Panzer Quest How To Play

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Mandy Geise

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Aug 4, 2024, 8:17:21 PM8/4/24
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Asa tank player, who is just wanting to play a tank, these awfully designed, pointlessly difficult quests are unbelievably frustrating, made doubly so by being Horde and having zero access to any nearby flightpaths.

No one wants to help with these (and why would they?), so the only option I have as a broke level 25-27 is to somehow broker a deal with a higher level to come assist me, or wait days more to finally be able to partake in the only role in this game that I want to play.


I do understand your point though, it is an extreme way to gate you from tanking and would have been better suited to a equally as game changing but less required rune or a cool warlock weapon or something.


Could be worse, you could have been a warlock who desperately wanted to tank back in the first week of Phase 1, only to discover that Blizzard in their infinite wisdom made the meta rune one of only two runes to be INSIDE Blackfathom Depths, lmao.


Starsurge was one of the few runes meant for a higher level that was still solable at level 1 via death zerging. It also made leveling more fun, which seems like it should have been a goal for a lot of runes.


Aside from the BFD elites and SFK, you can solo everything at 25 without any BFD loot. Bloods just take patience and picking the right mobs to attack (orange), towers have a trick you can use (rez in the right spot, fear a caster, loot, and run), and the final part just takes some micromanaging of your VW, clever use of terrain, and correct runes (can jump in green pool nearby to heal or resummon VW if needed).


tbh this is not even fun anymore, was all good with the experiment, but they f up all my characters so I spent 2 months getting gear to get nerfed and forced to only play one spec that they invented and is really BORING.

Im not leaving because my dps is low, im leaving because the game and decisions turned it BORING.


I can't get it to work. I launch the game via steam vr and once in the game I just get a windowed view of the cockpit and no vr experience. I connect the oculus via a link cable and this works fine with DCS which I also play.


I have just watched a review by GamerMuscle who commented that (whilst racing) that objects in the distance can be a little blurred (he referenced the brake boards beyond 100m could be a little blurred). By how much I don't know but if a lot obviously not ideal for taking out a tank at 1000m.


The only problem I have is finding a sure way to get my xbox 360 controller being recognized by IL2 in VR mode. I got it to work yesterday for 2 hours, so I know it functions. I used virtual Desktop for a wireless gameplay. only the xbox Controller was a device with a cable.


Could I ask for some help about the nvidia and general setup tips for quest 2? The cockpit is beautiful, but the terrain and spotting is horrible and have fps drops. I tried many different setups, upscale at 150% and still a blurry zig-zag mess the terrain. I'm new to vr, I start Il-2 from steam vr via a link cable.


Panzer Dragoon[a] is a 1995 rail shooter game for the Sega Saturn, developed and published by Sega. It is the first game in the Panzer Dragoon series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming reticle (representing the dragon's laser and Kyle's gun) and shoots enemies while the dragon flies through 3D environments on a predetermined track.


As one of six games available at the Sega Saturn's surprise North American launch,[2] Panzer Dragoon was the first game created by Team Andromeda.[3] It was also the directorial debut of Yukio Futatsugi, who was 25 years old at the time of release.[4]


Panzer Dragoon received positive reviews in 1995 and in retrospective coverage. Electronic Gaming Monthly named it game of the month[5] and the best Saturn game of the year,[6] and named it the 140th-best game of all time in 2006. In particular, its art direction and post-apocalyptic universe gained acclaim.


Panzer Dragoon spans six levels, each lasting about five minutes, with a variety of boss battles.[7] Over the course of the game, the plot is revealed through cutscenes using the game's own graphic engine.[8] Gameplay consists of a player controlling a flying dragon and his rider through an aiming reticle that can be moved over the whole screen with the D-pad; the player must shoot a variety of enemies (ranging from machines to monsters) in a 3D post-apocalyptic fantasy environment of barren landscapes and mysterious ruins of a fallen civilization. Progression through the levels is made at a predetermined pace, as the player is constantly set along a rail of gameplay.[9] The only time the game pauses is during boss battles. The field of vision can be directed with the aiming reticle on the x and y-axis, but the overall direction of travel is predetermined. The dragon follows the reticle movements, allowing the player to avoid enemy projectiles and obstacles.[8]


The player has a full, 360-degree field of view, and can quickly look left, right, forward, and behind the dragon. Enemies come from all directions, varying in size and health, and also appear on an on-screen radar that monitors the dragon's surroundings.[8] Two weapons are available: the rider's handgun, which can be fired with a single button press when an enemy enters the aiming reticle, and the homing laser fired by the dragon, which can lock on up to eight enemies by moving the reticle over them while holding down the fire button. Some situations with many enemies on screen require the use of the lock-on laser, while in others, quick gunshots to weak spots will prove more efficient.[9]


Panzer Dragoon is set in the distant future, thousands of years after a great war between humans and their biologically engineered weapons, when humans live in everything from small tribes to large nations. One nation, the Empire, has discovered a black tower in the middle of a lake near their capital, which gave them access to large amounts of ancient weapons which they used to beat back and control the ever present monsters in the world. The Imperials were corrupted by this power and became conquerors of others as opposed to liberators from a violent world.[10]


The introduction movie opens with the protagonist, Keil Fluge (unnamed in the North American version), hunting in a canyon. After seeing an Imperial flying battleship in the sky, he is attacked by two creatures and chases one of them to a large, ancient complex built directly into the rock. He explores the ruin, and sees relics of old technology still hanging from the ceilings. Another gigantic creature suddenly attacks him, and though his weapon is useless against the armored creature, a rumbling triggers a cave in, which crushes the monster and saves Keil. From the newly created hole, an armored, blue dragon flies down the cavern with a rider across its shoulders, being chased by an even bigger black dragon as the cavern is destroyed in an explosion. Regaining consciousness outside, Keil sees the two dragons locked in combat in the air before him. Dodging a blast from the black dragon, the blue dragon's rider is then hit by single shot to the chest, and the black dragon flies away. The blue dragon flies towards Keil. A psychic connection is made between the rider and Keil, who is told not to let the black dragon reach the black tower. The rider then dies and Keil picks up his fallen gun, climbs atop the dragon and flies away, determined to finish the rider's quest.[11]


During the first level of the game, Keil and his dragon fly through a drowned city, where they encounter a small Imperial patrol ship. That ship sends a report to a large fleet of ships flying above the clouds. It is revealed that the Imperial forces are specifically searching for the blue dragon.[12] The second level is a desert, where Keil and the dragon encounter gigantic worm-like creatures. At the stormy edge of the desert, they are confronted by the Black Dragon, which is defeated and speeds away.[13] The third level is a mountainous landscape at night-time where Keil and the dragon get reacquainted with the Imperial forces, which were exploring ancient ruins. These encounters illustrate the ongoing conflict between the Imperial forces and the ancient machines and creatures.[14] The fourth level is an ancient facility in which Keil and the dragon are pursued by both Imperial airships and cybernetic sentinels left behind by the ancient civilization.[15] During the fifth level, they defeat a large armada of the most powerful Imperial ships over a forested area. A cutscene then shows a fleet of dragon-like creatures coming out of the tower to attack the Imperial forces.[16] The sixth level features the black dragon and Keil racing through the battle-scarred Imperial capital. During this, they are both waylaid by the creatures and machines seen attacking the Imperial fleet around the tower while also being fired on by Imperial defenses.[17] The black dragon then reaches the Tower and is mutated into a gigantic super-dragon and begins a climactic battle with Keil and the blue dragon, after which the black dragon is defeated and falls into the ocean.[18]


In the ending cutscene, Keil and the dragon enter the tower. While traveling down a long corridor, the dragon surrounds Keil in a force field, lifting him from the saddle and suspending him in the hallway. Keil watches as the dragon continues on to the core of the tower, then a blinding light is seen and the tower explodes. Keil wakes up some time later in a desert area abutting the ocean. Looking down, he sees the foot prints of the blue dragon around him, indicating that after the explosion, the dragon carried him to safety and flew away.[19]


Panzer Dragoon was created in the early 1990s as the Japanese video game company Sega was preparing to release its Saturn console. In 1993, as the Saturn lacked third-party games,[20] Sega asked its developers for game ideas; according to art director Manabu Kusunoki, Sega asked for shooting game ideas to add variety to the Saturn's launch library.[21] Twenty-three-year-old Yukio Futatsugi, who had joined Sega only two years before, proposed several concepts, including Panzer Dragoon. Futatsugi became the head of Team Andromeda,[4] a development team that Sega assembled for the project in early 1994 and was built around the duo formed by Futatsugi and Kusunoki.[20] Development lasted almost a year, with a staff of 15.[22]

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