sends players to places in Nevada, California, Arizona, and Utah. Incredibly touching these four states still makes it the second smallest map in the series. Something players likely would have never believed as they traversed the barren wastes.
Fallout 4 was considered massive by many players when it came out and indeed the in-game world is extensive and filled with lots of things to do and see. But the map size of the game makes it the third smallest in the series at 9,743 square miles.
Some players may not be familiar with this spin-off from the main series even though it was the first Fallout game to hit consoles. It was also the first to step away from turn-based combat and embrace the action RPG genre.
This title sends players to the real-world towns of Los Ybanez and Carbon, Texas, Los and Carbon in-game respectively. The real-world location of the Secret Vault is a bit of an unknown, merely identified as somewhere northwest of Carbon. Rough guesses suggest the map of this world depicts a location about 15,000 square miles in size, though this could certainly be off by a few hundred square miles.
The most recent Fallout title on this list is the notorious online multiplayer Fallout 76. The game takes place mostly within West Virginia with a few spots going outside the state. According to mathematically inclined fans, this makes the map about 24,038 square miles of things players can encounter.
The jump from 24,038 square miles to 60,917 square miles is a sizable one and makes the first Fallout the third largest game in the series. Spanning most of southern California, Nevada, Arizona, and Mexico this map is massive.
It turns out Fallout 2 is about twice the size of Fallout. Clocking in at 126,055 square miles this makes it the second largest map in the series. In this game players will explore northern California, parts of Oregon, and Nevada.
My copy of New Vegas just had its final glitch [and nearly took my 360 with is], so I decided to pop in Fallout 3 for sh*ts and giggles. After spending the morning in the DC wastes, I was absolutely amazed by how small New Vegas in general feels in comparison. While the open sections feel relatively similar in size, the cities themselves feel as if they went from a metropolis to a village.
The best answer to that statement is, of course, that most of Nevada is practically barren even now. That being said, I've been to Boulder City and while it isn't a massive town, it's far bigger than a few two story houses and a bar. I realize they couldn't map the whole city for obvious reasons, but it feels like they didn't even try. I will give the designers credit for Goodsprings, which while it isn't huge, feels appropriate. Then, of course, you have New Vegas. The bombs apparently didn't even hit New Vegas, which left most everything intact. Yet, somehow, the actual strip consists of a handful of buildings and not much else. Yes, the outlying areas are pretty big and feel more than appropriate. Still, the strip itself is so tiny that it's laughable.
I realize I'm complaining about menial things here, but after wandering through Fallout 3 for a while, I'm left severely disappointed by New Vegas' rather sparse, uninteresting cities. The best part of that game in regards to its city settings is Jacobstown and Freeside. I'm curious if I'm the only person with this point of view, but more over whether or not I'm missing something.
I disagree with you completely. I thought the settlements in FO3 were small and the world seemed relatively empty - most of the map is technically urbanized, so DC really is big in-game, but who cares? It all looks a like, and most of the time there's nothing to take note of. While New Vegas is more barren, it feels like there's more there in terms of towns and things to see, and you actually get the feeling that people have been rebuilding for the past two centuries.
I loved the big, open map of Fallout 3. To me, it felt as if though this place was truly a wasteland, interspersed with the relics of the old world. Abandoned vehicles lying on the side of cracked highways, leveled office buildings and burnt-down homes litter this grey and brown shithole. For some 200 years life has been struggling to survive, which ironically in it's past was the very heart of a highly advanced civilization. Bethesda payed a lot of attention in creating a whole world that felt so real, while I felt that much of New Vegas was just wholly contrived.
realistically, there is no way that life would be THAT bad, 200 years after nukes fell. In fallout 2, and that was closer to 100 years, there was a functioning government, representatives, the whole shebang; no one in fallout 3 grows ANY food, etc. the world in fallout 3 would have made sense like 40 years after, but not 200.
Also as a similar thing as much as I liked the quests in New Vegas they really divide the game up into hubs and doesn't reward the player as heavily as Fallout 3 did for exploring different buildings not related to the quests making it so that you didn't need to go out side the small loading screen filled hubs.
Well, Fallout 3 had more "open" cities, but Fallout New Vegas had a LOT more, and most of them were bigger than those in Fallout 3. You also have more to do in each town and city as the number of quests from Fallout 3 to Fallout New Vegas is greatly increased. When i first entered the strip i thought it was pretty cool, going to The Fort and arriving there for the first time had me in awe, seeing the slaves being whipped, young legionaries training, finally arriving to Caesar's tent and seeing his elite soldiers, all of that was very cool. Nellis Airforce Base was also very interesting i thought, especially the museum where that kid takes you for a tour. But Jackobstown was without a doubt the coolest town in Fallout New Vegas, the only reason being Marcus, too bad you couldn't recruit him.
I don't agree with much of anything ITT. FNV was less rewarding? You won over individual territories, FO3 just had a lame Karma system where you do something bad in the outskirts and people 30 miles away don't like you as much. And FO3 in the DC metro area was super linear. FNV had way more reward for exploring because it had more to explore. FO3 used subways and city debris to send you down a specific pathway for progress. I really don't think there's any comparison. Only problem with FNV's landscape was landmarks didn't really survive and that's probably because they would have to pay out royalties to feature the Luxor Hotel or the Flamingo or Trump Towers or the Stratosphere, etc. Where random publically funded statues and shit as seen in FO3 don't cost money to feature. Its not an easy sell to go up to the owner of the Luxor and say "we want to feature a fucked up destroyed version of your casino in our game and fill it with a sex trafficking cartel."
New Vegas is small? I keep hearing this, but I don't understand. The casino section of the city is small, but the casinos themselves are fairly expansive. Then there is Freeside, Westside, the underground tunnels ... I just don't get it. It's pretty big, at least compared to the DC areas in Fallout 3, which were usually just a few streets and super mutants without much else going on. There also seem to be a lot of small, yet interesting side locations in New Vegas that you don't see unless you explore. Fallout 3 had quite a few of these as well, but I always felt New Vegas had a better variety.
Then, New Vegas was supposed to be spared the brunt of the nuclear attack, so it shouldn't be a surprise that the wasteland isn't quite as desolate.
Fallout comes in two varieties. The first is a small amount of carcinogenic material with a long half-life. The second, depending on the height of detonation, is a large quantity of radioactive dust and sand with a short half-life.
All nuclear explosions produce fission products, un-fissioned nuclear material, and weapon residues vaporized by the heat of the fireball. These materials are limited to the original mass of the device, but include radioisotopes with long lives.[3] When the nuclear fireball does not reach the ground, this is the only fallout produced. Its amount can be estimated from the fission-fusion design and yield of the weapon.
After the detonation of a weapon at or above the fallout-free altitude (an air burst), fission products, un-fissioned nuclear material, and weapon residues vaporized by the heat of the fireball condense into a suspension of particles 10 nm to 20 μm in diameter. This size of particulate matter, lifted to the stratosphere, may take months or years to settle, and may do so anywhere in the world.[4] Its radioactive characteristics increase the statistical cancer risk. Elevated atmospheric radioactivity remains measurable after the widespread nuclear testing of the 1950s.[5]
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