Geometry Dash All Versions

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Candi Ruman

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Aug 5, 2024, 2:58:52 PM8/5/24
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GeometryJump was a prototype for Geometry Dash. It contained a level that is now deleted,Ultimate Destruction, which featured asong of the same name by TMM43.

The level was never actuallyimplemented into the final game due to copyright issues with the song's creator. The level was remixedand turned into what is now known as Base After Base using the songBase After Base by DJVI.According to Geometry Dash creator Robert Topala of RobTop Games, theoriginal level might have a chance at getting in the game, but it's doubtful.Note the typo in the word Ultimate, spelled as "Ultiate" in the game.The original level of Geometry Jump, Ultimate Destruction, with a typo (2013)

Source: Youtube


1.0 was the first publicly released version of Geometry Dash, published for iOS and Android devices.The game contained 7 levels, each with a corresponding soundtrack. In fact,each level was named after the song played in it:

Stereo Madness by Forever Bound

Back on Track by DJVI

Polargeist by Step

Dry Out by DJVI

Base After Base by DJVI

Can't Let Go by DJVI

Jumper by Waterflame

These levels, consisting of very few objects,were the building blocks of Geometry Dash.First level of Geometry Dash, Stereo Madness (2013)

Source: Youtube


With the second update of Geometry Dash came a new level, dubbed Time Machine.Following convention, it was named after thesoundtrack for the level authored by music artist Waterflame.New objects were added, including mirror portals, which would reverse the directionof the level. Also, the "lite" version of Geometry Dash was released,consisting of only one level, Stereo Madness.8th level of Geometry Dash, Time Machine (2013)



The third version of Geometry Dash contained a new game mode called Gravity Ball,which altered gravity when the screen was tapped. In total, three modes wereavailable in Geometry Dash -- cube mode, ship/rocket mode, and gravity mode. Also, the 9th level, Cycles,was introduced using the song Cycles by DJVI.In the lite version, Back on Track was added.9th level of Geometry Dash, showing gravity ball mode (2013)



Version 1.3 included a new level, xStep, featuring the songxStep by DJVI. The main feature addedin this release was the star system. Players received stars when levels were completed. Easierlevels awarded less stars than harder ones.Geometry Dash level xStep (2013)



The fifth major update to Geometry Dash brought a new level,Clutterfunk, featuring the song Clutterfunk by Waterflame.A new game mechanic was added with the size portal, which shrunk the player.Geometry Dash level Clutterfunk, with the miniature character (2013)



The sixth major update of Geometry Dash added a new level,Theory of Everything, with the title trackcomposed by DJ-Nate.Also, UFO game mode was introduced, which added upward velocity with every tap.This may have been inspired by the game Flappy Bird. Also, Theory of Everythingintroduced purple jump rings, causing smaller jumps than yellow andblue jump rings. This update also included a new "Demon" rating forcustom levels, though no Demon levels were made until 1.6.Geometry Dash level Theory of Everything, featuring the new UFO mode (2013)



The seventh major update to Geometry Dash was released in March 2014and showcased new features and two new levels. The levels were titledElectroman Adventures andClubstep, with the songs composedby Waterflame and DJ-Nate respectively. Clubstep was the first official Demon level.



A big change in this update was theaddition of three secret coins per level. Collecting coins allowed players togain icons, ships, balls, and UFOs. Plus, map packs were introduced,containing 3 levels per map pack. In addition, new blocks were addedin this update which would disappear when the player approached them.


Version 1.7 added one new level, Electrodynamix,and new gameplay features. The new features included portals that would cause the player tospeed up or slow down. This became an important part of some custom levels.


A new mode called "Dual Mode" was launched with version 1.8 which created an additional inverted player icon.A new level called Hexagon Force was also included.Finally, slanted and sloped blocks were added, which became more useful in future updates.


The 10th update of Geometry Dash added new levels, includingBlast Processing andTheory of Everything 2.The major feature added in 1.9 was "Wave Mode."Wave Mode allowed the player to control vertical movement by touching thescreen. Touching the screen made the player icon go up, and releasing it sent the player down.Theory of Everything 2 was the second officialDemon level. In Geometry Dash Lite, the level Time Machine was added.


After almost a year of waiting, Geometry Dash 2.0 was released.Two new levels were added, Deadlocked andGeometrical Dominator.



The biggest update in the game's history, it added tons of new blocks and featuresin the level editor, such as increasing the number of colorsfrom 4 to infinite. It also added the ability to moveobjects with a single block, called the move block. This was mucheasier than moving objects in 1.9.



New types of spikes were added,including the dragon spike, which chomped at the player. A new style ofjump ring was added, the green jump ring, which would switch gravity.Also, A new mode was added, titled "Robot Mode." Lots of newbackgrounds and ground sprites were added, and the ability to create new ones.New icons, ships, balls, UFOs, waves, and robot icons wereintroduced. Furthermore, 2.0 added the feature to teleport players.



EDM composer F-777 debuted as a Geometry Dash music artist. A new type of usercoin was added which had the same properties as a typical secret coin, but could be used incustom levels. Also, keys were added in 2.0, which could cause a chain reactionin levels.


Geometry Dash 2.1 is the most recent update. Released about a year and a halfafter the previous version, it was a major update with over half a dozen new features added.A new level called Fingerdashwas made for the game.



"Spider Mode" was a major highlight of 2.1, which instantly teleportedthe player to the top or bottom of the screen. 2.1 also had over 100 newicons added, a reward system, quests, a red orb which boostedplayers higher in the air than ever before, and a black orbs that threw playersto the bottom.



In addition, this version contained a new 4x speed portal,new shops to buy icons, a vault systemwith codes to unlock icons, new difficulty levels for demons, and lots more.Finally, new features in the editor were added, advancing custom levels even further.It was a massive update to say the least.


Geometry Dash est un jeu vido de plates-formes type runner[2],[3], forte influence die and retry, sorti en 2013 sur plates-formes mobiles. Le jeu est propos en version gratuite avec des niveaux et des fonctionnalits rduites et vendu complet sur Google Play (Android), l'App Store (iOS), sur Windows Store (Windows RT et Windows Phone)[4] et Steam.


La version gratuite est limite dix-huit niveaux (17 niveaux en mode normal + the tower) tandis que la version payante en propose 23 avec diffrentes difficults (Easy tant la difficult la plus facile et Demon la plus difficile). Dans la version payante, beaucoup plus de possibilits s'offrent au joueur, comme celles de crer ses propres niveaux et de les poster pour qu'ils soient valus par la communaut du jeu, de jouer aux niveaux posts par les autres joueurs, de dcouvrir des slections de ces niveaux avec des rcompenses lorsqu'on les finit tous (Map Packs, Daily (un niveau "star rate", donc ayant reu une valeur d'toiles par jour), Weekly (un niveau rcemment "star rate" de difficult Demon par semaine), Gauntlets, etc.), de voir les classements des meilleurs joueurs du jeu, de crer un compte pour sauvegarder sa progression sur divers appareils et pour ajouter des amis, ainsi que de dbloquer bien plus de formes et de couleurs pour personnaliser ses avatars en partie. La version payante offre galement un mme au jeu, la "lobotomie" de niveaux (utilisant un SFX se nommant Fire in the hole).


Geometry Dash est un jeu en dfilement horizontal dans lequel le joueur dirige une icne qui glisse sur le sol et qui doit sauter pour viter divers obstacles tels que des blocs, des pics, des scies circulaires, des monstres, des boules de feu et des rayons lectriques; le plus souvent en rythme avec la musique utilise dans le niveau. Le sens de dplacement est par dfaut de la gauche vers la droite, et la gravit est par dfaut vers le bas. Les niveaux et phases de jeu sont graduellement de plus en plus difficiles. En gnral, le jeu se classe beaucoup plus difficile[2] que la moyenne des jeux de plateformes classiques.


Les niveaux comportent galement des rebondisseurs (en anglais : jump pad) qui font rebondir ou font changer de gravit le personnage qui y entre en contact, ainsi que des points lumineux entours d'un anneau (en anglais : jump ring plus communment appels jump orbs) sur lesquelles il faut appuyer au moment o le personnage passe dessus. Ils permettent de rebondir plus ou moins fortement selon la nature de celui-ci (jumps pads ou jump orbs roses : petit saut ; jaunes : saut moyen ; rouges : grand saut), de changer la gravit de diffrentes manires (bleus : changent simplement la gravit ; verts (uniquement orb) : combinaisons d'un bleu et d'un jaune, cela change la gravit et applique la force du dernier dplacement du joueur selon la nouvelle gravit ; ou, depuis la 2.2 les orbes spider (violet) qui tlportent l' icne de la mme manire que dans la transformation spider) ou d'atterrir immdiatement au sol (noirs), mme si ceux-ci dataient de la 2.1. Par contre, il n' existe pas de rebondisseur vert ou noir. Cependant, ils constituent parfois des piges[5], en envoyant le joueur sur un spike par exemple, ce qui les transforme en obstacles viter.

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