Star Defender Download For Pc

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Marietta Bleasdale

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Aug 5, 2024, 11:36:02 AM8/5/24
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TheBlack Fleet Crisis pointed out the weakness of relying only on smaller, compact warships. Following the conflict, design teams at Mon Calamari went to work on a concept that would become the largest battleship ever constructed at the Mon Calamari Shipyards, the Viscount-class Star Defender.[1]

It was envisioned that ships of this kind would help safeguard the New Republic, defend it against larger threats like the Imperial Remnant's Star Destroyers.[1] Because of the more benign purpose of the class, the ship-type was designated "Star Defender", to contrast the use of historically burdened terms like "Star Destroyer."


The first vessel commissioned was the lead ship of the class, Viscount.[1] During its construction, the face of galactic politics changed, with the formal end of the Galactic Civil War in 19 ABY and a gradual return to Galactic Republic-style infighting. Finally completed and commissioned in 25 ABY, Viscount went on its maiden voyage only weeks before the start of a galactic conflict that would see it put to good use, the Yuuzhan Vong War.[2]


As the war progressed, other Star Defenders joined the fleet, like the Corellian-designed Strident-class.[3] Following the war, many Stridents were gathered for Corellia's personal defense and would see action again, during the Second Galactic Civil War.[4]


At some point following the Second Galactic Civil War, heavy warships like the Star Defenders and Star Dreadnoughts were phased out of service, citing the expenses in operating the various designs.[5]


The death of the Emperor and the destruction of the second Death Star were massive blows to the Empire, but they were far from conclusive defeats. The Empire had dozens of battle groups still controlling vast sections of space, and many of those battle groups had a Super Star Destroyer to lead them. Though Admiral Ackbar had successfully engaged and destroyed The Executor, the very difficulty of that victory convinced him that Imperial Super Star Destroyers were the greatest threat the fledgling New Republic would face for the next several years. The New Republic had nothing that could go toe-to-toe with a Super Star Destroyer. Though design and construction of such ships would take years, the decision was made to commit to a Super Star Destroyer scale of a ship. The result is the massive, 17-kilometer-long Viscount-Class Star Defender.


For obvious political reasons, no one in The New Republic was going to allow their most powerful ship to be called a Star Destroyer. To symbolize the change in philosophy, the classification of Star Defender was created. A Viscount-Class is equipped with the firepower and support ships to defend an entire star system, without fleet support if necessary. The sheer size of the Viscount-Class caused numouses delays in its construction, and by the time the first ship of its type was completed (25 years after the Battle of Yavin), the threat of enemy Super Star Destroyers was minimal and the Imperial Remnant was seen as an annoyance rather than a well-matched foe. Indeed, many Super Star Destroyers had fallen into the New Republic's control, reducing the pressing need for Star Defenders. The Viscount-Class did track down and engage a few warlords who turned to mass piracy, but such engagements were rare events. Many political agents began to suggest that the Viscount-Class had been a waste of resources, and that the Mon Calamari should cease building the next few in the class.


The Yuuzhan Vong Invasion changed that opinion. Suddenly the galaxy was once more embroiled in massive warfare, and the need for ships able to engage entire fleets was again clear. As The New Republic collapsed and was replaced by The Galactic Alliance, the Viscount-Class Star Defenders were among the few ships that could face Vong attack forces with a fair expectation of success. Ships of the class formed the backbone of the Galactic Alliance Defense Fleet and were crucial to the Alliance's survival at the Battle of Mon Calamari.


As with the Super Star Destroyers that inspired its creation, its difficult to overstate the power of a Viscount-Class Star Defender. Each ship carried the firepower of a small fleet, enough support ships to take control of a star system, and massive deflector shields to protect the ship itself. In general the electronics, computers, and sensors of a Viscount-Class are superior to those of a Super Star Destroyer. Conversely, a Viscount-Class does not carry nearly as many ground troops or heavy Walkers, and it completely lacks the mobile garrisons common in Super Star Destroyers. The designers of the Viscount-Class assume that its flights will take place in areas where the planetary population supports the ship, rather than in areas where the Viscount-Class must oppress the populace.


When fully stocked, a Viscount-Class carries a mix of support vessels. Optimally this includes 120 X-Wings/Y-Wings/E-Wings, 48 A-Wings, and 48 B-Wings/K-Wings. It also has enough troop transports and landing barges to carry its troop complement planetside, as well as dozens of shuttles, patrol craft, and support vessels, allowing a Viscount-Class to carry all its own resupply cargo up from a planet or Space Station. Although the hangar bays and flight decks of a Viscount-Class can support hundreds more Starships, its operating doctrine calls for these berths to be left open so that damaged ships flying in the Star Defender's support fleet can be taken in and repaired or evacuated. Lacking the massive open docking bay of Super Star Destroyer designs, a Viscount-Class can carry ships only of Colossal (Frigate) size or smaller, but it can carry dozens of such ships. If no larger support ships are available, a Viscount-Class can often carry its entire support fleet internally.


Like many Mon Calamari ships, the Viscount-Class Star Defender has backup shield generators, giving it Regenerating Shields. This makes it even more difficult to take down than other ships of its size class, since its shields can quickly recover from massive bombardment. This capacity is backed by the incredibly massive armor the ship carries (Which is the reason its hangar bays aren't as large as a Super Star Destroyer's). It is also equipped with hundreds of Bacta Tanks, enough lifeboat and lifepod Escape Pods for 500,000 personnel (To ensure that even if additional Starships are carried, Escape Pods are provided for everyone), a HoloNet Transceiver, dozens of Docking Clamps (To directly dock with other Capital Ships), and a Droid Repair Team large enough for the entire ship.


The Viscount-Class Star Defender is the ultimate defense vessel, capable of protecting its allies from incoming assaults. As a Standard Action, a Viscount-Class Star Defender can forgo all attacks to provide Tactical Fire to all squares in a 3-square radius around itself. All allied Starships in that area gain a +20 bonus to their Shield Rating and a +1 bonus to their Reflex Defense.


Today I'd like to present another small mini version of an original space set to you. It's the miniaturization of the Futuron set 6932 - Stardefender 200 (reference link). The mini version has all neccessary details to make it hopefully well recognizable, including the angled engines.


At the age of 8, if I remember correct, I went with my parents to buy some PSP games in an electronics store, when I saw one PC game. It was called Star Defender 1 (in my country it was sold as Galactic Guard). Apparently, this is considered to be a 2002 shmup, but your ship is limited to move only horizontally (like Space Invaders or Galaga). It had 99 levels, mostly filled with weak to strong enemies and once in a while you faced bosses. The gameplay made me happy for a long time, as a kid and the game featured a weapon upgrade system where each time you got a powerup, your weapon level raised by one, with a maximum of 5 levels and a minimum of 0 (death). It also has rockets, invulnerability, downgrades (a skull that when you pick it up, your weapon level falls by 1) and a very primitive scoring system (some enemies throw money when killed).


I can understand why you would feel happy. Simple things tend to be more fun. I haven't watched the video though, just a single screenshot.



Maybe Nine Inch Heels should weigh in a bit. Her shoot-'em-up knowledge seems a lot bigger than what I might know :)



And no, I have never played that specific game, but I'm pretty I've played games with similar gameplay mechanics before.


If you're having fun playing it, then that's what matters most. I personally can't see myself enjoying that game for longer periods of time though, since all the shmups I play will wreck you if you stay at the bottom of the screen and do the left-right-left...


When I played the game, I usually grabbed everything that fell off the enemies (except the skulls). But I can't remember if I had a good score or not and I didn't care much about it. My aim then was to beat it and I managed to do it, although it wasn't hard at all. I shall try it again at a later time to see what I get.


Actually, just a few weeks ago, I recalled a certain shmup-like game that I probably played around 15 years ago, and when I wanted to find it now, I was unable to find it despite searching through lots of shmup lists and videos. The game from my memories enormously resembles the one shown in the OP's video: It was also a vertical shmup with horizontal-only movement, and even some of the specific spaceship designs and movement patterns are a perfect match. Except that I believe the game from my memories ran on a more primitive tech. The background was a static picture of space with stars, at least some graphics were sprite-based in an 8-bit or 16-bit style (though some spaceships might have actually been rendered from 3D models), some projectiles were visibly low-res, and (relatively to the entire screen size) every object seemed to be bigger while moving slower. I also clearly remember the game's menu music, it was hypnotic, like 4 seconds long, consisting of 16 notes, and constantly looping: "[G---F--E-D--E---E--F-D--F---F--E-D--E---E--F-G---]". I can't entirely reject the possibility of mixing memories of several games together, but I really think the game in the OP's video is not the exact game I'm remembering, even though a lot of specific aspects are definitely more than similar, and just not by coincidence. Maybe I had played some prototype version or a bad port of this game?

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