PrimeHackworks with a keyboard and mouse by default, but it can also be configured to use dual analog stick controls. To do so, go into the Gamepad settings and adjust the settings to your liking. The screenshot above is what I have mine set to for the first Metroid Prime using an Xbox controller.
For additional information regarding controls, check out the information posted above, the PrimeHack wiki page concerning controls, or consider joining the PrimeHack discord server for a treasure trove of helpful information and community fun.
Hey Russ, thanks for all your work! The HD textures pack link is broken, not the interface just the other one. Just thought you might want to know. This is a cool guide to revisit to see how much has changed in 2 years!
If you've been following the development of Metroid Prime 4 for Nintendo Switch closely, you'll know that its release has been frustratingly delayed. It simply isn't up to Nintendo's usual standards, so it is going back to the drawing board.
In the meantime then, why not revisit the series' 3D roots, and check out the Gamecube's original Metroid Prime trilogy? And, in a fittingly sci-fi update, why not take a gander at the games running in 4K using a neural network to re-imagine its textures for the modern age.
The modders are using program called ESRGAN (Enhanced Super-Resolution Generative Adversarial Networks), which rips the textures from the original base game, analyses them, and then intelligently fills in the gaps in the lower resolution textures to sharpen them up and make them palatable in 4K, while in keeping with the feel of the originals. A 16:9 widescreen mod is also applied before running the new files through the PC Gamecube emulator Dolphin.
It may lack the artistry of a human touch to the texture work, but they both look a damn sight better than they originally did, and bring us a little bit closer to imagining what Metroid Prime 4 may actually look like when it is finally revealed.
Gerald is Editor-in-Chief of iMore.com. Previously he was the Executive Editor for TechRadar, taking care of the site's home cinema, gaming, smart home, entertainment and audio output. He loves gaming, but don't expect him to play with you unless your console is hooked up to a 4K HDR screen and a 7.1 surround system. Before TechRadar, Gerald was Editor of Gizmodo UK. He is also the author of 'Get Technology: Upgrade Your Future', published by Aurum Press.\n"}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Gerald LynchSocial Links NavigationGerald is Editor-in-Chief of iMore.com. Previously he was the Executive Editor for TechRadar, taking care of the site's home cinema, gaming, smart home, entertainment and audio output. He loves gaming, but don't expect him to play with you unless your console is hooked up to a 4K HDR screen and a 7.1 surround system. Before TechRadar, Gerald was Editor of Gizmodo UK. He is also the author of 'Get Technology: Upgrade Your Future', published by Aurum Press.
Before this turns into a mud-slinging match, let's just point out that Metroid Prime Trilogy is fantastic. Being able to play all three games on one disc is a godsend and we rightly awarded it a whopping 10/10 when we reviewed it recently.
Updated: It seems this issue has been widely talked about and thanks to you, our readers, it's become clear that the "missing" effects are a combination of features that were either added to the European original version of Metroid Prime and weapon effects that were fixed on-screen that had to be removed due to the Wii version having moving on-screen weapons. We'd suggest you scan down the comments for this article and read the longer ones.
Heavenly mother of God, the less than impressive water effects have gone! And look - less sparkly things - whatever shall we do?!? Quick someone call Ghostbusters before dogs and cats start living together.
These effects were only in the European GameCube version - So for some reason they just decided to remove them again for the European Trilogy version. They kept in other European-exclusive GameCube features though, for some reason.
The only thing in that video I probably would have noticed on my own is that the Ice Beam doesn't freeze over on the outside when charged anymore. That's a shame, and as Syr said, quite strange considering that they advertised BETTER graphics, but it doesn't REALLY matter. The games are still awesome fun to play, right? Good enough for me! That said, I kind of hope we hear something from Nintendo/Retro to explain what's up with this, even though I expect we probably won't.
@Stuffgamer1 I don't remember them claiming it had "better graphics". All I can remember hearing is that the loading times were faster, the difficulty in some areas was refined and its now in 16:9. All these things seem to be true.
The particle effects on the gun were removed for a very simple reason: poor coding on the part of the Gamecube version. The effects themselves were on their own seperate layer and didn't actually move with the gun itself. Retro fixed this problem for Prime 2 and 3 but since they went to the superior motion control setup, they had to ditch them for the original game. I imagine the same is true for the water effects, which could also have something to do with the Wii's own video hardware. Who knows and better yet, who cares? Boo-hoo... big loss. We lost a couple of barely noticable particle effects (because we ALL know that pedantic water motion effects which can only be seen in 2% of the entire game while in morph ball form makes or breaks the game) while managing to pick up all the superior fixes made to the PAL and Japanese versions of the game. I honestly never would have noticed these differences had not a dozen or so graphic whore, hissy-fit nit-pickers on GameFAQs brought it up. I guess they can't pick it apart on its near-flawless gameplay, so they have to try and take it down a peg by bitching about how pixels aren''t exactly as they should be when a particular texture tile is looked at up close. They probably have two TVs set up just to compare both versions knowing how much time these people seem to have on their hands to be this idiotically and overly analytical.
As for the textures themselves, I'm going to have to go ahead and call total BS on the claims that somehow the texturing is worse. There are a lot of textural improvements which are quite noticable if you grew up on the Gamecube version and up close nothing looks worse than it did on the Gamecube version (a seven year-old game, as is); as reviews all across the board have said, the games still look better than most Wii titles. Reviews wouldn't be saying that if texture resolution was noticably lacking over the originals. Again, there are a lot of areas where one can actually notice definite improvement in texture resolution and detail; there's no question about that. Not to mention the bloom lighting in the first game, which makes certain boss fights even more epic (I'm looking at you, Thardus).
If one equates "looking worse than the original" to "missing a couple nonessential particle effects which may as well have been nonexistent to begin with," then... yeah, I guess it looks "worse." If you do equate those two, however, then perhaps you're better off being a programmer yourself if you so desperately want to make sure the original Metroid Prime never has to be rereleased sans four particle effects ever again.
The fact that, as Drake points out, these effects were not in the original release but only in the EU version completely changes the story here, to the point where the article itself is misleading at best and, to be honest, rather disappointingly unprofessional. Either amend it or delete it; most people who play the trilogy (J & US versions) will not be seeing less effects than they did in the original game, and in fact will definitively have a better product visually, with widescreen support etc. All they did was to apparently base the trilogy off the US or J versions without some of the changes in the EU version that, again, the majority of us have never seen.
Typical Kotaku flamebait. Every time NintendoLife decides to pull an article from Kotaku, my respect for this site drops considerably. And, every time without fail, the headline turns out to be misleading and dishonest when you know all the relevant facts.
As someone who played the original pal versions to death, and took those particle effects for granted, I may now downgrade my MPT back to it's originals, having recently traded them all in for the trilogy (crazy). I can't play the flapping Wii version anyway cos of dual-layer, why didn't they just put it on 3 discs, thus keeping the graphical effects, and removing the dual layer problem for those who experience it. I can't beleive they actually took things out of the game, as a massive Prime fan that kind of upsets me.
warioswoods, the source is kind of irrelevant, as this is important news for a PAL gamer and one I'm very glad I've been made aware of. I'm going to do some research now and if it turns out to be so, this decision will be a huge disappointment for Prime fans like me.
@Jockolantern: I care actually! This story has nothing to do with Americans so I'm not sure why you feel the need to comment so strongly. For me, those features will be missed, and more importantly, I don't like your tone.
I have both PAL Metroid Prime for GCN and Metroid Prime Trilogy. I don't have my Wii right now, so I can't check on this one for now. But when I played the Trilogy I didn't see something that bothered me... It comes as as surprise to see the video above... It's something so small compared to the magnificence of the Trilogy... I'll check that tomorrow, just of curiosity...
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